Sky Striker Deck #770548 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link-chain into Ace-based boss monsters (Zero, Kagari, Hayate, Zeke, Azalea), with Mobilize and Lemnisgate recursion feeding Spells into the Graveyard; Ecclesia and Dragon Dogma Fusion/Synchro boss through the Albaz/Ecclesia subpackage (only 1 copy each, so unreliable)
  • Turn 1 (going first): Open with Sky Striker Mobilize - Engage! or Mecha Hornet Drones (both need an empty Main Monster Zone) to fetch an Ace, then Link-summon toward Raye/Roze into Ace-based links; hand traps held for the opponent's first interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll as hand traps against the opponent's starter; go to the engine after the board is cleared
  • Recovery: Rebuild from Graveyard Spells: Lemnisgate and Kagari/Shizuku recover Sky Striker Spells; Ghost Belle and Ghost Ogre recover Graveyard monsters after a hand-trap play
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan at all

Why it scores here

The deck's score comes from its system: the Sky Striker engine (29 exact-name copies, with the 17-card archetype core giving a Inferred ~85% chance of at least one core card in a 5-card opening hand) and a 13-card hand-trap suite that gives a Inferred ~81% chance of having one when going second. Its Extra Deck is compact (13 Link, 1 Fusion, 1 Synchro), which helps Extra Deck efficiency. Its ceiling is text-based only, since no recorded boards exist, and its median output cannot be measured. The deck is capped low because it is illegal: Ash Blossom and The Fallen & The Virtuous are each run 3 times against a 2-copy Semi-Limited limit, and it has no side deck to adapt. Popularity did not earn points: the archetype core is only 32% present in this list, and 42 of 56 Main Deck cards are off the exact archetype name, so this is a splash-heavy, off-archetype build. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of 17 archetype-core cards in 5-card hand) ≈ 0.85; Sky Striker starters are engine-ready T1 with Mobilize/Hornet Drones (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 generic-name cards and 13 hand traps compete with 6 Mulcharmy/Branded slots for hand space; 17 tech slots; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Ace link chains reach Zero/Kagari/Zeke boss monsters, but no combos were supplied (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor are unmeasured; the off-archetype cards dilute the median (Inferred)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps and GY recursion (Ghost Ogre, Ghost Belle, Lemnisgate, Kagari) give partial independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes mostly from Graveyard Spells and Ghost-monster GY effects; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 15 negation-text and 20 removal-text cards, with Solemn Judgment and Forbidden Droplet as strong interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density (81% of going-second hands have one) plus Twin Twisters and Upstart Goblin support a going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 55 Ace links with 1500–2000 ATK and Zero/Ecclesia-level boss monsters are real closers; attack-through text is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Compact Extra Deck, but 56 Main Deck cards with 17 tech slots and 6+ off-archetype singles dilute consistency; over-limit copies make it illegal (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 13 Link monsters plus 1 Fusion and 1 Synchro cover Link access well; Ecclesia/Albaz singles are flex slots (Verified composition)
D12 Side Deck Adaptability 10 0 side cards: no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link chains and hand-trap timing require careful sequencing and card-by-card decision points (Inferred)

How the score was computed

Strategy profile: Combo primary (structural weights); Stun is recorded as the secondary strategy but its weights are not blended. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12); Banlist exposure (-4); No side deck (-3); Off-archetype dilution (-3); Recursion-dependent engine (-2). Final formula: Structural-only (Illegal deck). Uncapped 0.80*54 + 0.20*45 = 52.2 + modifiers -9 = 43, then capped at 30 for copy-limit violations; Meta provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine density: 29 exact Sky Striker cards and an 85% core-access estimate
  • Real hand-trap suite (13) with strong going-second coverage
  • Compact, Link-heavy Extra Deck with 1 Fusion and 1 Synchro for flexibility

Weaknesses

  • Illegal as built: two cards over their Semi-Limited copy limit
  • No side deck, so no post-side adaptation
  • Splash-heavy: 42 of 56 Main Deck cards are off the exact archetype name
  • No recorded combos or tournament data; the ceiling is text-only

Critical choke points

  • Sky Striker Mobilize - Engage! and Mecha - Hornet Drones require an empty Main Monster Zone to start the engine
  • Ace link chains depend on a populated Graveyard of Sky Striker Spells for recursion
  • Going second depends on a single hand trap landing before the opponent's starter
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous Nothing required for legality; the two slots can be replaced with a Sky Striker or Ace card Both cards exceed their Semi-Limited copy limit of 2, so the deck is illegal as built
2 Off-archetype singles (e.g. Radiant Typhoon Vision, Forbidden Droplet, Mulcharmy cards) Sky Striker Spells or Aces that continue the engine Raises the exact-name purity and engine coherence (D1, D10)
3 None A 15-card side deck with extra hand traps or floodgates for matchups A side deck is the only way to score D12 above 10 and to adapt in best-of-3

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0; main size is within the 40–60 rule; Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each over copy limit (3 vs 2); Limited and Semi-Limited statuses for the restricted cards as listed; Type, race, attribute and text for every distinct card
  • Inferred: ≈85% chance of at least one archetype-core card in a 5-card opening hand; ≈81% chance of at least one hand trap in a 6-card going-second hand; Dimension scores for consistency, recursion and interaction quality
  • Provisional: Meta Power (null) and archetype meta-share (no tournament link); D13 matchup and format fit
  • Data gaps: Deck title is null; the deck is identified only by archetype and id No combos supplied (total_combos 0), so D3/D4 are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry; going-first/second, matchup, and brick/starter rates are Inferred Meta Power is provisional unless a dated metagame sample is supplied No side deck, so D12 has no performance data

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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