Medius Deck #770590 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
40± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron / Ars Magna Link and Synchro boards (Vidolium, Mediclius, June Pride, Psychic End Punisher) that convert through searcher-driven setups; the list is theoretical only because it is illegal in TCG.; Elfnote and Medius Special Summon chains that reach Artmage Diactorus and Number 90 for negation-backed boards.
  • Turn 1 (going first): Open on a searcher (Pendulum Treasure, Medius the Pure, Ars Magna cards, Elfnote Power Patron) into a Special Summon chain toward a Link or Synchro board, keeping Ash Blossom and Infinite Impermanence up for the first opposing response.
  • Turn 2 (going second): Use the nine hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Infinite Impermanence) to break the opponent's first board, then rebuild through Theorealize and the Power Patron searchers.
  • Recovery: Recover from the GY through Medius the Pure, Theorealized Medius and Theorealize Past Lull, which re-summon Fusion, Synchro or Xyz monsters from the GY.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

The deck is scored as a system: its 22 searcher-text cards give a 98.7% chance of at least one searcher in a 5-card opening hand (Inferred), so the engine reliably comes online on turn 1 or 2. Its nine hand traps and about 17 removal and 8 negation effects give broad interaction, especially going second, where the hand-trap group reaches roughly 81% in a 6-card hand (Inferred). The Link and Synchro Extra Deck gives real closing power, with Vidolium at 5000 ATK and Psychic End Punisher at 3500, but no combo recordings exist, so the ceiling and median are text-only estimates. Archetype popularity earned no points, the exact-name Medius purity is only 5.5% (the list is spread across Elfnote, Ars Magna and Power Patron), and the score was not built by averaging card scores. The deck is Illegal (three Elfnote Lucina and three Ash Blossom against Limited and Semi-Limited copy limits, with no Side Deck), so the structural score is theoretical and the final score is capped at 40.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in 5-card hand) = 0.987 across 22 searcher-text cards; core starters are 1-3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Redundant searchers and 10 singletons keep hands mostly functional, but 3-copy hand traps and sub-archetype splits add some dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Link and Synchro boards from Vidolium, Mediclius and June Pride plus Theorealize recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combo data has 0 boards, so this rests on engine text only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and Theorealize recursion offer independent lines, but only one Side Deck-free sequence exists after a clean hand-trap break (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Medius, Theorealized Medius and Theorealize Past Lull with searcher redundancy; grind not measured (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps, 8 negation-text and 17 removal-text cards, plus Mediclius and Number 90 negations (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Ghost Ogre removal give strong going-second answers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Vidolium 5000 ATK, Psychic End Punisher 3500 ATK, June Pride 3100 ATK and Mediclius 3000 ATK give a high closing ceiling (Inferred from stats and text)
D10 Main Deck Efficiency & Flexibility 50 40 Main Deck cards with 22 distinct cards, 6 triple-copy cards and 52 off-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Synchro (8), Link (4), Fusion (2) and Xyz (1) with clear access routes; no Extra Deck usage data (Inferred)
D12 Side Deck Adaptability 20 No Side Deck registered; best-of-3 adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Many sub-archetype interactions and several Quick Effects per turn raise decision complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no_side_deck_and_engine_conflicts (-4). Final formula: Illegal deck: 0.80*Structural(58) + 0.20*TournamentReliability(50) + modifiers(-12) = 44, capped at 40 (theoretical/structural-only); Meta provisional


More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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