Power Patron Deck #770571 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x1
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x2
- Ghost Ogre & Snow Rabbit x3
- Jet Synchron x1
- Ars Magna "Citrinitas" x2
- Ars Magna Academic Arcane Apparition Acropolis x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x3
- Pot of Sloth x1
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Past Lull x1
- Elfnotes: Rhapsodia of Madness x1
- Evenly Matched x3
- Gravity Collapse x2
- Solemn Judgment x1
Extra Deck (15)
- Artmage Diactorus x1
- Ars Magna Artmage x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Chaos Angel x1
- Clear Wing Synchro Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Crystal Clear Wing Over Synchro Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- Stardust Sifr Divine Dragon x1
- Accel Synchron x1
- Odd-Eyes Solblaze Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Power Patron Link boss monsters (Mediclius, Purification, Ars Magna Artmage) whose ATK is boosted by Ars Magna and Elfnote effects, backed by Synchro bosses such as Cosmic Blazar Dragon, Chaos Angel and Crystal Clear Wing; Direct Synchro and Link beats after the hand traps clear interaction; Vidolium 5000 ATK pendulum boss as a single finisher
- Turn 1 (going first): Open on an archetype-core starter (Medius, Elfnote Regina, Mulcharmy Purulia or Fuwalos) and use draw and search text to reach a Power Patron Link or Synchro boss on turn 2, while holding Ash Blossom and Ghost Ogre as hand-trap protection
- Turn 2 (going second): Use the six-card hand to present hand traps (Ash Blossom, Droll and Lock Bird, Nibiru, Ghost Ogre) against the opponent's starter, then rebuild through Mulcharmy draw effects and Medius recursion
- Recovery: Recover through Medius and Theorealize GY special summons, Ars Magna Division and Union recursion, and the Elfnote Regina chain, which rebuilds boards from one or two survivors
- After siding: Not available: the deck registers zero side-deck cards, so there is no post-side plan and no way to adapt to the matchup
Why it scores here
This list is Illegal under the TCG copy limits (Elfnote Lucina run 3 of 1, Ash Blossom run 3 of 2), so it does not receive a normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. The structure is a five-archetype hybrid (Power Patron, Elfnote, Ars Magna, Mulcharmy, Medius) whose core is almost always present in the opening hand (about 97 percent by hypergeometric estimate, Inferred), but exact-name purity is only 5.7 percent, so the engines overlap less than the core statistic suggests. Interaction is the strongest system trait: 11 hand traps and about 11 negation texts give high going-second resistance, which drives the Structural score of about 50. The deck earns no points for usage statistics, which only confirm that the core cards are real and accessible, and no points for the popularity of the Power Patron archetype. The score was not built by averaging the individual card scores; it comes from consistency, interaction and the missing sideboard on the whole system, and the zero-side-card build and the copy-limit violations are the main reasons it is capped.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | Archetype core present in opening 5 about 97 percent; single-copy starters around 25 percent per 3-copy card; spread across five sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 16 singletons and 66 off-archetype copies (exact-name purity 5.7 percent) raise brick and conflicting-Normal-Summon risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is a text read of Power Patron and Synchro boss lines, including Vidolium 5000 ATK and Ars Magna ATK tripling (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied; median output cannot be measured, so it is scored on text and starter diversity only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 hand traps plus Medius, Elfnote and Ars Magna recursion give several independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects and Ars Magna and Theorealize recursion offset spend; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Droll and Lock Bird, Solemn Judgment, Gravity Collapse, Ghost Ogre, Nibiru and Cosmic Blazar negate or destroy many activations (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand6 hand-trap presence about 76 percent (Inferred); going-second split not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Vidolium 5000 ATK, Cosmic Blazar 4000 ATK, Chaos Angel 3500 ATK and Ars Magna ATK boosts give closing power, but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 16 singleton slots and 66 off-archetype copies; slot ratios are loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15-card Extra Deck with 10 Synchro, 3 Link, 1 Xyz and 1 Fusion; Link and Synchro bosses are accessible but several are non-engine (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 5 | Zero side-deck cards, so no post-side adaptability and no best-of-3 plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype-share context is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Five-archetype hand-trap timing and many Quick Effect choices make the line hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (approx. 80/20 by hand-trap and interaction weighting). Modifiers: none.
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