Power Patron Deck #770571 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Link boss monsters (Mediclius, Purification, Ars Magna Artmage) whose ATK is boosted by Ars Magna and Elfnote effects, backed by Synchro bosses such as Cosmic Blazar Dragon, Chaos Angel and Crystal Clear Wing; Direct Synchro and Link beats after the hand traps clear interaction; Vidolium 5000 ATK pendulum boss as a single finisher
  • Turn 1 (going first): Open on an archetype-core starter (Medius, Elfnote Regina, Mulcharmy Purulia or Fuwalos) and use draw and search text to reach a Power Patron Link or Synchro boss on turn 2, while holding Ash Blossom and Ghost Ogre as hand-trap protection
  • Turn 2 (going second): Use the six-card hand to present hand traps (Ash Blossom, Droll and Lock Bird, Nibiru, Ghost Ogre) against the opponent's starter, then rebuild through Mulcharmy draw effects and Medius recursion
  • Recovery: Recover through Medius and Theorealize GY special summons, Ars Magna Division and Union recursion, and the Elfnote Regina chain, which rebuilds boards from one or two survivors
  • After siding: Not available: the deck registers zero side-deck cards, so there is no post-side plan and no way to adapt to the matchup

Why it scores here

This list is Illegal under the TCG copy limits (Elfnote Lucina run 3 of 1, Ash Blossom run 3 of 2), so it does not receive a normal Final Contextual score and is capped at 30 as a theoretical, structural-only read. The structure is a five-archetype hybrid (Power Patron, Elfnote, Ars Magna, Mulcharmy, Medius) whose core is almost always present in the opening hand (about 97 percent by hypergeometric estimate, Inferred), but exact-name purity is only 5.7 percent, so the engines overlap less than the core statistic suggests. Interaction is the strongest system trait: 11 hand traps and about 11 negation texts give high going-second resistance, which drives the Structural score of about 50. The deck earns no points for usage statistics, which only confirm that the core cards are real and accessible, and no points for the popularity of the Power Patron archetype. The score was not built by averaging the individual card scores; it comes from consistency, interaction and the missing sideboard on the whole system, and the zero-side-card build and the copy-limit violations are the main reasons it is capped.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Archetype core present in opening 5 about 97 percent; single-copy starters around 25 percent per 3-copy card; spread across five sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 16 singletons and 66 off-archetype copies (exact-name purity 5.7 percent) raise brick and conflicting-Normal-Summon risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text read of Power Patron and Synchro boss lines, including Vidolium 5000 ATK and Ars Magna ATK tripling (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median output cannot be measured, so it is scored on text and starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps plus Medius, Elfnote and Ars Magna recursion give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Ars Magna and Theorealize recursion offset spend; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll and Lock Bird, Solemn Judgment, Gravity Collapse, Ghost Ogre, Nibiru and Cosmic Blazar negate or destroy many activations (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 65 Hand6 hand-trap presence about 76 percent (Inferred); going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium 5000 ATK, Cosmic Blazar 4000 ATK, Chaos Angel 3500 ATK and Ars Magna ATK boosts give closing power, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 16 singleton slots and 66 off-archetype copies; slot ratios are loose (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15-card Extra Deck with 10 Synchro, 3 Link, 1 Xyz and 1 Fusion; Link and Synchro bosses are accessible but several are non-engine (Verified structure, Inferred use)
D12 Side Deck Adaptability 5 Zero side-deck cards, so no post-side adaptability and no best-of-3 plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype-share context is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Five-archetype hand-trap timing and many Quick Effect choices make the line hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (approx. 80/20 by hand-trap and interaction weighting). Modifiers: none.


More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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