Magistus Deck #770561 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Magistus Fusion/Link/Xyz boards (Magistus Chorozo, Zoroa the Magistus Verethragna, Aiwass, Ninaruru) backed by hand-trap interaction; Endymion / Fairy Tail sub-engines (Regulus, Teller of Fairy Tails, Weaver of Fairy Tails) as off-archetype card advantage and extra summons
  • Turn 1 (going first): Open on starters (Verre Magic, Crowley, Genni, Regulus) and convert to Magistus or Endymion extra-deck summons; hold Ash Blossom and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use the 19 hand traps (Ash, Nibiru, Ghost Ogre, Skull Meister, Effect Veiler, Droll & Lock Bird) to stop the opponent's starter, then rebuild with the Magistus Link/Fusion line
  • Recovery: Recycle from GY with Spenta, Verre Magic and Witchcrafter Genni, and rebuild through Artemis, Magistus Chorozo or Zoroa
  • After siding: Not available: the deck has no Side Deck, so every matchup is played with the same 55-card Main Deck

Why it scores here

This list is scored as a structure only, because it is Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, which caps the deck below a normal Final score. Its strongest signal is interaction density: 19 hand traps, 15 negation-text cards and 14 removal-text cards give a high-value second-player plan, and the going-second hand-trap probability is about 0.93. Its weakest signals are the lack of a coherent engine, since exact Magistus-name purity is only 18.6% and the list splits across Endymion, Fairy Tail and generic cards, and the absence of any recorded combos, which leaves floor, median and ceiling unmeasured. The list has no Side Deck, so there is no post-side plan, and no tournament or meta sample exists to justify a meta score. The popularity of the Magistus archetype (core cards show 100% inclusion in usage stats) was not credited as strength, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Magistus core of 17 copies gives P(>=1 core in opening 5) about 0.86, but only 18.6% exact-name purity means the starter set is split across three sub-engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps and 16 searcher-text cards add dead-card risk in the opening hand when no opponent action occurs; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist, so ceiling is text-only inference from Magistus Link and Fusion lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median is unknown and set at a conservative low value (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent hand-trap answers and Lacrima/Crowley recursion give some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists via Spenta, Witchcrafter Genni and Verre Magic, but 55 cards with 20+ non-engine tech slots limit net advantage (Inferred)
D7 End-Board & Interaction Quality 70 Hand-trap, negation and removal text density is high (19/15/14), but Ash Blossom is over the copy limit and the extra-deck Link/Fusion effects are unverified in play (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap probability about 0.93 and multiple negations give strong resistance to a board, though it is unverified (Inferred)
D9 Offensive Pressure & Closing Power 60 Magistus Chorozo 2800 DEF, Zoroa Verethragna 2900 ATK/DEF and Aiwass 2000 ATK give boss-level bodies; no direct or piercing pressure is confirmed (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 13 singletons and 12 three-copy cards; the main is bloated by 19 hand-trap/tech cards and mixes two archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra cards across Link (6), Fusion (6) and Xyz (3) with mixed archetype fits; Lswarm Exciton Knight is a single off-archetype slot (Verified)
D12 Side Deck Adaptability 5 No Side Deck at all, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament sample is supplied; the score is a neutral placeholder and not a meta reading (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetype interactions, hand-trap timing and 55 cards produce a high decision burden for an average pilot (Inferred)

How the score was computed

Strategy profile: Balanced weights used; Midrange considered and not chosen because the list is structurally incoherent. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only)


More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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