Shaddoll Deck #770581 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Shaddoll/Albaz Fusion boss monsters (The Dragon that Devours the Dogma, El Shaddoll Winda, Reeshaddoll Wendikurhu) from Lev Shaddoll Fusion, El Shaddoll Fusion and Fallen of Albaz-based lines; Fallen of Albaz / Dogmatika Maximus / Ecclesia-based boards with Mulcharmy disruption
  • Turn 1 (going first): Open a Shaddoll starter (Lev Shaddoll Fusion, Shaddoll Beast or Shaddoll Hedgehog) and convert via Fusion or Schism; open hand traps (Ash Blossom, Effect Veiler, Ghost Ogre) to protect the line on the opponent's turn
  • Turn 2 (going second): Use hand traps (14 in the Main Deck) and Nibiru/Infinite Impermanence to disrupt the opponent's Summons, then rebuild through Fallen of Albaz or Ecclesia monsters
  • Recovery: Recover through Void Unleashing, Nadir Servant, The Fallen & The Virtuous and the Shaddoll Flip effects in the GY (Naelshaddoll Ariel, Shaddoll Squamata)
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This deck cannot receive a normal score because it is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so the evaluation is theoretical and structural only. Its starter access is moderate: P(at least one Lev Shaddoll Fusion in a 5-card opening hand) is about 0.25 and the 23-card archetype core has about a 0.94 chance of at least one copy (Inferred). Its interaction is dense, with 14 hand traps plus Harpie's Feather Duster and Foolish Burial, but the Mulcharmy trio is conditional on controlling no cards and the archetype purity is only 18.6% across several sub-archetypes, which weakens engine coherence. There is no recorded combo data, no tournament link and no Side Deck, so the floor, median and ceiling cannot be measured and the score is not an average of card scores or a reward for the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Lev Shaddoll Fusion in 5) ~0.25 per copy; archetype core P(>=1) ~0.94; starter access moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps plus 3 conditional Mulcharmy draw cards create dead or conflicting hands; no hard brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No combo median or power distribution available; floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent lines via Shaddoll Flip effects and GY recursion, but no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery from Void Unleashing, Nadir Servant and Fallen of the White Dragon; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 14 hand traps, Ash Blossom x3, Nibiru, Infinite Impermanence, Effect Veiler, Dogmatika/Ghost Ogre removal text (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second value from hand traps and Apkallone/Squamata-style removal text; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 3000-ATK fusion bosses (The Dragon that Devours the Dogma, Albion the Sanctifire Dragon, Mirrorjade) (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 56 Main slots over 31 distinct cards with 18.6% exact-archetype purity; 16 tech cards dilute the engine (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion and 1 Synchro with mixed archetype access; several Extra targets need specific materials (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; archetype share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many interacting Fusion, Flip and conditional effects demands high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); Conditional Mulcharmy engine (-4). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(35) = 45; modifiers total -12 giving 33; Illegal cap applied, final score 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Effect Veiler, Ghost Ogre, Nibiru, Infinite Impermanence) for going second
  • Several 3000-ATK fusion bosses available through the Extra Deck
  • Multiple recursion routes from the GY (Void Unleashing, Nadir Servant, Shaddoll Flip effects)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Low exact archetype purity (18.6%) across several sub-archetypes
  • Mulcharmy trio is conditional and likely dead in some hands
  • No Side Deck

Critical choke points

  • Lev Shaddoll Fusion and the Shaddoll Fusion monsters depend on one or two starters in hand
  • Opening hands without a starter or hand trap are likely dead
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal Main Deck card Fixes the illegal 3-copy violation so the list can be scored normally
2 One or more Mulcharmy cards A Shaddoll or Dogmatika starter or a Side Deck Reduces conditional dead cards and adds a post-side plan

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies over the Semi-Limited limit of 2; Main 56, Extra 14, Side 0; within size rules; Card text and banlist status for resolved cards; Exact-name archetype purity 18.6%
  • Inferred: Starter-open probabilities (hypergeometric); Brick and hand-trap assessment from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent One passcode (20366274) could not be resolved to a card and was counted as main No win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power is provisional without a dated metagame sample Deck has no Side Deck, so post-side adaptability cannot be evaluated

More TCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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