Magistus Deck #770574 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Artifact Lancea x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 5/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from the Aleister and Invoked engine (Invoked Elysium, Hyperinvoked Aeon, Invoked Augoeides) with Magistus Link support; Hand-trap and disruption-led board control into Fusion pressure, with Endymion and Artemis as Link extenders
  • Turn 1 (going first): Open a searcher (Aleister the Reminiscent, Aiwass, Triple Tactics Thrust, Mulcharmy draw) to reach an Aleister monster, then Fusion Summon an Invoked monster
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Ghost Belle, Droll and Lock Bird) to stop the opponent's board, then rebuild through Invocation and Gamma Summon
  • Recovery: Recycle Aleister and Invocation from the GY and banish via Gamma Summon and Crowley; continuation depends on Aleister being in GY or banished
  • After siding: None. The deck has no side deck, so there is no post-side plan to evaluate.

Why it scores here

The deck was scored as a connected system, not as an average of its card scores. Its strongest systemic traits are a dense searcher and hand-trap layer (16 searcher-text cards, 16 hand-trap cards) that gives a 0.83 chance of at least one searcher in an opening 5 and a 0.89 chance of at least one hand trap in a going-second 6, which supports accessibility and interruption resilience. The Fusion and Link Extra Deck (15 cards, 13 distinct) gives real end-board pressure, but there are no recorded boards, so the ceiling and median are text-only inferences. Popularity did not earn points: the archetype's core usage is only 20% present in this list (5 of 25 core cards), and the list runs 68 off-archetype copies. The score is capped at 25 because the list is illegal: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, and the deck has no side deck. The structural figure of about 55 is shown for reference only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5 cards) about 0.83 and archetype core group at least one in 5 about 0.69; starter access is strong but the core-group figure is an estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 8 singles, 4 doubles, 13 triples; 1 unresolved passcode counted as main; brick and conflicting-summon rates are estimated from text only (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards (total_combos 0); conversion is a semantic read of Fusion and Link text, not measured (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; floor is an unmeasured text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and searchers (16 each) give several independent answers, but recursion routes are only partly confirmed by text (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recycling via Invocation and Gamma Summon from the GY is supported by card text; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 72 16 hand-trap cards, 13 negation-text cards and 23 removal-text cards indicate broad interaction; layering is inferred from text (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is high, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Link and Fusion end-boards (Invoked Elysium 3200 ATK, Hyperinvoked Aeon 3800 ATK) can close games; no end-board frequency data (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main with 25 distinct cards; 26 level-0 spell and trap cards and 17 tech cards make the main less compact (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 11 Fusion and 4 Link Extra Deck cards across 13 distinct names offer good coverage; the 15-card Extra is full (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; the format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many chained effects, Fusion and Link requirements and several hand-trap timings make the deck hard to pilot repeatably (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: the deck is over the Ash Blossom copy limit, so the score is capped at 25 (rubric Step 2) and no normal Final score applies. Reference only: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53 before modifiers, Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher layer (16 searcher-text cards) gives a high chance of finding an engine piece
  • Strong interaction density from 16 hand traps and 13 negation-text cards
  • Extra Deck of 15 with 11 Fusion and 4 Link cards gives end-board options and coverage

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit
  • No side deck, so no post-side adaptation
  • Only 5 of 25 archetype core cards are present; 68 off-archetype copies weaken engine coherence
  • No recorded boards, so combo conversion and median output are unmeasured

Critical choke points

  • Aleister monster access: many Invoked Fusion and Link lines need an Aleister monster on field or in GY
  • Single-copy Extra Deck staples (Invoked Oceanus, Endymion) are missing from the core build, so line variety depends on the present Fusion set
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Limited hand trap or staple (not a Semi-Limited card at its limit) Restores legality; the list cannot receive a normal score while over the copy limit
2 Two Harpie's Feather Duster or Droll-type restricted cards only if they are not needed Side deck cards (up to 15) matched to the expected opponent A side deck of 0 removes all post-side adaptability (D12)
3 One low-impact level-0 spell or tech card A core archetype card such as Invoked Oceanus or Endymion where legal Raises archetype core presence and engine coherence

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55 and Extra 15 within size rules; Side 0; Banlist statuses of Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight (all Limited, 1 copy each, legal); Core archetype usage: 5 of 25 core cards present (20%)
  • Observed: Card-level stats and text for the Fusion and Link Extra Deck
  • Inferred: Starter access probabilities (0.83 searcher, 0.69 core group, 0.89 hand trap going second); Interaction density and brick risk from text; Going-first and going-second estimates
  • Provisional: Meta Power and Matchup Coverage: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (86120751) in CardIDList could not be resolved to a card and was counted as main No side deck supplied No win-rate telemetry exists in YGOVN; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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