Destiny HERO Deck #770554 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Lightning Storm x3
- Mask Change x1
- Polymerization x1
- Reinforcement of the Army x1
- Super Polymerization x3
- Terraforming x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Link engine
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Link boards of Destiny HERO monsters (Destiny HERO - Dusktopia, Dominance, Dystopia, Destro-Dogma as large attackers) (Inferred from card text); Contrast HERO Chaos and Destiny HERO - Dangerous as additional Extra Deck closers (Inferred from card text)
- Turn 1 (going first): Open a starter such as Fusion Destiny, Polymerization or Dark City at Midnight, then search and Special Summon Destiny HERO bridge monsters into Fusion or Link summons (Inferred; no recorded boards)
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru) and Dominus Impulse to disrupt the opponent, then rebuild through Destiny HERO recursion (Inferred; no recorded boards)
- Recovery: Recycle Destiny HERO monsters from the GY through Destiny HERO - Denier, Dark Angel and Malicious, and reuse searchers such as Doom Overlord (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
This list is Illegal for TCG (three cards over their Semi-Limited copy limit), so it does not receive a normal Final Contextual score; the 30 is a capped theoretical value and the structural analysis below is the only usable read. Structurally the deck is a Fusion/Link engine with a large hand-trap suite (12 hand traps, 14 negation-text cards) and strong Extra Deck closers, which earns its interaction and closing dimensions. Its consistency is held back by exact-name archetype purity of only 30% (21 of 55 main cards are exact Destiny HERO names), 14 single-copy slots, and no recorded boards to confirm any line. The score comes from consistency, interaction and end-board power on the system, not from Destiny HERO's popularity and not from averaging the individual card scores. Usage statistics show only 8 of 25 core cards present, which supports a real but non-standard build.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of Fusion Destiny in opening 5) ≈ 0.25 per 3-copy card; P(at least one searcher in opening 5) ≈ 0.81 across 15 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick risk is high: 14 single-copy slots, 26 generic/off-archetype main cards and 8 of 25 core cards present (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling is inferred from card text such as Dusktopia 3000 ATK and Destro-Dogma 3400 ATK with Fusion/Link recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence total_combos 0; median output cannot be measured and is text-only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 12 hand traps and 3 copies each of Ash Blossom and Infinite Impermanence give alternative answers, but Fusion lines have one route per starter (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Destiny HERO monsters recur from the GY through Denier, Dark Angel and Malicious; Doom Overlord searches reuse the engine (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation-text count 14 and removal-text count 26 across Ash Blossom, Impermanence, Evenly Matched, Dominus Impulse and Dusktopia (Inferred from text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 62 | 12 hand traps and Dominus Impulse give going-second disruption, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Dusktopia 3000, Dominance 2900, Dystopia 2800 and Destro-Dogma 3400 ATK provide closing bodies; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main cards (legal 40-60) but 39 are 3-copy slots and 26 are level-0 spells/traps, with limited compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards with 4 Link and 11 Fusion monsters; Fusion access depends on Polymerization effects (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0), so there is no side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Extra-Deck recursion lines with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); illegal_cap (-17). Final formula: Illegal cap applied: 0.80*Structural(56) + 0.20*TournamentReliability(42) + modifiers(-6) = 47, capped to 30 because the list violates copy limits; theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap and negation density (12 hand traps, 14 negation-text cards) gives interaction on both turns
- Multiple Extra Deck closers (Dusktopia, Dominance, Dystopia, Destro-Dogma) and a Link base
- Recursion through Destiny HERO monsters in the GY
Weaknesses
- Illegal: Ash Blossom, Dominus Impulse and Super Polymerization each run 3 copies against a limit of 2
- Low exact-name archetype purity (30%) and many off-archetype staples
- No Side Deck, so there is no post-side adaptability
- No recorded boards, so the combo ceiling and floor are unverified
Critical choke points
- Super Polymerization and Polymerization are the main Fusion access routes; if both are missing, the Extra Deck is largely dead
- Destiny HERO bridge monsters must be in hand or Deck for the Fusion chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Super Polymerization | none (or a legal replacement of your choice) | Brings each card to its legal limit of 2, so the list becomes legal; main deck becomes 52 cards, still within 40-60 |
| 2 | a generic staple or off-archetype card | an additional Destiny HERO searcher or bridge monster | Raises exact-name purity and reduces brick risk without changing the Extra Deck plan (Inferred) |
Evidence & confidence
- Verified: Legality: 3 copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization); Main 55, Extra 15, Side 0 counts; Card text and banlist status for listed cards; Usage stats: 8 of 25 core cards present
- Inferred: Brick rate and starter probabilities from the hypergeometric table; Primary win condition and going-first/second plans from card text; Interaction density from role tags and negation text
- Provisional: Meta power and matchup fit (no dated metagame sample); Median combo output (no recorded boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot records are absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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