Invoked Deck #770572 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Artifact Lancea x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60.3
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked Fusion Monsters (Hyperinvoked Aeon, Invoked Augoeides, Invoked Elysium) through the Aleister the Reminiscent and Invocation search engine, then convert the board with 3000+ ATK Fusion Monsters; Interaction-heavy Fusion board control using hand traps and removal text, then grind through Link and Fusion follow-ups
  • Turn 1 (going first): Open a searcher (Ghost Belle, Aleister, Triple Tactics Thrust or Sacred Spirit Sword Aiwass), search an Aleister monster or Invocation spell, and set up one Fusion Summon with Invocation; hold Ash Blossom and Infinite Impermanence for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold a hand-trap-heavy six-card hand (Ash, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild a Fusion board from GY and banished Aleister material (Inferred)
  • Recovery: Recover from the GY through Invocation Grail, Gamma Summon and Aleister recursion, and rebuild the Fusion engine from the Extra Deck (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

This deck is Illegal: it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so under the rubric it receives a capped theoretical, structural-only score of 30 and a Low confidence rating. The structural read is still meaningful: the Aleister and Invocation search and Fusion engine (about 16 searcher-text cards, 11 Fusion and 4 Link Extra Deck monsters) can be live on turn 1 to 2 with reasonable odds, and its 16 hand traps plus 23 removal-text cards give strong end-board interaction. Consistency and conversion are scored from the card text and the probability estimates only, because the deck has no recorded boards (total combos 0), so the ceiling and median are unmeasured. Its popularity does not earn points: the Invoked core is only partially present (about 52 percent by the usage check), and the Mulcharmy, Artifact and Harpie cards add conflicting engines. No dimension score is an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in 5-card hand) 0.83; Aleister and Invocation engine spread across 16 searchers; no combo data to confirm starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 8 singles and 13 triples; 16 hand traps and off-engine Mulcharmy/Artifact/Harpie cards raise dead-card risk; one unresolved passcode (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards, so the ceiling is a text read: Hyperinvoked Aeon (3800 ATK), Augoeides and Elysium Fusion lines plus Aleister recursion (Inferred)
D4 Combo Floor & Median Output 50 Median output unmeasured (no combos); scored at neutral 50 with no evidence either way (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Redundant searchers and hand traps give multiple independent first responses; Gamma Summon and GY recursion add recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Invocation Grail, Gamma Summon and Aleister GY/banish effects; resource cost of Fusion material is high (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom x3, Infinite Impermanence, Droll and Lock Bird, Grisaille Prison, Evenly Matched and Harpie's Feather Duster give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 64 Hand-trap density plus Fusion board breakers (Invoked De Anima, Invoked Mechaba) support going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 End-board ATK up to 3800 on Hyperinvoked Aeon and 3200 on Invoked Elysium; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 26 level-0 Spell/Trap cards and 16 hand traps; coherent but bloated relative to a 40-card-style build (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 11 Fusion and 4 Link cards and 13 distinct options; several cards are one-of flex picks (Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with several hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Combo primary; Control profile not blended in because the illegal list gates the score. Structural ≈ 60.3, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); engine conflicts (-4); extra_deck_dependence (-2); illegal_cap (0). Final formula: No-meta formula 0.80*Structural + 0.20*TournamentReliability = 58.6 before modifiers; modifiers -12 gives 46.6; illegal copy-limit cap applies, so final = 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and removal interaction (16 hand traps, 23 removal-text cards)
  • Multiple searchers (16 searcher-text cards) for consistent Aleister and Invocation starts
  • High-ATK Fusion finishers (Hyperinvoked Aeon 3800, Invoked Elysium 3200)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2 allowed)
  • Zero Side Deck cards
  • Low exact-name archetype purity (25.7 percent) and off-archetype Mulcharmy, Artifact and Harpie cards
  • No recorded combos, so the conversion ceiling and median are unmeasured

Critical choke points

  • Ash Blossom over the copy limit must be fixed before any legal evaluation applies
  • Aleister the Reminiscent (3 copies) and Invocation/Invocation Grail are the main engine links; losing them leaves few Fusion starts (Inferred)
  • Unresolved passcode 86120751 (3 copies) occupies Main Deck slots and cannot be evaluated
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (deck is currently 55 Main, legal range 40 to 60) Brings the deck within the Semi-Limited copy limit so it can receive a normal legal score
2 Resolve or remove the unresolved passcode 86120751 (3 copies) A card that resolves in the database Unknown main-deck cards make consistency estimates unreliable
3 Off-archetype Mulcharmy copies (6 total) or Artifact/Harpie cards Additional Aleister or Invocation support cards Raises exact-name archetype purity and engine coherence
4 None A 10 to 15 card Side Deck Provides post-side adaptability, which is currently absent (d12 = 20)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies against Semi-Limited limit of 2; Main 55 and Extra 15 are within the TCG size rules; Side is 0 (within 0 to 15); Limited cards Droll and Lock Bird, Harpie's Feather Duster and S:P Little Knight run at 1 copy each (legal); Zero Side Deck cards; Card text as supplied in description excerpts
  • Observed: Usage statistics show Invoked core cards with 100 percent and 90 percent inclusion across archetype decks
  • Inferred: Searcher access probability 0.83 in a 5-card opening hand; Interaction density from card text (16 hand traps, 23 removal-text cards); Engine redundancy from Aleister and Invocation searchers; Dimension scores D1 to D14 from text and hypergeometric estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link); D4 median output (no combos to measure)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (86120751, 3 copies) is unresolved and counted as Main Deck Usage statistics mark Extra Deck core cards (Invoked De Anima, Mechaba, Augoeides, Elysium, Baybarron, Oceanus, Aeon, S:P Little Knight) as in this deck false although they appear in the Extra Deck list; the core-card presence of 52 is unreliable and was not used as evidence No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null

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