Evil Twin/Live Twin/Evil★Twin/Live☆Twin Deck #770592 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Live☆Twin Lil-la Sweet x3. Created Oct 21, 2026 by YGO Mod.

Deck Evil Twin/Live Twin/Evil★Twin/Live☆Twin TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Link-summon Evil★Twin / Live☆Twin boards (Underworld Goddess, Luce, Desirae, Fiendsmith's Lacrima) after the Ki-sikil/Lil-la starter chain; Fiendsmith Extra Deck fusion and link pressure when the Fiendsmith engine is live
  • Turn 1 (going first): Open Live☆Twin Lil-la or Ki-sikil, search with Secret Password or Sunny's Snitch, then link into Evil★Twin monsters; hold hand traps for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Effect Veiler, Nibiru) to break the opponent's first board, then rebuild with Ki-sikil/Lil-la recursion from the GY
  • Recovery: Ki-sikil and Lil-la Sweet recur from the GY; Snitch and Secret Password restock the hand; Fiendsmith's Tract and Engraver provide extra searches
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck opens its engine reliably: nine Live☆Twin starter and search cards, three Ki-sikil and three Lil-la, and a 92% hypergeometric chance of at least one archetype-core card in a 5-card opening hand (Inferred). It converts that starter chain into Link pressure through Evil★Twin and Fiendsmith Extra Deck monsters. Its interaction is dense, with 19 hand traps and 21 negation-text cards, so it can break a first board, although much of that density is spent on non-engine tech that drives the brick and redundancy scores down. Floor and median output cannot be measured because the deck has no recorded boards, so these scores come only from text reads and are marked Low confidence. The score does not come from popularity or from averaging card scores. It is capped low because the list is Illegal: it runs three Forbidden cards and copy counts above the banlist limits, and it has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 of 3 copies in a 5-card hand) ≈ 0.25 per engine card; archetype core P(≥1) ≈ 0.92 across 21 copies; searcher P(≥1) ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 30 Tech and 19 Hand Trap slots out of 55 Main cards; heavy 3-copy pile with several non-engine dead-in-hand cards (Inferred)
D3 Combo Conversion & Ceiling 45 No combos supplied; ceiling is inferred from Link chain text (Underworld Goddess, Luce, Desirae) only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median cannot be measured, only inferred from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ki-sikil and Lil-la recursion, Secret Password and Snitch redundancy, and 19 hand traps give alternatives after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Ki-sikil and Sweet, plus searches from Snitch, Secret Password, Tract and Engraver (Inferred from card text)
D7 End-Board & Interaction Quality 70 21 negation-text cards, Solemn Judgment and Solemn Warning, Droll and Lock Bird, Harpie's Feather Duster and Lightning Storm (Inferred semantic read of verified text)
D8 Going-Second & Board-Breaking Power 60 Negation and removal density helps against a going-second board, but no board data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Luce (3500), Underworld Goddess (3000) and Desirae (2800) give closing bodies; Caesar, a Forbidden card, is not counted (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main slots with 30 tech and 19 hand traps and only about 15–18 engine cards gives low compactness (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 10 Link, 4 Fusion and 1 Xyz; several Link monsters are flexible but Caesar is Forbidden (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so this is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step Link and recursion chains with per-turn restrictions and Forbidden-card restrictions (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun secondary (not blended into the weights; Combo profile used as-is). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-2); hard-garnet and tech burden (-2). Final formula: Theoretical only (Illegal list). Uncapped: 0.80*52 + 0.20*40 = 49.6, minus 12 modifiers = 37.6; capped to 25 for Illegal status. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple 3-copy Live☆Twin starters and searchers give reliable access to the engine
  • Dense negation and hand-trap suite (19 hand traps, 21 negation-text cards)
  • Extra Deck has real Link and Fusion closers (Underworld Goddess, Luce, Desirae)

Weaknesses

  • Illegal list: three Forbidden cards and copy limits exceeded for Ash Blossom, Fiendsmith Engraver, Droll & Lock Bird
  • No Side Deck, so no best-of-3 adaptation
  • Tech-heavy main deck (30 tech cards) dilutes the engine density and raises brick risk

Critical choke points

  • Ki-sikil and Lil-la starter chain: most engines start from one of six cards
  • Secret Password and Snitch as the only searchers for the Evil★Twin link chain
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, D/D/D Wave High King Caesar Legal tech or Live☆Twin/Evil★Twin support Forbidden cards make the list illegal in TCG; removing them is required before any normal score can be given
2 1 Ash Blossom & Joyous Spring, 1 Fiendsmith Engraver, 1 Droll & Lock Bird Legal 1-of or 2-of replacements Brings copy counts within the banlist limits
3 A few tech slots Side Deck (up to 15) with Live☆Twin answers The deck has no Side Deck, so it cannot adapt between games

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts; Banlist status and legal copy limits for Ash Blossom, Droll, Engraver, Called by the Grave, Triple Tactics Talent and Caesar; Card text and stats for every listed card
  • Inferred: Opening-hand starter probabilities (hypergeometric); Hand-trap and negation density as interaction quality; Recursion and search redundancy from card text
  • Provisional: Meta Power; Matchup and format fit (D13); Tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck present Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Evil Twin/Live Twin/Evil★Twin/Live☆Twin

Evil Twin/Live Twin/Evil★Twin/Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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