Ars Magna Deck #770605 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Power Patron / Artmage boss monsters (Vidolium, Nerva, Jupiter, Junora, Mediclius) reached through the Artmage and Power Patron engine (Inferred from card text); Fusion and Link pressure from Artmage Non-Finito, Artmage Diactorus and The Dragon that Devours the Dogma (Inferred from card text)
  • Turn 1 (going first): Open on a searcher or Artmage starter (Medius, Artmage Power Patron, Theorealize Past Lull, Artmage Varnish) to reach a Fusion or Link boss, backed by up to 12 hand traps for protection (Inferred)
  • Turn 2 (going second): Hand-trap-led interaction (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Infinite Impermanence, Nibiru) to break the opponent's first board before rebuilding through the engine (Inferred)
  • Recovery: Recursion from the GY and banishment through Medius, Theorealize Past Lull, Ars Magna the Finite and the Infinite and Ars Magna the Division and the Union (Inferred from text)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens an Artmage or Power Patron starter in most hands: the archetype core group (15 copies) has about a 0.78 chance of at least one copy in a 5-card opening hand, and searcher-text cards reach about 0.89 (Inferred from hypergeometric estimates). It converts that into Fusion, Link and Synchro bosses with high ATK (Vidolium 5000, Jupiter 3500, Nerva 3300, Junora 3100), and carries 12 hand traps plus 19 negation-text cards to survive a first interruption. The score is capped low because the list is illegal: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are run three copies against a limit of two, so this is a structural read only. There is no recorded combo data and no Side Deck, and the score does not come from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in 5-card hand) ≈ 0.78; searcher group ≈ 0.89; no recorded boards to confirm (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 singleton slots and 12 hand traps with many conditional Artmage/Power Patron activations; hands are often functional but can be redundant or conditional (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from boss ATK and Power Patron/Artmage Fusion and Link routes; no recorded boards, so no measured ceiling (Inferred)
D4 Combo Floor & Median Output 42 No combos evidence and no observed median output; floor is unmeasured and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and independent starters (Medius, Power Patron Portal, Theorealize) give a second route after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion and draw text (Pot of Sloth, Mulcharmy Fuwalos, Medius recursion) offsets a heavy Extra Deck spend, but the resource read rests on text only (Inferred)
D7 End-Board & Interaction Quality 70 Broad negation and removal text across hand traps and boss effects, with layered Spell/Trap and monster interaction (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are present at about 0.75 odds in a 6-card hand, and Mulcharmy draw gives extra cards; no measured split (Inferred)
D9 Offensive Pressure & Closing Power 72 High-ATK Power Patron bosses (Vidolium 5000, Jupiter 3500, Nerva 3300) give closing power, though the deck has no direct-attack or piercing evidence (Inferred from stats/text)
D10 Main Deck Efficiency & Flexibility 48 Only 6.7% exact archetype-name purity with 70 off-archetype copies and 22 singleton slots; the main deck is diffuse (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards split across Fusion, Link, Synchro and Xyz with several mandatory summon routes and few shared enablers (Inferred from composition)
D12 Side Deck Adaptability 20 No Side Deck is present, so there is no post-side plan to score (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share is unavailable, the deck has no tournament link, and no dated metagame sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 32 Many conditional once-per-turn effects and several engine families (Artmage, Power Patron, Ars Magna, Medius, Ecclesia) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (Limited cards) (0); No side deck (0). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(52) = 56 before modifiers; modifiers -12 gives 44; capped to 40 as structural-only. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starter density (about 0.78 odds of a starter in the opening five)
  • Strong Extra Deck bosses with high ATK
  • Layered hand traps and negation text for interaction

Weaknesses

  • Illegal copy counts on two Semi-Limited cards
  • Low exact archetype purity (6.7%) across several sub-engines
  • No Side Deck
  • No recorded combos or matchup data

Critical choke points

  • Fixing the two over-limit cards (Ash Blossom and The Fallen & The Virtuous) to two copies each is required before the deck can be legally played
  • Reliance on Power Patron Extra Deck monsters for closing power
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal Ash Blossom slot (e.g. a legal non-copy card) or nothing, to meet the Semi-Limited limit of 2 Copy-limit violation makes the list illegal; the deck cannot be evaluated as a normal legal list until fixed
2 1 copy of The Fallen & The Virtuous A legal Power Patron or Artmage card Copy-limit violation; this also reduces the Branded-off-archetype count
3 One off-archetype singleton tech card A Side Deck of 15 cards A side deck would give D12 a real post-side plan; the deck currently has none

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within the TCG size rules; Ash Blossom & Joyous Spring and The Fallen & The Virtuous are over the Semi-Limited copy limit at 3 copies (legal 2); Limited cards Droll & Lock Bird, Harpie's Feather Duster, Prohibited Power Patron Portal and S:P Little Knight are each at 1 copy
  • Observed: Archetype core presence: 10 of 25 usage-listed core cards present (40%)
  • Inferred: Opening-hand starter probability ≈ 0.78 (hypergeometric); Engine coherence reading from archetype_spread and card text; Going-second hand-trap plan
  • Provisional: Meta Power and format fit (no dated metagame sample); Post-side plan (no side deck)
  • Data gaps: no combos supplied, so floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so D12 and the post-side plan cannot be measured

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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