Dominus Deck #770552 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 35
Going First 48
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 57
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon 3000+ ATK Angelechy / Chaos / Black-Winged bosses after a hand-trap-protected starter; Angelechy Field Spell and Continuous Spell placement chain (Opening to e4, Problem, Endgame Problem) that keeps the Extra Deck live
  • Turn 1 (going first): Open a starter from Angelechy Strategy Score, Opening to e4 or Problem, then Synchro into an Angelechy boss while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle and Droll & Lock Bird to answer the opponent's first search or summon, then Synchro once the board is clear
  • Recovery: Recur Angelechy spells from GY and banish-based monster placement (Shatranga, Destrier) to re-establish the Field Spell and Extra Deck access
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck's 55-card main and 15-card Extra Deck are built around a hand-trap and negation suite (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Dominus Purge, Dominus Impulse, Songs of the Dominators) that gives it strong interaction density, which is the main reason it earns points on the going-second and end-board dimensions. Its Angelechy engine has real redundancy (Strategy Score, Opening to e4, Problem, Endgame Problem), and the Extra Deck offers several 3000+ ATK bosses, so closing power is credible on the system. Consistency is only moderate: the starter probabilities are low per copy (about 0.25 for a triple at 5 cards), and the 25 distinct main-deck cards include several situational hand traps that will sometimes be dead. The deck scores as a structural read only, because two cards exceed their copy limits and the list is therefore Illegal; popularity from the archetype usage stats confirms the list is real but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a triple-copy starter in 5-card opening) ≈ 0.25; archetype-core group P(>=1 in hand5) ≈ 0.99; two-card bootstrap via Strategy Score and Opening to e4 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand-trap and 18 negation-text cards create some dead draws when the opponent is passive; 6 Pot/Burial-style non-engine slots are low-impact (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence total 0); ceiling read from Angelechy Extra-Deck placement and 3000+ ATK bosses in card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and kept near neutral; no evidence of a stable floor (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and Ghost Ogre/Belle redundancy give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion through Angelechy GY effects and Field Spell re-placement exists in text, but the GY and banish costs are heavy (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density is high (18 negation-text cards, 27 removal-text cards, 11 hand traps) with layered traps and Angelechy Verdict/Disturbance (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is strong; probability of at least one hand trap in a 6-card hand ≈ 0.76 (Inferred)
D9 Offensive Pressure & Closing Power 60 Angelechy Bastion/Shatranga/Destrier/Seneschal and Chaos Angel/Hyperion/Black-Winged Assault Dragon provide 3000+ ATK, but the Extra access to them is unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main-deck cards with 25 distinct and 14 tech slots; compact enough but with three-copy non-engine staples that add dead-draw risk (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards with 11 distinct names; several Angelechy monsters are duplicated, which is coherent but relies on a narrow access route (Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so no post-side plan exists and the side score is floored (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable; no archetype meta-share or dated sample supplied (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Angelechy placement with several Continuous Spell and Extra Deck decisions per turn raises error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal capped: structural 52 under 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6 before modifiers, then -12 modifiers and cap to 30 for copy-limit violations

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite that gives strong going-second interaction
  • Redundant Angelechy starters and Field Spell placement routes
  • Extra Deck carries several 3000+ ATK bosses with banish-based interaction

Weaknesses

  • Two cards exceed their copy limits, so the list is Illegal
  • No Side Deck, so no post-side adaptation
  • Multi-step Angelechy lines with no recorded combos to validate them

Critical choke points

  • Angelechy Field Spell placement: the engine stalls if Opening to e4 and Problem are both drawn dead
  • Single-copy Extra Deck access for Chaos Angel and Hyperion
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse legal replacements (for example a Dominus Spark or a Ghost Belle copy) to bring each card to its limit of 2 Restores legality so the deck can receive a normal Final score, which is currently capped
2 none a 15-card Side Deck A Side Deck enables a post-side plan and lifts side adaptability (D12) and tournament reliability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a limit of 2; Legal copy limits for Droll & Lock Bird and Terraforming (Limited, 1 copy each); Main 55, Extra 15, Side 0 within TCG size rules
  • Observed: Usage stats show Angelechy and Dominus core cards in 80%+ of archetype lists
  • Inferred: Starter and hand-trap probabilities from hypergeometric estimates; Interaction density and resilience reads from card text; Structural scores by dimension
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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