Fiendsmith Deck #770591 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Live☆Twin Lil-la Sweet x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link boards (Lacrima, Desirae, Requiem, Agnumday) built from Fiendsmith Engraver and Lacrima-style starters; the list is not a clean Fiendsmith shell; Live Twin / Evil Twin Link pressure (Evil Twin Ki-sikil, Evil Twin Lil-la, Evil Twin Ki-sikil Deal) and Luce the Dusk's Dark
  • Turn 1 (going first): Open on a Live Twin starter (Ki-sikil or Lil-la), search with Secret Password or Sunny's Snitch, then reach a Link or Fusion line; the going-first path is thin because only about 25% of hands contain any given 3-of starter
  • Turn 2 (going second): Use the hand traps (Ash, Infinite Impermanence, Nibiru, Effect Veiler, Ghost Belle, Ghost Ogre, Droll) to disrupt the opponent's first board, then rebuild through Fiendsmith or Twin searchers; this is the stronger side of the list
  • Recovery: Rebuild through Fiendsmith's Tract, Buio the Dawn's Light, Fiendsmith Engraver recursion and the Live Twin searchers, but the copy-limit violations and Forbidden cards mean this rebuild cannot be played as-is
  • After siding: Not evaluable: the deck has 0 side deck cards, so there is no post-side plan

Why it scores here

The deck is illegal in TCG as built: three Ash Blossom, two Fiendsmith Engraver, two Droll and Lock Bird exceed their limits, and Called by the Grave, Triple Tactics Talent and D/D/D Wave High King Caesar are Forbidden. The score therefore reflects the structural read only, capped at 20. The list is a split build: archetype purity is 12.9% (9 exact Fiendsmith copies against 61 off-archetype copies) across Live Twin, Evil Twin, Lil-la, Solemn, Cyclone, D.D., Harpie and From the Underworld, so the engines compete for the same hand slots. Its strength is interaction density (21 negation cards, 19 hand-trap-tagged cards) and a strong going-second hand (about 93% chance of at least one hand trap in six cards), which earn points on D7 and D8. Opening-hand conversion is weak: any single 3-copy starter appears in about 25% of five-card hands, and the Fiendsmith core is 1 copy in the list against a usage profile that runs it in every standard build, which costs points on D1 and D2. No combo, tournament or win-rate data exists, so popularity did not earn points, no card scores were averaged, and the Meta score is provisional and null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Live Twin starter at least one in 5-card hand about 0.25 per 3-copy card; Fiendsmith core (1 copy) at 0.09; engines conflict across Twin, Fiendsmith and D/D (Inferred)
D2 Opening-Hand Quality & Brick Management 35 19 hand-trap-tagged cards and 30 tech cards in 55 slots suggest frequent dead or redundant hands; no brick sample (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: Fiendsmith Lacrima, Desirae and Requiem plus Twin Link chains could reach high boards, but no parseable boards exist (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the Twin starters and Engraver chain look fragile on average (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Negation and hand traps give multiple answers, but most of them are narrow single-use effects; Twin and Fiendsmith routes are partly independent (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers (11 text-tagged) and Fiendsmith Tract/Engraver recursion help rebuild; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 21 negation-text cards, 13 removal-text cards and Fiendsmith Desirae negation give layered interaction; duplicates reduce quality (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap group reaches about 0.93 for at least one in 6 cards; Luce and Lacrima add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Fiendsmith Desirae 2800 ATK, Luce 3500 ATK and Underworld Goddess 3000 ATK offer closing pressure but no end-board data exists (Verified stats; Inferred use)
D10 Main Deck Efficiency & Flexibility 35 Main deck of 55 cards with 25 level-0 spells and 30 tech cards; low archetype purity lowers coherence (Verified count; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across Link, Fusion and Xyz; Caesar is Forbidden and one Fusion/Link route is unsupported by the core (Verified count)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta sample; archetype usage shows the core is missing (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple Link summon sequences and Twin/Fiendsmith decision branches make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.6; modifiers -12 give 32.6; Illegal-deck cap applied: final = min(score, 20)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap package gives strong going-second interaction
  • Fiendsmith and Twin searchers provide several ways to find starters
  • High-end Link and Fusion finishers (Desirae, Lacrima, Underworld Goddess) give closing power if the line is legal

Weaknesses

  • Illegal in TCG: copy-limit and Forbidden violations
  • Archetype purity 12.9% means the engines compete for slots
  • Low starter density: no single 3-copy starter is live in more than about 25% of 5-card hands
  • No sideboard

Critical choke points

  • Fiendsmith Engraver (1-copy legal limit, runs 2) is the core searcher and recursion source for the Fiendsmith line
  • Live Twin starters are the only going-first route, and the 25% per-card chance makes the opening unreliable
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, D/D/D Wave High King Caesar Legal replacements in the same role (for example, a legal negation or extender) to clear the Forbidden violations Forbidden cards make the list illegal; no normal score applies until they are removed
2 1 copy of Ash Blossom & Joyous Spring, 1 copy of Fiendsmith Engraver, 1 copy of Droll & Lock Bird Legal filler from the existing list (for example, a non-limited extender or a different hand trap) Brings the three over-limit cards to their legal copy counts
3 Off-archetype Live Twin and Evil Twin excess A deliberate single-engine core (either Fiendsmith or Twin) with the full core copies Raises archetype purity and starter density, which drives D1 and D2

Evidence & confidence

  • Verified: Legality status Illegal with 6 listed violations; Main 55 / Extra 15 / Side 0 counts; Archetype purity 12.9%; Banlist status of each violating card
  • Inferred: Starter and hand-trap draw probabilities from hypergeometric estimates; Dimension scores D1-D12 and D14; Going-first versus going-second split
  • Provisional: Meta Power (null); D13 matchup and format fit
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied no side deck: post-side adaptability cannot be scored

More TCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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