Exchange of the Spirit Deck #770556 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 44
Reliability 40
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link Summons of Destiny HERO and Elemental HERO monsters into large Fusion boards (Destiny HERO - Dusktopia, Dystopia, Dominance class), with Destiny HERO recursion from the GY; Destiny HERO - Destro-Dogma inflicting 2000 damage in the Standby Phase, and Masked HERO Dark Law pressure
  • Turn 1 (going first): Open on Fusion Destiny, Polymerization, Masked HERO Fountain or Destiny HERO Denier/Dark Angel searchers, then Fusion Summon into a Destiny HERO boss. Plan depends on the copy-limit fix because three copies of Super Polymerization and Dominus Impulse over-run the limit.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Evenly Matched for interaction, then rebuild through Destiny HERO searchers and Fusion Destiny. The second-player plan relies on hand-trap density (12 hand traps).
  • Recovery: Recover from the GY with Destiny HERO monsters (Denier, Dark Angel, Dreadnought Servant, Destiny HERO - Malicious) and Masked HERO Furnace/Fountain search effects. Recovery is untested in this evidence.
  • After siding: No side deck is registered (side_count 0), so no post-side plan exists in the evidence. Structural only.

Why it scores here

This deck is Illegal in the TCG format because three copies each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization exceed their Semi-Limited limit of two, so its score is capped and the evaluation is theoretical and structural only. Its 72% chance of at least one archetype-core card in a 5-card opening hand (Inferred) and 12 hand traps give it a plausible engine and interaction shell. The score does not reflect popularity, since no tournament or meta-share data is linked, and it is not an average of the individual card scores. No combos were supplied, so the floor, median and ceiling of the combo output cannot be measured, and the 70 off-archetype copies in a 'Exchange of the Spirit' list are a coherence concern rather than a strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening hand of 5) ≈ 0.72 across 12 core copies; 26 generic cards dilute starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 singleton slots and 26 generic or cross-archetype cards raise brick risk; no hand-simulation data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; ceiling is text-only inference from Fusion Destiny, Polymerization and Destiny HERO Destro-Dogma (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence total_combos = 0; median output cannot be observed (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Destiny HERO recursion and Masked HERO search give some route redundancy, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 40 Destiny HERO GY recursion and searchers suggest some grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 12 hand traps and 14 negation-text cards give a dense interaction suite (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap probability ≈ 0.79 for at least one hand trap in a 6-card opening (Inferred); no board-breaker data
D9 Offensive Pressure & Closing Power 50 Destiny HERO - Dusktopia, Dystopia and Dominance give ATK 2800 to 3000 bosses; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 3-copy staples and 19 tech slots; Illegal copy counts weigh on efficiency (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 55 11 Fusion and 4 Link Extra Deck monsters; Extra Deck breakdown is verified, access via Fusion Destiny is Inferred
D12 Side Deck Adaptability 20 side_count = 0; no post-side plan exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 30 tournament_context unavailable and no dated metagame sample; placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines and Destiny HERO recursion are demanding for a new pilot; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not computed as a percentage). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy-limit violations) (-8). Final formula: Illegal deck: theoretical only. 0.80*Structural(44) + 0.20*TournamentReliability(40) + ContextModifiers(-8) = 35.2, capped to 25 because the deck fails copy limits. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 hand traps, 14 negation-text cards)
  • Multiple Destiny HERO searchers and GY recursion routes
  • Strong Fusion and Link Extra Deck coverage (11 Fusion, 4 Link)

Weaknesses

  • Illegal under TCG copy limits (three Semi-Limited cards at 3 copies)
  • No side deck (side_count = 0)
  • Low exact-archetype purity (0%) and 70 off-archetype copies; engine coherence depends on sub-archetype overlap
  • No combo evidence, so consistency and output claims are inferred only

Critical choke points

  • Destiny HERO monster access in hand, which underpins most Fusion lines
  • Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization copy count (illegal as built)
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Any legal card that keeps the Destiny HERO engine (or a side slot) Brings the list within the Semi-Limited copy limit of 2 and makes it legal for TCG. This is required before a normal score can be given.
2 Off-archetype generic tech cards with the lowest role value Additional Destiny HERO searchers or boss monsters Raises archetype purity and engine density; the 70 off-archetype copies are the largest coherence gap.
3 None (side_count is 0) A 15-card side deck covering common boards Provides post-side adaptability, which is currently absent from the evidence.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Main deck 55 and Extra deck 15 are within TCG size rules; side deck is 0; Extra Deck breakdown: 11 Fusion, 4 Link; Archetype-core group has 12 copies and a 0.7233 probability of at least one in a 5-card opening hand
  • Inferred: Opening-hand consistency (Destiny HERO engine, hand traps, searchers) from the hypergeometric estimates; Interaction density and hand-trap effectiveness from card text; Structural dimension scores
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck registered (side_count 0) Meta Power is provisional without a dated metagame sample

More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top