Fairy Tail Deck #770562 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Genni, the Maid of Endymion x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Regulus, the Prince of Endymion x3
- Santa Claws x3
- Skull Meister x3
- Spenta, the Magistus Sealer x1
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Spell Power Mastery x2
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x3
- Typhoon x3
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x1
- Magistus Chorozo x2
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Akashic Magician x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Evilswarm Exciton Knight x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Xyz boss monsters from the Extra Deck (Magistus, Endymion, Fairy Tail engines) attacking into an end board the deck protects with hand traps and negations.; Fairy Tail - Luna and Matchgiru search and Special Summon chains into Fairy Tail Extra Deck monsters, with Nibiru as a 3000 ATK single-card closer.
- Turn 1 (going first): Open with a searcher (Regulus, Genia, Matchgiru or Luna) and keep a hand trap up to protect the first engine turn; Ash Blossom is the main protection but the list runs one copy over the limit.
- Turn 2 (going second): Use the 6-card hand's hand-trap density (about 93% to hold one) to negate the opponent's first summon or search, then rebuild through the Magistus or Endymion searchers.
- Recovery: Searchers and recursion (Once Upon a Fairy Tail, Fairy Tail Ball, Spell Power Mastery) rebuild from the GY and banish zones; Fairy Tail - Snow reanimates from the GY at high GY cost.
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
The deck is scored as a system, not as an average of its cards. Its real engine is the Fairy Tail and Magistus or Endymion core: the archetype core has about a 76% chance of at least one copy in a 5-card opening hand (Inferred), but exact-name Fairy Tail purity is only 12.9% (9 of 70 archetype-related copies), so the engines split across three sub-archetypes. Interaction is the deck's strongest part: 19 hand traps, 15 negation and 14 removal text hints give about a 93% chance of holding a hand trap on the going-second 6-card hand (Inferred). The combo ceiling and median are unscored because the export has no parseable boards, and Ash Blossom runs 3 copies against a Semi-Limited limit of 2, so the deck is illegal. Popularity did not earn points: the Fairy Tail archetype stat is only a usage signal, and no tournament or win-rate data exists. The score is capped low and the evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core-archetype copy in a 5-card opening hand) ≈ 0.76 on 13 core copies, but exact Fairy Tail purity is 12.9% with three engine families split (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 hand traps, 16 searchers and 19 tech cards in 55 Main Deck slots; 28 distinct cards with many singletons raises conflicting-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; the ceiling is text-only inference from Magistus, Endymion and Fairy Tail Extra Deck links (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo distribution, so the median and floor cannot be measured; scored as a text-only inference at a low value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent hand-trap and negation routes exist, but most lines still hinge on Fairy Tail engine pieces (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 16 searcher-text cards and recursion via GY and banish (Once Upon a Fairy Tail, Fairy Tail Ball, Spell Power Mastery) support rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 19 hand traps, 15 negation-text and 14 removal-text cards give dense interaction; the Limited/Semi-Limited copy status limits exact stacking (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | The going-second 6-card hand holds a hand trap about 93% of the time, with floodgate-style negation on fusion and link boss summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Fusion, Link and Xyz bosses from 1850 to 2900 ATK, and a direct-attack Fairy Tail line; no end-board sample to measure against (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck slots with 12 cards at 3 copies and 13 singletons; a 1-copy Limited set plus a 3-copy Semi-Limited card that is over the limit (verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots across 6 Fusion, 6 Link and 3 Xyz with mixed archetypes; Magistus, Endymion and Fairy Tail boss monsters all need specific engines (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck: 0 side cards means no post-side plan and no adaptability for best-of-3 (verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta-share or win-rate data; the Fairy Tail usage stat confirms the list is real but not its strength (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points, Quick Effects and negation timing windows, and several cards that work only with the right engine piece (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary is recorded for context only. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (-12); Banlist exposure (Limited cards) (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap modifiers: 0.80*50 + 0.20*35 = 47; -12 -5 = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 19 hand traps, 15 negation-text and 14 removal-text cards, with about a 93% chance of holding a hand trap on going second.
- Strong searcher density (16 searcher-text cards) gives the core engine a good chance of going live.
- The Extra Deck has real boss options (Magistus Chorozo, Aiwass, Zoroa Verethragna, Endymion, Selene) with 1850 to 2900 ATK.
Weaknesses
- Illegal: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2.
- Low exact-name archetype purity (12.9%) and three engine families split across Magistus, Endymion and Fairy Tail.
- No Side Deck: 0 side cards, so there is no post-side plan.
- No parseable combos, so the floor, median and ceiling of combo output cannot be measured.
Critical choke points
- The single 3-copy Semi-Limited Ash Blossom must be cut to 2 copies before the deck is legal.
- The Fairy Tail core (13 copies) has about a 24% chance of no copy in the opening 5-card hand (Inferred).
- Limited cards (Instant Fusion, Summon Sorceress, Droll, Fairy Tail - Snow) each sit at 1 copy, so losing one to a hand-trap or a brick drops the line.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A non-restricted hand trap or a 1-copy engine card | Brings the Main Deck into the copy limit so the deck can be scored normally; it currently cannot receive a normal Final Contextual score. |
| 2 | One Tech-only single copy from the Magistus or Endymion split | A second Fairy Tail engine piece | Raises exact-name purity and reduces the three-way engine split (Inferred). |
| 3 | No Side Deck (0 cards) | A 5 to 10 card Side Deck | Provides a post-side plan and adaptability for best-of-3 play. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2.; Main Deck size 55 (within 40 to 60) and Extra Deck size 15 (within 0 to 15); Side Deck is 0.; Banlist: Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress are Limited at 1 copy each.; Exact-name archetype purity 12.9% (9 of 70 archetype-related copies).
- Observed: Usage statistics confirm the Fairy Tail core cards (Luna, Nibiru, Ghost Ogre, Matchgiru) are standard for the archetype.
- Inferred: P(at least one core copy in a 5-card hand) ≈ 0.76 and P(a hand trap in a 6-card hand) ≈ 0.93 (hypergeometric).; Interaction density is high (19 hand traps, 15 negation-text, 14 removal-text), which supports the going-second and end-board scores.; The Balanced/Midrange structural score is about 50 and the final score is capped at 30 because the deck is illegal.
- Provisional: Meta Power is null; no dated metagame sample exists, and the d13 matchup-fit score is provisional.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates); those signals are Inferred or Unknown. Meta Power is provisional unless a dated metagame sample is supplied. The deck has no title (deck_name is null) and no Side Deck.
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