Vision HERO Deck #770555 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Lightning Storm x3
- Mask Change x1
- Polymerization x1
- Reinforcement of the Army x1
- Super Polymerization x3
- Terraforming x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Fusion/Link, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO and Elemental HERO boss monsters (Destro-Dogma, Dusktopia, Dominance) from the Extra Deck; Link and Fusion follow-up through Xtra HERO and Favorite HERO monsters
- Turn 1 (going first): Open a Polymerization or Fusion Destiny starter, search a Destiny HERO through Malicious or Dark City, and fuse into a boss
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Dominus Impulse to stop the opponent's first combo line, then fuse on the following turn
- Recovery: Recycle Destiny HERO monsters from the GY through Destiny HERO - Denier and Dark Angel, and rebuild the field with Fusion Destiny
- After siding: Not evaluable: the deck runs no side deck (side_count 0)
Why it scores here
The deck is Illegal: three cards (Ash Blossom & Joyous Spring, Dominus Impulse, Super Polymerization) are run three times against a Semi-Limited limit of two, so the score is capped and treated as theoretical and structural only. Structurally it is a Destiny/Elemental HERO fusion shell with 12 hand traps and 15 searchers, so it can plausibly open a starter about 72% of the time on the archetype core (Inferred) and convert it into Fusion bosses. No recorded boards exist, so the combo ceiling and median are text-only inferences. Interaction is broad but thin on the Extra side, and there is no side deck, which lowers adaptability. Popularity and usage-stat coverage were not used as evidence of power, and the score was not built from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype core card in opening 5) = 0.72; Polymerization single copy gives 0.09 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and searcher density is high, but Fusion Destiny and Polymerization bricks are likely without the right starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from Destiny HERO fusion text and boss ATK (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median available; floor rated below the text-derived ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Twelve hand traps and recursion via Denier and Dark Angel give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Destiny HERO recursion and Dark City recovery support the grind, though the fusion line spends a lot of material (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Dominus Impulse and Lightning Storm give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.79 for at least one hand trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Destro-Dogma (3400 ATK) and Dusktopia (3000 ATK) give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 19 tech and 14 singletons; legal size, but dilute consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 11 Fusion and 4 Link; boss coverage is broad (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step fusion and Destiny HERO chains require many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; weights used as-is for Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 = 38.8, then capped to 30 because the deck is Illegal (copy-limit violations); theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad hand-trap and negation suite (12 hand traps, 14 negation-text cards)
- Strong closing bosses in the Extra Deck (Destro-Dogma 3400 ATK, Dusktopia 3000 ATK)
- Recursion through Destiny HERO monsters in the GY
Weaknesses
- Illegal copy counts on three Semi-Limited cards
- No side deck, so no post-side adaptability
- Many tech slots (19) and singleton spread lower consistency
Critical choke points
- Polymerization is a single copy, so fusion starts depend on Fusion Destiny or Polymerization lines
- Dependence on Destiny HERO monsters in hand for most fusion bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Fill the slots with legal copies of Polymerization, or a second copy of an engine starter | Clears the copy-limit violation, which is the only reason the score is capped |
| 2 | Two or three tech cards (Nibiru, Terraforming) | Side deck of 15 with matchup cards | Adds post-side adaptability (D12) and reduces dead tech draws |
Evidence & confidence
- Verified: Deck is Illegal: 3 copies of three Semi-Limited cards (legal limit 2); Main 55 and Extra 15 are within the TCG size rules; Side deck is empty (0 cards)
- Inferred: Starter probability about 0.72 and full-brick estimate about 0.28; Hand-trap and negation coverage estimates; Going-second hand-trap coverage about 0.79
- Provisional: Meta and matchup fit (no dated sample or tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample
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