Branded Deck #770579 — Yu-Gi-Oh! TCG

46 Main, 18 Extra, incl. Dracotail Faimena x3, Aluber the Jester of Despia x2, Dracotail Lukias x2. Created Oct 21, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.2
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 46 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 boss monsters (Dracotail Arthalion, Dracotail Gulamel, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma) backed by Fallen of Albaz and Branded Fusion/Branded Opening; Synchro Dis Pater and the Dracotail/Despia Fusion boards for pressure
  • Turn 1 (going first): Normal Summon Fallen of Albaz or a Tuner, search or Fusion Summon via Branded Fusion/Ketu/Rahu into a Level 8 boss; Ash Blossom and Droll hold disruption
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Tri-Brigade Mercourier) to stop the opponent's engine, then rebuild a Fusion board from the hand
  • Recovery: Searchers (18 searcher-text cards) and Dracotail recursion from GY/banish to rebuild the Fusion engine after a disruption
  • After siding: Not available: the list runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal: its Extra Deck holds 18 cards against a TCG maximum of 15, so it receives a capped, structural-only score of 30 and no normal contextual score. Its structure scores on the system, not on card averages: the core Branded/Fallen of Albaz engine is reasonably accessible (about 85% to find at least one core card in an opening hand, Inferred), and the five hand traps plus removal and negation text give it real interaction density. Output is the weak point: there are no recorded combo boards, so ceiling and median are Inferred from text alone, and 54 of 64 main-deck copies are off the exact Branded name, which lowers coherence and pilotability. Popularity did not earn points: the archetype usage data confirms the list is real, not that it is strong. The deck has no Side Deck, so it earns almost nothing for side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(at least one in opening 5) about 0.85 with 14 copies and 18 searcher-text cards; starter access is good (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick proxy about 0.15 on the core group, but 46 main cards with 34 distinct and many singletons add redundancy and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combo boards; ceiling inferred from Level 8 Fusion boss access and the Dracotail recursion text (Inferred)
D4 Combo Floor & Median Output 42 No combo boards, so the median is unmeasured; text-only inference suggests a mid-tier floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent routes (Dracotail, Branded, Despia, Ecclesia) and hand traps give recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 18 searcher-text cards and recursion text support resource regeneration; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Five hand traps, 8 negation-text and 11 removal-text cards give dense interaction (Inferred semantic read plus role flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage about 0.52 in a 6-card hand; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Multiple 2500–3500 ATK bosses and Dis Pater as a Synchro closer (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 46 main cards across 34 distinct names with only 10 exact-archetype copies; 23 singletons and high off-archetype spread lower efficiency (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the 15-card limit by 3, a hard legality failure, with redundant Fusion bosses (Verified composition)
D12 Side Deck Adaptability 5 No Side Deck cards at all, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines across three sub-archetypes and many conditional hand effects are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.2, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal Extra Deck size (-20); Limited banlist exposure (-2). Final formula: Capped Illegal: 0.80*Structural(54.2) + 0.20*TournamentReliability(45) = 52.4, then ContextModifiers -22 gives 30.4, rounded to 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine access is good: 14 archetype-core copies and 18 searcher-text cards
  • Dense interaction: five hand traps plus negation and removal text
  • Multiple Level 8 and Synchro closers with 2500–3500 ATK bosses

Weaknesses

  • Illegal: Extra Deck exceeds the 15-card maximum by 3
  • No Side Deck, so no best-of-3 adaptation
  • Low composition coherence: 15.6% exact-name purity across four or more sub-archetypes
  • Heavy Limited/Semi-Limited dependence for the engine

Critical choke points

  • Extra Deck size must be fixed before the list is playable
  • Engine depends on Fallen of Albaz and Branded Fusion/Opening, which are Limited (one copy each)
Priority Remove Add Reason
1 3 single-copy Extra Deck cards with the least engine value (for example Mudragon of the Swamp, Garura Wings of Resonant Life, Sprind the Irondash Dragon) Nothing; reduce the Extra Deck to 15 Clears the hard legality failure before any other change is judged
2 Off-archetype singletons with low engine value A Side Deck of 15 cards (hand traps and targeted negation) Gives a post-side plan and improves Side Deck adaptability (D12)
3 One or two of the Dracotail singletons Exact-name Branded or Fallen of Albaz copies Raises archetype purity and engine coherence (D10)

Evidence & confidence

  • Verified: Extra Deck of 18 exceeds the TCG maximum of 15 (status Illegal); Main 46 and Side 0 counts; Copy limits respected for all Limited and Semi-Limited cards; Card text and banlist status for all listed cards; Archetype core inclusion 14 copies
  • Observed: Usage statistics confirm the archetype core is widely run (Branded Fusion, Ash Blossom, Ecclesia and the Virtuous)
  • Inferred: Starter access and brick rates from hypergeometric estimates; Ceiling and median from text alone; Interaction density from role flags and text
  • Provisional: Meta Power and matchup fit: no dated meta sample; Going-first and going-second splits
  • Data gaps: Illegal Extra Deck size; a legal list is required before a normal score applies No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No Side Deck, so post-side performance is not assessable Meta Power is provisional without a dated metagame sample

More TCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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