Vision HERO Deck #770555 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Fusion/Link, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO and Elemental HERO boss monsters (Destro-Dogma, Dusktopia, Dominance) from the Extra Deck; Link and Fusion follow-up through Xtra HERO and Favorite HERO monsters
  • Turn 1 (going first): Open a Polymerization or Fusion Destiny starter, search a Destiny HERO through Malicious or Dark City, and fuse into a boss
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Dominus Impulse to stop the opponent's first combo line, then fuse on the following turn
  • Recovery: Recycle Destiny HERO monsters from the GY through Destiny HERO - Denier and Dark Angel, and rebuild the field with Fusion Destiny
  • After siding: Not evaluable: the deck runs no side deck (side_count 0)

Why it scores here

The deck is Illegal: three cards (Ash Blossom & Joyous Spring, Dominus Impulse, Super Polymerization) are run three times against a Semi-Limited limit of two, so the score is capped and treated as theoretical and structural only. Structurally it is a Destiny/Elemental HERO fusion shell with 12 hand traps and 15 searchers, so it can plausibly open a starter about 72% of the time on the archetype core (Inferred) and convert it into Fusion bosses. No recorded boards exist, so the combo ceiling and median are text-only inferences. Interaction is broad but thin on the Extra side, and there is no side deck, which lowers adaptability. Popularity and usage-stat coverage were not used as evidence of power, and the score was not built from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype core card in opening 5) = 0.72; Polymerization single copy gives 0.09 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and searcher density is high, but Fusion Destiny and Polymerization bricks are likely without the right starter (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Destiny HERO fusion text and boss ATK (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; floor rated below the text-derived ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Twelve hand traps and recursion via Denier and Dark Angel give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Destiny HERO recursion and Dark City recovery support the grind, though the fusion line spends a lot of material (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Dominus Impulse and Lightning Storm give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.79 for at least one hand trap (Inferred)
D9 Offensive Pressure & Closing Power 65 Destro-Dogma (3400 ATK) and Dusktopia (3000 ATK) give closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 19 tech and 14 singletons; legal size, but dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 11 Fusion and 4 Link; boss coverage is broad (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion and Destiny HERO chains require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; weights used as-is for Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 = 38.8, then capped to 30 because the deck is Illegal (copy-limit violations); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and negation suite (12 hand traps, 14 negation-text cards)
  • Strong closing bosses in the Extra Deck (Destro-Dogma 3400 ATK, Dusktopia 3000 ATK)
  • Recursion through Destiny HERO monsters in the GY

Weaknesses

  • Illegal copy counts on three Semi-Limited cards
  • No side deck, so no post-side adaptability
  • Many tech slots (19) and singleton spread lower consistency

Critical choke points

  • Polymerization is a single copy, so fusion starts depend on Fusion Destiny or Polymerization lines
  • Dependence on Destiny HERO monsters in hand for most fusion bosses
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Fill the slots with legal copies of Polymerization, or a second copy of an engine starter Clears the copy-limit violation, which is the only reason the score is capped
2 Two or three tech cards (Nibiru, Terraforming) Side deck of 15 with matchup cards Adds post-side adaptability (D12) and reduces dead tech draws

Evidence & confidence

  • Verified: Deck is Illegal: 3 copies of three Semi-Limited cards (legal limit 2); Main 55 and Extra 15 are within the TCG size rules; Side deck is empty (0 cards)
  • Inferred: Starter probability about 0.72 and full-brick estimate about 0.28; Hand-trap and negation coverage estimates; Going-second hand-trap coverage about 0.79
  • Provisional: Meta and matchup fit (no dated sample or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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