Dracotail Deck #770563 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail Arthalion (3000 ATK) and other Dragon Fusion Monsters from the Extra Deck, starting from Dracotail monsters and Ketu/Rahu Dracotail.; Extra-Deck beatsticks (Alba-Lenatus, Titaniklad, Rindbrumm, Secreterion) once the board is established.
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Phryxul, Pan, Urgula, Lukias) or Ketu Dracotail, search or revive a second Dracotail, then Fusion Summon through Branded Fusion or Super Polymerization.
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Droll & Lock Bird and Infinite Impermanence to slow the opponent, then rebuild through Dracotail recursion and Fusion Summon.
  • Recovery: Dracotail monsters and Spells recycle from the GY and banishment through Faimena, Mululu, Ketu and the Dracotail Trap cards (Flame, Horn, Sting), each returning a Dracotail to the deck bottom and drawing a card.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

This score is a structural, theoretical read only, because the list breaks three Semi-Limited copy limits (Ash Blossom, The Fallen & The Virtuous and Super Polymerization each run 3 copies against a limit of 2), so the Final score is capped. The system is a Dracotail Fusion engine with 13 hand traps and a large recursion package: the archetype core is almost always reachable (P of at least one core card in a 5-card hand is about 0.98, Inferred), and the deck has multiple independent starters, so it is resilient to one disruption. The combo ceiling and median could not be measured because no recorded boards exist, so both are text-only Inferred estimates. Popularity and archetype usage (16 of 25 core cards present) confirm the list is real but did not add points, and the score does not average the individual card powers. The missing Dracotail Gulamel and the absence of any Side Deck are the main reasons the post-game and matchup dimensions score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in 5-card opener) ≈ 0.98 over 28 core copies; many Dracotail starters with 2-3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand traps and about 12 searchers/techs dilute the opener; Forbidden Droplet, Super Polymerization and the Branded trio can be dead without a Fusion enabler (Inferred)
D3 Combo Conversion & Ceiling 66 Fusion conversion to Arthalion 3000 ATK and Dragon Fusions from one starter; no recorded boards to measure ceiling, so text-only (Inferred)
D4 Combo Floor & Median Output 50 Median output is unmeasured: no combo boards exist, and the 9 missing core cards (including Gulamel and Ecclesia and the Dark Dragon) lower the typical board (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Several independent starters, recursion, and 13 hand traps allow a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Dracotail recursion (Faimena, Ketu, Mululu, Trap cards) and Urgula/Horn/Sting searches and draws regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Dragon's Mind, Forbidden Droplet, Fallen & Virtuous, Dracotail Sting and Flame give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Ash, Veiler, Droll and Branded Opening answer a going-second board; hand-trap coverage is 0.82 for going second (Inferred)
D9 Offensive Pressure & Closing Power 62 Arthalion 3000 and Pan 2700 with Extra-Deck Dragons 2500-3000 give closing power, but the Gulamel and Albaz Dragon finishers are missing (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main with 29 distinct cards and 13 singletons; exact Dracotail purity is only 27.1% and the deck splits across Branded, Albaz, Mulcharmy, Despia and Forbidden (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15: 12 Fusions, 2 Synchros, 1 Link, with Garura, Mudragon and Secreterion as lower-impact slots and no Gulamel (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains with many optional hand-trap and recursion decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo profile with the Midrange interaction weight noted as a disclosed secondary. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: Illegal: theoretical cap. Uncapped 0.80*62 + 0.20*50 = 59.6, plus modifiers (-11) = 48.6, capped to 30 because the list is over the copy limit on three cards. Structural-only; Meta provisional.


More TCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top