Despia Deck #770559 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Albion the Shrouded Dragon x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion-based boss summons from the Extra Deck (Albaz Dragon and Branded/Fallen of Albaz routes) followed by an attack or board-control finish.; Hand-trap and negation disruption that protects the Fallen of Albaz engine so the summoned boss survives the turn.
  • Turn 1 (going first): Open a Despia or Branded starter (Branded Fusion, Branded in High Spirits, Fallen of Albaz, Aluber) to reach a Fusion Summon into an Albaz Dragon boss, protecting it with Ash Blossom or Ghost Ogre.
  • Turn 2 (going second): Use the 16 hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through the Fusion route.
  • Recovery: Recover through Branded in Red and Fallen of Albaz recursion from the GY, and re-Fusion from the Extra Deck if the first boss is removed.
  • After siding: No side deck is registered, so there is no post-side plan. Post-side adaptation is unavailable as built.

Why it scores here

The deck's engine is the Fallen of Albaz to Fusion route: a Branded or Despia starter reaches an Albaz Dragon boss, and 20 archetype-core copies give about a 0.91 chance of at least one in an opening 5, which is an Inferred estimate. Sixteen hand traps and negation effects (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird) make the deck hold up on the going-second turn, and that interaction is what earns the mid-range scores on D5 and D7. Consistency is held back by low archetype purity (2.9% exact Despia name, with 68 off-archetype copies) and by an empty side deck. No combos, tournament record or guides are attached, so the floor, median and ceiling are text-only inferences and none of them is scored from observed boards. Popularity and the archetype's usage data do not add points, and the card scores were not averaged into this result. The deck is Illegal as built (three cards over the copy limit), so the final score is capped low and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) ≈ 0.91 for 20 core copies; a 3-copy starter is live in 0.25 of openings (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Dense Despia/Branded-specific staples plus 16 hand traps give moderate brick risk; 9% proxy full-brick estimate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; Fusion-route ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown with zero recorded boards; text-only inference, not observed (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand-trap and negation routes provide some redundancy after one disruption; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion via Fallen of Albaz and Branded in Red offsets spend; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 55 16 hand traps and 11 negation-text cards give layered interaction; 2 copies of Droll & Lock Bird are Limited (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density gives P(>=1 hand trap in opening 6) ≈ 0.89; board-breaking is text-inferred only (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss ATK 2500-3800 across Extra Deck; closing depends on the Albaz route surviving disruption (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 28 distinct names with 2.9% exact-archetype purity; spread across related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck full at 15 cards, 13 Fusion and 2 Synchro; Albaz routes rely on Fallen of Albaz as material (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no adaptability is possible as built (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and hand-trap sequencing with many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); No side deck (-2); Illegal list (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, where 0.80*46 + 0.20*35 = 43.8, then -12 modifiers = 31.8, rounded to 32 (Meta provisional; Illegal legality)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (16 hand traps) that plays well going second
  • Full Extra Deck (13 Fusion, 2 Synchro) with several boss options at 2500-3800 ATK
  • Archetype core (Branded/Albaz/Fallen of Albaz) gives a high chance of at least one starter in opening 5

Weaknesses

  • Illegal as built: three cards over their copy limit
  • Very low exact-archetype purity (2.9%), so the engine spreads across sub-archetypes
  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Fallen of Albaz as the central Fusion material; losing it to hand traps or removal breaks most Albaz routes
  • Limited cards (Branded Fusion, Branded Opening, Droll & Lock Bird) are one copy each, so losing one removes a key route piece
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal alternate hand trap or a single-copy tech card The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal.
2 1 copy of Super Polymerization a legal single-copy Extra Deck route card The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal.
3 1 copy of The Fallen & The Virtuous a legal Branded or Despia staple The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal.
4 none (side deck is empty) a 10-15 card side deck of hand traps and matchup-specific answers The side deck is empty, so the deck has no post-side plan.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; sizes within TCG rules; Three cards over their Semi-Limited copy limits: Ash Blossom, Super Polymerization, The Fallen & The Virtuous; Branded Fusion, Branded Opening, Branded in High Spirits and Droll & Lock Bird are Limited (1 copy each); Composition: 16 hand traps, 13 Fusion, 2 Synchro, 28 distinct main-deck names
  • Inferred: Opening-hand starter probability ≈ 0.91 via the archetype-core proxy; Going-second hand-trap availability ≈ 0.89; Midrange strategy classification from the Fusion route plus hand-trap package; Structural dimension scores (D1–D11, D14)
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck registered, so post-side performance cannot be assessed No guides attached for the archetype Meta Power is provisional without a dated metagame sample

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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