Branded Deck #770557 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Albion the Shrouded Dragon x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56.1
Going First 52
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Fallen of Albaz-mentioning Dragons (Albaz Dragon line, e.g. Dragon that Devours the Dogma, Albion the Sanctifire Dragon, Mirrorjade) for board pressure and 3000-ATK closing bodies; Synchro and Fusion extenders via Blazing Cartesia, Guiding Quem and Ecclesia tuners; Granguignol and Hyperinvoked Aeon as additional boss options
  • Turn 1 (going first): Open Fallen of Albaz or Fallen of the White Dragon, use Branded/Despia searchers (Branded Opening, Branded in Red, Small World, Nadir Servant) to set up a Fusion or Synchro into a 2500-3000 ATK boss while holding Ash Blossom and Effect Veiler as protection
  • Turn 2 (going second): Six-card hand of hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Effect Veiler, Droll & Lock Bird, Nibiru) to interrupt the opponent's first summon or search, then rebuild through Fallen of Albaz and Fusion Summon
  • Recovery: Recover through Branded in Red and Branded Fusion from the GY and Deck, Mulcharmy Fuwalos card advantage, and Fallen of the White Dragon recursion from hand
  • After siding: No Side Deck is registered, so there is no post-side plan; any sideboarding plan is unverified

Why it scores here

This is a structural-only evaluation because the deck is Illegal: three cards (Ash Blossom and Joyous Spring, The Fallen and The Virtuous, Super Polymerization) run 3 copies against a Semi-Limited limit of 2, so the final score is capped rather than contextually scored. The deck's system reads as midrange with strong going-second interaction: six hand traps and a Fallen of Albaz-based Fusion line that can reach 2500-3000 ATK bosses. Consistency is the weak point, since the single-copy starters (Fallen of Albaz, Branded Fusion, Branded Opening) have only about a 9% chance of appearing in a 5-card opening hand, and no combo data exists to confirm a realistic floor or median. Popularity did not earn points: Branded usage statistics confirm the list is accessible but were not used to lift any dimension. No Side Deck is registered, which removes any post-side credit, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a single-copy starter in 5 cards) is about 0.09 and P(at least one of a 3-copy starter) about 0.25; archetype core group opens at least one copy with P about 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Sixteen hand traps and 19 tech cards imply some dead draws without an engine; the copy histogram is top-heavy with three cards at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 62 Albaz Dragon Fusion routes to 2500-3000 ATK bosses are supported by card text, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output is unknown and is estimated only from text and starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Many hand traps and multiple Fusion routes give independent lines after one disruption, but no recorded data confirms this (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (17 by text) and recursion from GY (Branded in Red, Branded Fusion) support resource recovery; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Skull Meister, Effect Veiler, Droll and Typhoon form layered interaction by card text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second six-card hand has P(at least one hand trap) about 0.89 with a substantial negation and removal suite (Inferred)
D9 Offensive Pressure & Closing Power 70 Dragon Fusions reaching 3000 ATK and Hyperinvoked Aeon at 3800 ATK provide closing bodies, though single-copy availability limits frequency (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 13 three-copy staples and only 11.4 percent exact-name archetype purity suggest moderate compactness and coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 13 Fusion and 2 Synchro give broad access, but several singletons may be dead without their materials (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is neutral at 50 (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Fusion, Synchro and Quick-Effect decision points raise the pilot's error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.1, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-3); single-copy engine dependence (-2); no side deck (-2). Final formula: Illegal deck: normal formula not applied. Structural 56.1 (Midrange profile) and TR 45 give 0.80*56.1 + 0.20*45 = 53.9 before modifiers; capped at 20 for copy-limit violations (structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: hand traps and removal-style text cover much of the going-second turn
  • Fallen of Albaz Fusion line reaches multiple 2500-3000 ATK bosses
  • Large Extra Deck coverage (13 Fusion, 2 Synchro) gives flexible boss options

Weaknesses

  • Illegal copy limits on three three-copy cards
  • Single-copy starters make the first turn unreliable
  • Low archetype purity (11.4 percent exact name) suggests generic filler
  • No Side Deck

Critical choke points

  • Fallen of Albaz is a single copy and is required for most Fusion routes
  • Branded Fusion is a single Limited copy used as the main Fusion enabler
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization (3 to 2 copies) a legal replacement or a second legal copy elsewhere The deck is Illegal and cannot receive a normal score until copy limits are fixed
2 generic filler with no archetype link a Side Deck of 15 cards A Side Deck would give best-of-3 adaptability and remove the D12 penalty

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within TCG size limits (40-60 and 0-15); Three cards exceed their Semi-Limited copy limit of 2; Branded Fusion, Branded Opening, Branded in High Spirits and Droll & Lock Bird are Limited and each run one copy; Side deck is empty
  • Inferred: Starter odds from hypergeometric draws; Hand-trap and interaction density from card text; Dimension scores for consistency, interaction and closing power
  • Provisional: Meta power and matchup fit (no dated sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists for this deck Meta power is provisional without a dated metagame sample No Side Deck registered

More TCG Info

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