Branded Deck #770583 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Fusion boss (The Dragon that Devours the Dogma, Albion the Sanctifire Dragon, El Shaddoll Winda, El Shaddoll Meshahrail) off Shaddoll, Albaz and Branded fusion material lines.; Fallen of Albaz and Dogmatika/Blazing Cartesia Fusion access into Level 8 bosses, with Mulcharmy card draw and Shaddoll flip removal supporting the grind.
  • Turn 1 (going first): Open on Lev Shaddoll Fusion, Nadir Servant or a Fallen of Albaz/Dogmatika starter, search or Special Summon the Fusion enabler, and make a boss while holding Ash Blossom, Effect Veiler and Ghost Ogre up as protection (plan depends on the 0.80 archetype-core hand probability and is Inferred).
  • Turn 2 (going second): Hold 14 hand traps (84% chance of at least one in a 6-card hand, Inferred) to answer the first summon or fusion, then rebuild through Mulcharmy draws and a single Fusion boss.
  • Recovery: Use Shaddoll Beast, Shaddoll Hedgehog, Naelshaddoll Ariel and Shaddoll Squamata flip/GY effects, plus Void Unleashing and Infernoid Evil searches, to rebuild a second board from the GY and banished zones.
  • After siding: Not applicable: the Side Deck is empty, so there is no documented post-side plan for a best-of-3 match.

Why it scores here

The deck's starters are spread over three engines (Shaddoll, Albaz/Branded/Dogmatika, and Mulcharmy). Archetype-core access is reasonable, with about an 80% chance of at least one core card in a 5-card opening hand (Inferred), but the 3-copy and 6-copy conditional cards in the Main Deck add brick risk. Interaction is the deck's strongest structural feature: 14 hand traps, Shaddoll flip removal and several negates give it a real answer to the first play, and the 84% going-second hand-trap estimate is the main reason it scores above the Floor. Closing power is high in principle because 13 Fusion monsters include several 2800-3000 ATK bosses, but no recorded boards exist, so the ceiling and median are text-only inferences and are not averaged from card scores. The deck is illegal as submitted (Ash Blossom at 3 copies against a limit of 2), has no side deck, and has no tournament or meta data, so the score is a theoretical, structural-only read and is capped low. Popularity or archetype usage did not earn points; the score reflects the list's internal consistency and interaction on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 core starter in 5-card hand) is about 0.80 for the 15-copy archetype core; the three engines are only partly connected (Inferred)
D2 Opening-Hand Quality & Brick Management 45 6 conditional Mulcharmy cards and 14 hand traps are dead in many hands, and the Main Deck has 16 tech slots and 10 three-copy non-engine cards (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; Fusion access to Level 8 bosses gives a high text-based ceiling (Inferred, semantic read)
D4 Combo Floor & Median Output 40 No combo data exists, so the median is unknown and set low to reflect the conditional Mulcharmy and hand-trap lines (Provisional)
D5 Interruption Resilience & Route Redundancy 62 14 hand traps and recursion from Shaddoll Beast/Hedgehog/Ariel give several independent continuation routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw, 8 search-text cards and Shaddoll GY recovery support grind, offset by 2 Nadir Servant and Void Unleashing dependencies (Inferred)
D7 End-Board & Interaction Quality 66 Shaddoll Squamata flip destroy, Apkallone negate, Ghost Ogre destroy, Harpie's Feather Duster and Infinite Impermanence give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is 84% and the boss suite can contest a board, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 2800-3000 ATK Fusion bosses and Dogmatika Maximus provide closing power in the end board (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 56 Main Deck cards with 31 distinct cards and 16 tech slots is not compact (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 13 Fusion and 1 Synchro in 14 Extra slots give broad coverage with limited mandatory overlap (Verified composition)
D12 Side Deck Adaptability 8 The Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype usage data alone cannot establish matchup fit (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional effects, flip-timing decisions and Fusion sequencing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary (not formally blended; Midrange weights used as-is). Structural ≈ 54, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.9 + 0.20*45 - 12 = 40.1, then capped at 30 because the list is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and flip-removal interaction (14 hand traps, Shaddoll Squamata, Ghost Ogre, Infinite Impermanence, Effect Veiler, Ash Blossom)
  • Strong end-board bosses across Fusion options (The Dragon that Devours the Dogma, Albion, El Shaddoll Winda, El Shaddoll Meshahrail)
  • Extra Deck coverage is broad (13 Fusion and 1 Synchro)
  • Shaddoll GY/banish recovery gives several rebuild routes

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring is at 3 copies against a Semi-Limited limit of 2
  • Empty Side Deck, so no post-side adaptation
  • Three engines (Shaddoll, Albaz/Dogmatika/Branded, Mulcharmy) compete for Main Deck space
  • Six conditional Mulcharmy cards are often dead when the player controls cards
  • 16 tech slots and 10 three-copy non-engine cards reduce compactness

Critical choke points

  • Fusion summon of the boss depends on the Lev Shaddoll Fusion / El Shaddoll Fusion / Fallen of Albaz chain
  • The 14 hand traps all compete for hand space, so a hand with two or more dead hand traps can lose the first turn
  • A single unresolved passcode (20366274) means one Main Deck slot is unverified
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; or 1 legal replacement hand trap (for example Infinite Impermanence) Fixes the only verified legality violation (3 copies against a limit of 2)
2 Empty side deck Up to 15 side-deck cards covering the most-seen matchups A best-of-3 deck needs a post-side plan; the current side is 0 cards
3 1 Mulcharmy Purulia or 1 Mulcharmy Fuwalos A non-conditional draw or searcher Mulcharmy cards are often dead when the player controls cards, which adds brick risk to D2
4 Unresolved passcode 20366274 A verified card that matches the intended slot Resolves the unknown Main Deck slot so the list can be audited

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2 (Illegal); Main Deck size 56 and Extra Deck size 14 are within TCG size rules; Side deck is 0 cards; Archetype core probability and hand-trap probability are hypergeometric estimates from the resolved list; One passcode (20366274) did not resolve to a card
  • Inferred: Opening-hand starter access of about 0.80 for the archetype core; Going-second hand-trap coverage of about 0.84; Brick risk from conditional Mulcharmy cards and dead hand traps; Interaction quality and closing power from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link or meta data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent one passcode (20366274) could not be resolved to a card and was counted as Main no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed

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