Sky Striker Deck #770601 — Yu-Gi-Oh! TCG

50 Main, 18 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Pot of Desires x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
38± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 50 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link monsters (Zero, Kagari, Raye/Roze-based boards) plus Sky Striker Ace-driven pressure and direct attacks, backed by Sky Striker Mobilize/Special Maneuver recursion.; Dragon that Devours the Dogma and Super Starslayer TY-PHON - Sky Crisis as high-ATK boss monsters once the Extra Deck is accessible.
  • Turn 1 (going first): Open a Sky Striker Ace (or a Mobilize search), Link Summon an Ace link monster, and use Mobilize/Linkage to search or recur the next Ace, while holding Ash Blossom and Droll-style interaction.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle and Droll & Lock Bird to answer the opponent's starter, then rebuild the Ace board from the GY through Sky Striker Mecha - Widow Anchor and the Mulcharmy draw engine.
  • Recovery: Recover Sky Striker Spells from the GY through Mobilize - Engage!, Special Maneuver - Lemnisgate! and Zeke/Zero effects, then re-Link from the Ace monsters that remain.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is reasonably reliable: the Sky Striker Mobilize and Ace cards put a starter in the opening hand about 28% of the time for a 3-copy card and about 65% of the time for the archetype core as a group (Inferred). Its interaction density is high, with 7 hand traps and 11 negation-text cards, so it is able to answer a starter on the going-second turn. The recorded combo data is empty, so the ceiling and median scores come from card text alone and carry wide uncertainty. Popularity did not earn points: archetype usage statistics show only 27% of the core cards in this list. The deck is illegal, with 3 Ash Blossom and 3 Super Polymerization against a limit of 2 each, and an 18-card Extra Deck against a 15-card maximum. Its structural score is therefore theoretical only and is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 starter in 5 cards) ≈ 0.28 per 3-copy card and ≈ 0.65 for the 9-copy archetype core; the engine is accessible on most turn-1 hands (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 Extra Deck slots and 32 Spells with 11 singletons give moderate brick risk; no conflicting Normal Summon lines are visible (Inferred)
D3 Combo Conversion & Ceiling 55 Ace link monsters plus Mobilize searches give a strong ceiling from card text; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combo boards are supplied, so the median cannot be measured and is estimated at a low-middle value (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple recursion routes (Mobilize, Special Maneuver, Zeke, Zero) and 7 hand traps give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spell recursion from the GY and Pot of Desires / Upstart Goblin card flow support grind; no net card-advantage data (Inferred)
D7 End-Board & Interaction Quality 65 7 hand traps, 11 negation-text cards and Forbidden Droplet give layered interaction; durability depends on the single copy of each board breaker (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird) answer a board on the going-second turn; Raigeki and Mystical Space Typhoon add removal (Verified text, Inferred strength)
D9 Offensive Pressure & Closing Power 55 Dragon that Devours the Dogma (3000 ATK), Super Starslayer TY-PHON (2900 ATK) and Ace link pressure give a closing plan (Verified stats, Inferred strength)
D10 Main Deck Efficiency & Flexibility 40 Archetype exact-name purity is 42.6% with 18 tech cards and 3 different sub-archetypes, which dilutes consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 18 Extra Deck cards exceed the 15-card maximum; the Extra Deck mixes Link, Fusion, Synchro and Xyz (Verified composition, illegal)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; the archetype's presence is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Link and recursion lines with many decision points; moderate execution load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit and deck-size violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 52.3 and TR 40 give 49.8, then the illegality modifier -12 gives 38 (theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (7 hand traps, 11 negation-text cards)
  • Multiple Ace-recursion routes through the GY
  • Strong high-ATK finishers in the Extra Deck

Weaknesses

  • Illegal as built: copy-limit and Extra Deck size violations
  • Low exact archetype purity (42.6%) and 18 tech cards dilute consistency
  • No Side Deck

Critical choke points

  • The single Ace link monster on turn 1 is a choke point; the deck relies on Mobilize searches to recover from a missing Ace
  • Hand-trap answers depend on specific cards (Ash Blossom, Droll & Lock Bird), which are limited in copies
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring and one Super Polymerization One legal copy of a core card or a Sky Striker Spell Brings the deck within the copy limit so it can be evaluated as a legal list.
2 Three Extra Deck cards (lowest-value Link or Xyz) None (remove only) Brings the Extra Deck to the 15-card maximum.
3 Two to three tech cards Side Deck slots (up to 15) Adds post-side flexibility, which the deck lacks entirely.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization exceed their copy limits; Extra Deck has 18 cards against a 15-card maximum; Card text for all 50 Main and 18 Extra cards
  • Inferred: Starter and archetype-core opening-hand probabilities; Hand-trap and negation coverage strength; Closing power from ATK values and text
  • Provisional: Meta and format fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN No Side Deck is present, so post-side plans cannot be evaluated Meta power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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