Exchange of the Spirit Deck #770556 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Deck Exchange of the Spirit TCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Lightning Storm x3
- Mask Change x1
- Polymerization x1
- Reinforcement of the Army x1
- Super Polymerization x3
- Terraforming x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Link Summons of Destiny HERO and Elemental HERO monsters into large Fusion boards (Destiny HERO - Dusktopia, Dystopia, Dominance class), with Destiny HERO recursion from the GY; Destiny HERO - Destro-Dogma inflicting 2000 damage in the Standby Phase, and Masked HERO Dark Law pressure
- Turn 1 (going first): Open on Fusion Destiny, Polymerization, Masked HERO Fountain or Destiny HERO Denier/Dark Angel searchers, then Fusion Summon into a Destiny HERO boss. Plan depends on the copy-limit fix because three copies of Super Polymerization and Dominus Impulse over-run the limit.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Evenly Matched for interaction, then rebuild through Destiny HERO searchers and Fusion Destiny. The second-player plan relies on hand-trap density (12 hand traps).
- Recovery: Recover from the GY with Destiny HERO monsters (Denier, Dark Angel, Dreadnought Servant, Destiny HERO - Malicious) and Masked HERO Furnace/Fountain search effects. Recovery is untested in this evidence.
- After siding: No side deck is registered (side_count 0), so no post-side plan exists in the evidence. Structural only.
Why it scores here
This deck is Illegal in the TCG format because three copies each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization exceed their Semi-Limited limit of two, so its score is capped and the evaluation is theoretical and structural only. Its 72% chance of at least one archetype-core card in a 5-card opening hand (Inferred) and 12 hand traps give it a plausible engine and interaction shell. The score does not reflect popularity, since no tournament or meta-share data is linked, and it is not an average of the individual card scores. No combos were supplied, so the floor, median and ceiling of the combo output cannot be measured, and the 70 off-archetype copies in a 'Exchange of the Spirit' list are a coherence concern rather than a strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in opening hand of 5) ≈ 0.72 across 12 core copies; 26 generic cards dilute starter density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 singleton slots and 26 generic or cross-archetype cards raise brick risk; no hand-simulation data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; ceiling is text-only inference from Fusion Destiny, Polymerization and Destiny HERO Destro-Dogma (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence total_combos = 0; median output cannot be observed (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Destiny HERO recursion and Masked HERO search give some route redundancy, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Destiny HERO GY recursion and searchers suggest some grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 12 hand traps and 14 negation-text cards give a dense interaction suite (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap probability ≈ 0.79 for at least one hand trap in a 6-card opening (Inferred); no board-breaker data |
| D9 | Offensive Pressure & Closing Power | 50 | Destiny HERO - Dusktopia, Dystopia and Dominance give ATK 2800 to 3000 bosses; no closing-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 3-copy staples and 19 tech slots; Illegal copy counts weigh on efficiency (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Fusion and 4 Link Extra Deck monsters; Extra Deck breakdown is verified, access via Fusion Destiny is Inferred |
| D12 | Side Deck Adaptability | 20 | side_count = 0; no post-side plan exists in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | tournament_context unavailable and no dated metagame sample; placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines and Destiny HERO recursion are demanding for a new pilot; no pilot data (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (not computed as a percentage). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy-limit violations) (-8). Final formula: Illegal deck: theoretical only. 0.80*Structural(44) + 0.20*TournamentReliability(40) + ContextModifiers(-8) = 35.2, capped to 25 because the deck fails copy limits. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (12 hand traps, 14 negation-text cards)
- Multiple Destiny HERO searchers and GY recursion routes
- Strong Fusion and Link Extra Deck coverage (11 Fusion, 4 Link)
Weaknesses
- Illegal under TCG copy limits (three Semi-Limited cards at 3 copies)
- No side deck (side_count = 0)
- Low exact-archetype purity (0%) and 70 off-archetype copies; engine coherence depends on sub-archetype overlap
- No combo evidence, so consistency and output claims are inferred only
Critical choke points
- Destiny HERO monster access in hand, which underpins most Fusion lines
- Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization copy count (illegal as built)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Any legal card that keeps the Destiny HERO engine (or a side slot) | Brings the list within the Semi-Limited copy limit of 2 and makes it legal for TCG. This is required before a normal score can be given. |
| 2 | Off-archetype generic tech cards with the lowest role value | Additional Destiny HERO searchers or boss monsters | Raises archetype purity and engine density; the 70 off-archetype copies are the largest coherence gap. |
| 3 | None (side_count is 0) | A 15-card side deck covering common boards | Provides post-side adaptability, which is currently absent from the evidence. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Main deck 55 and Extra deck 15 are within TCG size rules; side deck is 0; Extra Deck breakdown: 11 Fusion, 4 Link; Archetype-core group has 12 copies and a 0.7233 probability of at least one in a 5-card opening hand
- Inferred: Opening-hand consistency (Destiny HERO engine, hand traps, searchers) from the hypergeometric estimates; Interaction density and hand-trap effectiveness from card text; Structural dimension scores
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck registered (side_count 0) Meta Power is provisional without a dated metagame sample
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