Despia Deck #770559 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Albion the Shrouded Dragon x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Albion the Shrouded Dragon x3
- Aluber the Jester of Despia x1
- Bystial Saronir x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Springans Kitt x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x1
- Branded in Red x1
- Branded Opening x1
- Nadir Servant x3
- Small World x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Branded Retribution x1
- Typhoon x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Sanctifire Dragon x1
- Granguignol the Dusk Dragon x2
- Hyperinvoked Aeon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- Sprind the Irondash Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
- The Three Champions of Swordsoul x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion-based boss summons from the Extra Deck (Albaz Dragon and Branded/Fallen of Albaz routes) followed by an attack or board-control finish.; Hand-trap and negation disruption that protects the Fallen of Albaz engine so the summoned boss survives the turn.
- Turn 1 (going first): Open a Despia or Branded starter (Branded Fusion, Branded in High Spirits, Fallen of Albaz, Aluber) to reach a Fusion Summon into an Albaz Dragon boss, protecting it with Ash Blossom or Ghost Ogre.
- Turn 2 (going second): Use the 16 hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through the Fusion route.
- Recovery: Recover through Branded in Red and Fallen of Albaz recursion from the GY, and re-Fusion from the Extra Deck if the first boss is removed.
- After siding: No side deck is registered, so there is no post-side plan. Post-side adaptation is unavailable as built.
Why it scores here
The deck's engine is the Fallen of Albaz to Fusion route: a Branded or Despia starter reaches an Albaz Dragon boss, and 20 archetype-core copies give about a 0.91 chance of at least one in an opening 5, which is an Inferred estimate. Sixteen hand traps and negation effects (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird) make the deck hold up on the going-second turn, and that interaction is what earns the mid-range scores on D5 and D7. Consistency is held back by low archetype purity (2.9% exact Despia name, with 68 off-archetype copies) and by an empty side deck. No combos, tournament record or guides are attached, so the floor, median and ceiling are text-only inferences and none of them is scored from observed boards. Popularity and the archetype's usage data do not add points, and the card scores were not averaged into this result. The deck is Illegal as built (three cards over the copy limit), so the final score is capped low and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening 5) ≈ 0.91 for 20 core copies; a 3-copy starter is live in 0.25 of openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Dense Despia/Branded-specific staples plus 16 hand traps give moderate brick risk; 9% proxy full-brick estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; Fusion-route ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown with zero recorded boards; text-only inference, not observed (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand-trap and negation routes provide some redundancy after one disruption; no starter-diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion via Fallen of Albaz and Branded in Red offsets spend; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 16 hand traps and 11 negation-text cards give layered interaction; 2 copies of Droll & Lock Bird are Limited (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap density gives P(>=1 hand trap in opening 6) ≈ 0.89; board-breaking is text-inferred only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss ATK 2500-3800 across Extra Deck; closing depends on the Albaz route surviving disruption (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 28 distinct names with 2.9% exact-archetype purity; spread across related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck full at 15 cards, 13 Fusion and 2 Synchro; Albaz routes rely on Fallen of Albaz as material (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards), so no adaptability is possible as built (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta-share absent, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion and hand-trap sequencing with many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); No side deck (-2); Illegal list (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, where 0.80*46 + 0.20*35 = 43.8, then -12 modifiers = 31.8, rounded to 32 (Meta provisional; Illegal legality)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (16 hand traps) that plays well going second
- Full Extra Deck (13 Fusion, 2 Synchro) with several boss options at 2500-3800 ATK
- Archetype core (Branded/Albaz/Fallen of Albaz) gives a high chance of at least one starter in opening 5
Weaknesses
- Illegal as built: three cards over their copy limit
- Very low exact-archetype purity (2.9%), so the engine spreads across sub-archetypes
- No side deck, so no post-side adaptation
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Fallen of Albaz as the central Fusion material; losing it to hand traps or removal breaks most Albaz routes
- Limited cards (Branded Fusion, Branded Opening, Droll & Lock Bird) are one copy each, so losing one removes a key route piece
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal alternate hand trap or a single-copy tech card | The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal. |
| 2 | 1 copy of Super Polymerization | a legal single-copy Extra Deck route card | The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal. |
| 3 | 1 copy of The Fallen & The Virtuous | a legal Branded or Despia staple | The deck runs 3 copies against a Semi-Limited limit of 2, which makes the list illegal. |
| 4 | none (side deck is empty) | a 10-15 card side deck of hand traps and matchup-specific answers | The side deck is empty, so the deck has no post-side plan. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0; sizes within TCG rules; Three cards over their Semi-Limited copy limits: Ash Blossom, Super Polymerization, The Fallen & The Virtuous; Branded Fusion, Branded Opening, Branded in High Spirits and Droll & Lock Bird are Limited (1 copy each); Composition: 16 hand traps, 13 Fusion, 2 Synchro, 28 distinct main-deck names
- Inferred: Opening-hand starter probability ≈ 0.91 via the archetype-core proxy; Going-second hand-trap availability ≈ 0.89; Midrange strategy classification from the Fusion route plus hand-trap package; Structural dimension scores (D1–D11, D14)
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck registered, so post-side performance cannot be assessed No guides attached for the archetype Meta Power is provisional without a dated metagame sample
Couldn't load the combos





