Fairy Tail Deck #770562 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boss monsters from the Extra Deck (Magistus, Endymion, Fairy Tail engines) attacking into an end board the deck protects with hand traps and negations.; Fairy Tail - Luna and Matchgiru search and Special Summon chains into Fairy Tail Extra Deck monsters, with Nibiru as a 3000 ATK single-card closer.
  • Turn 1 (going first): Open with a searcher (Regulus, Genia, Matchgiru or Luna) and keep a hand trap up to protect the first engine turn; Ash Blossom is the main protection but the list runs one copy over the limit.
  • Turn 2 (going second): Use the 6-card hand's hand-trap density (about 93% to hold one) to negate the opponent's first summon or search, then rebuild through the Magistus or Endymion searchers.
  • Recovery: Searchers and recursion (Once Upon a Fairy Tail, Fairy Tail Ball, Spell Power Mastery) rebuild from the GY and banish zones; Fairy Tail - Snow reanimates from the GY at high GY cost.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its real engine is the Fairy Tail and Magistus or Endymion core: the archetype core has about a 76% chance of at least one copy in a 5-card opening hand (Inferred), but exact-name Fairy Tail purity is only 12.9% (9 of 70 archetype-related copies), so the engines split across three sub-archetypes. Interaction is the deck's strongest part: 19 hand traps, 15 negation and 14 removal text hints give about a 93% chance of holding a hand trap on the going-second 6-card hand (Inferred). The combo ceiling and median are unscored because the export has no parseable boards, and Ash Blossom runs 3 copies against a Semi-Limited limit of 2, so the deck is illegal. Popularity did not earn points: the Fairy Tail archetype stat is only a usage signal, and no tournament or win-rate data exists. The score is capped low and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core-archetype copy in a 5-card opening hand) ≈ 0.76 on 13 core copies, but exact Fairy Tail purity is 12.9% with three engine families split (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps, 16 searchers and 19 tech cards in 55 Main Deck slots; 28 distinct cards with many singletons raises conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; the ceiling is text-only inference from Magistus, Endymion and Fairy Tail Extra Deck links (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo distribution, so the median and floor cannot be measured; scored as a text-only inference at a low value (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent hand-trap and negation routes exist, but most lines still hinge on Fairy Tail engine pieces (Inferred)
D6 Resource Economy, Recovery & Grind 50 16 searcher-text cards and recursion via GY and banish (Once Upon a Fairy Tail, Fairy Tail Ball, Spell Power Mastery) support rebuilds (Inferred)
D7 End-Board & Interaction Quality 68 19 hand traps, 15 negation-text and 14 removal-text cards give dense interaction; the Limited/Semi-Limited copy status limits exact stacking (Inferred)
D8 Going-Second & Board-Breaking Power 70 The going-second 6-card hand holds a hand trap about 93% of the time, with floodgate-style negation on fusion and link boss summons (Inferred)
D9 Offensive Pressure & Closing Power 55 Fusion, Link and Xyz bosses from 1850 to 2900 ATK, and a direct-attack Fairy Tail line; no end-board sample to measure against (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck slots with 12 cards at 3 copies and 13 singletons; a 1-copy Limited set plus a 3-copy Semi-Limited card that is over the limit (verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across 6 Fusion, 6 Link and 3 Xyz with mixed archetypes; Magistus, Endymion and Fairy Tail boss monsters all need specific engines (Inferred)
D12 Side Deck Adaptability 10 No Side Deck: 0 side cards means no post-side plan and no adaptability for best-of-3 (verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or win-rate data; the Fairy Tail usage stat confirms the list is real but not its strength (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points, Quick Effects and negation timing windows, and several cards that work only with the right engine piece (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary is recorded for context only. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (-12); Banlist exposure (Limited cards) (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap modifiers: 0.80*50 + 0.20*35 = 47; -12 -5 = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 19 hand traps, 15 negation-text and 14 removal-text cards, with about a 93% chance of holding a hand trap on going second.
  • Strong searcher density (16 searcher-text cards) gives the core engine a good chance of going live.
  • The Extra Deck has real boss options (Magistus Chorozo, Aiwass, Zoroa Verethragna, Endymion, Selene) with 1850 to 2900 ATK.

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2.
  • Low exact-name archetype purity (12.9%) and three engine families split across Magistus, Endymion and Fairy Tail.
  • No Side Deck: 0 side cards, so there is no post-side plan.
  • No parseable combos, so the floor, median and ceiling of combo output cannot be measured.

Critical choke points

  • The single 3-copy Semi-Limited Ash Blossom must be cut to 2 copies before the deck is legal.
  • The Fairy Tail core (13 copies) has about a 24% chance of no copy in the opening 5-card hand (Inferred).
  • Limited cards (Instant Fusion, Summon Sorceress, Droll, Fairy Tail - Snow) each sit at 1 copy, so losing one to a hand-trap or a brick drops the line.
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A non-restricted hand trap or a 1-copy engine card Brings the Main Deck into the copy limit so the deck can be scored normally; it currently cannot receive a normal Final Contextual score.
2 One Tech-only single copy from the Magistus or Endymion split A second Fairy Tail engine piece Raises exact-name purity and reduces the three-way engine split (Inferred).
3 No Side Deck (0 cards) A 5 to 10 card Side Deck Provides a post-side plan and adaptability for best-of-3 play.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2.; Main Deck size 55 (within 40 to 60) and Extra Deck size 15 (within 0 to 15); Side Deck is 0.; Banlist: Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress are Limited at 1 copy each.; Exact-name archetype purity 12.9% (9 of 70 archetype-related copies).
  • Observed: Usage statistics confirm the Fairy Tail core cards (Luna, Nibiru, Ghost Ogre, Matchgiru) are standard for the archetype.
  • Inferred: P(at least one core copy in a 5-card hand) ≈ 0.76 and P(a hand trap in a 6-card hand) ≈ 0.93 (hypergeometric).; Interaction density is high (19 hand traps, 15 negation-text, 14 removal-text), which supports the going-second and end-board scores.; The Balanced/Midrange structural score is about 50 and the final score is capped at 30 because the deck is illegal.
  • Provisional: Meta Power is null; no dated metagame sample exists, and the d13 matchup-fit score is provisional.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates); those signals are Inferred or Unknown. Meta Power is provisional unless a dated metagame sample is supplied. The deck has no title (deck_name is null) and no Side Deck.

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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