Shaddoll Deck #770542 — Yu-Gi-Oh! TCG

54 Main, 13 Extra, incl. Mathematician x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 6/ 100
Power Score
Structural 52
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 57 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Shaddoll Fusion monsters (El Shaddoll Winda, Meshahrail, Apkallone) from the Extra Deck, using Shaddoll monsters from hand or field, to reach 2500+ ATK boards that the opponent must answer.; Link Summon and Fusion Summon follow-ups (Shaddoll Construct, S:P Little Knight, Garura) and graveyard recursion through Shaddoll Fusion and Reshef-style Trap recovery.
  • Turn 1 (going first): Open with a Shaddoll searcher or fusion spell (Lev Shaddoll Fusion, Shaddoll Fusion, Void Unleashing) and fuse into an El Shaddoll boss; keep Ash Blossom or Effect Veiler up as a Quick Effect response to the opponent's first interaction.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Nibiru, The Great Gallant Bandit) to break the opponent's first starter, then rebuild through Shaddoll Hedgehog, Squamata flips and the Shaddoll Fusion path.
  • Recovery: Banish and recur Shaddoll monsters through Naelshaddoll Ariel, Resh Shaddoll Incarnation and Void Unleashing from the GY, and rebuild a Fusion boss from the recovered monsters.
  • After siding: No Side Deck is registered (side_count 0), so there is no recorded post-side plan; the deck cannot adapt between games in a best-of-3.

Why it scores here

This list is Illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, so the deck gets no normal Final Contextual score and is capped at 30 with a structural-only read. Structurally the engine is real: the 20 archetype-core cards give P(at least one in a 5-card opening hand) of about 0.90 (Inferred), and the 9 hand traps and 15 removal-text cards give the deck a strong interaction layer. The deck's Extra Deck of 11 Fusion and 2 Link monsters offers several 2500-2800 ATK closing bosses. Score is not based on Shaddoll being a popular archetype, and no card scores were averaged; the deck's own system (consistency, interaction, and closing power) drives the read. Recorded combo data is absent, so floor, median and ceiling are text-only inference and heavily discounted, and no Side Deck exists, which caps adaptability at a low value.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) is about 0.90 across 20 core copies; starter density is adequate but the fusion starter set is split across several cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps and about 16 tech slots with 43 off-archetype copies create some dead-card and conflicting-hand risk; no brick estimate is available beyond the proxy (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence, so the ceiling is a text-only read of Fusion Summon routes to 2500+ ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median exists; the typical output is estimated from starter diversity and text alone and held at a moderate value (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent Fusion routes and Quick Effect hand traps (Ash Blossom, Effect Veiler, Nibiru) give a reasonable answer to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Graveyard recursion through Naelshaddoll Ariel, Resh Shaddoll Incarnation and Void Unleashing offsets the heavy Fusion spell cost; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 62 Nine negation-text cards plus removal-text cards (Shaddoll Squamata, Shaddoll Dragon, Reeshaddoll Wendikurhu) give broad interaction, but the two over-limit copies are an illegal-list concern (Observed flags and Inferred semantics)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and flip removal (Squamata, Shaddoll Dragon, Naelshaddoll Ariel); no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 El Shaddoll Winda (2200), Apkallone (2500), Meshahrail (2800) and Anoyatyllis (2700) give real closing ATK, with Winda's floodgate-like text slowing the opponent (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards with 25 distinct names and 38.6 percent exact-archetype purity, plus 16 tech slots and 43 off-archetype copies, lower compactness and coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Eleven Fusion monsters and two Link monsters cover multiple boss options; the Extra Deck is well used, though several bosses need specific materials (Verified composition, Inferred access)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0), so there is no post-side plan and adaptability is at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link is present; archetype usage shows the list is real and accessible but not a measured fit (Provisional)
D14 Pilotability & Error Tolerance 50 Decision-heavy Fusion sequencing and Quick Effect timing for hand traps raise error risk for an average pilot (Inferred)

How the score was computed

Strategy profile: 70 percent Midrange / 30 percent Combo (informational only; Structural computed on Midrange profile). Structural ≈ 52, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); no_side_deck (-3); unresolved_passcode (-1); illegal_list_cap (-12). Final formula: Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) + Modifiers(-8) = 42; Illegal legality cap applied, final = 30. Meta Power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (20 copies) and the opening-hand proxy is high
  • Nine hand traps and nine negation-text cards give strong Quick Effect interaction
  • Several 2500+ ATK Fusion bosses with floodgate-style text in Extra Deck
  • Graveyard recursion (Ariel, Resh Shaddoll Incarnation, Void Unleashing) supports a 2-for-1 rebuild

Weaknesses

  • Illegal copy-limit violations on two Semi-Limited cards
  • No Side Deck, so zero post-side adaptability
  • Low exact-archetype purity (38.6 percent) and 16 tech slots reduce compactness
  • No recorded combo data, so ceiling and median are unverified

Critical choke points

  • Ash Blossom and Effect Veiler as the sole early interaction layer
  • Fusion Summon sequencing depends on Lev Shaddoll Fusion, Shaddoll Fusion and El Shaddoll Fusion being live
  • Single copies of key recursion and boss cards (Reeshaddoll Wendikurhu, Anoyatyllis, Shaddoll Beast) limit redundancy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of a legal Quick Effect hand trap or a Side-compatible tech card Clears the over-limit violation, which is a precondition for any normal score.
2 1 copy of Super Polymerization 1 copy of Shaddoll Fusion or Lev Shaddoll Fusion Clears the second over-limit violation and keeps a Fusion route at the same count.
3 Foolish Burial or one low-impact tech card A Side Deck of 15 cards covering hand traps and graveyard hate Adds the post-side plan that is currently missing (side_count 0).

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Super Polymerization 3 copies vs legal 2; Main 57 (legal 40-60), Extra 13 (legal 0-15), Side 0; Archetype core 20 copies, P(>=1 in hand of 5) = 0.8959; Fusion boss ATK values from card data (Winda 2200, Apkallone 2500, Meshahrail 2800, Anoyatyllis 2700)
  • Observed: Usage stats show Shaddoll Beast, Shaddoll Schism, Mulcharmy Fuwalos and Void Unleashing as core in the archetype (100 percent inclusion)
  • Inferred: Starter and fusion-route reliability from hypergeometric draws and text; Interaction density from hand-trap and negation-text counts; Brick and resilience estimates from composition
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent 1 passcode (20366274) in CardIDList could not be resolved to a card and was counted as main no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the name field is unset

More TCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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