Sky Striker Deck #770539 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 38
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Link engine (Sky Striker Ace)
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Hayate, Zeke, Azalea) and attack through Link-created boards, with Fusion/Synchro Extra Deck finishers as secondary pressure; Disruption-based attrition: Solemn, Forbidden Crown/Droplet and hand traps protect the board while the Link engine attacks
  • Turn 1 (going first): Open Sky Striker Mobilize / Ace monsters to reach the Sky Striker Ace Link Summon, using Radiant Typhoon Vision and Pot draws to find the engine
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Evenly Matched) to break the opponent's opening, then rebuild through Sky Striker Ace links
  • Recovery: Rebuild from the GY using Sky Striker Mobilize - Engage! and Special Maneuver - Lemnisgate!, and re-Link from the Extra Deck
  • After siding: Not evaluable: no side deck is present in the evidence, so no post-side plan exists

Why it scores here

The list is illegal as submitted: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run three times against a Semi-Limited limit of two, so the structural score is reported for theory only and the final score is capped low. Scored as a system, the deck has a real Sky Striker Ace Link engine and a dense hand-trap and negation suite (11 hand traps, 18 negation texts), which is what earns its structural points, mostly from interaction and going-second strength. Consistency is held back by a 41 percent exact-archetype purity, 30 Spells of which several are conditional on having no monsters in the Main Monster Zone, and a 76 percent hand-trap hit rate that is only partly reliable. The deck has no side deck, which drops post-side adaptability to near zero. Popularity and archetype share earned no points, no card scores were averaged, and the Meta Power stays null because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in a 5-card opening) = 0.72; single 3-copy starters sit at 0.25 each; no combo traces to check (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 hand traps, 18 negation texts and 30 Spells with conditional text; 41 percent exact-archetype purity suggests frequent dead or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; Link Summon chain from Ace monsters reads as a moderate ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence and no median power index; floor cannot be measured here (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion (Ghost Ogre, Ghost Belle, Sky Striker Mobilize - Engage!) give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Sky Striker GY-Spell count drives recovery, and Engage! searches; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Solemn Accusation, Forbidden Crown, Mecha Widow Anchor and Shark Cannon provide layered interaction; durability limited to Limited/Semi-Limited copies (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and removal (Ash, Ghost Belle, Ghost Ogre, Evenly Matched) challenge a going-second board; no split data supplied (Inferred)
D9 Offensive Pressure & Closing Power 50 Link monsters mostly hit 1500-2000 ATK, Fusion Dragon 3000 ATK, with direct-attack text on Hayate; no end-board stat sample (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 25 distinct names, 41 percent exact-archetype purity and 16 tech slots; high off-archetype density lowers coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Link, 1 Fusion, 1 Synchro in the Extra Deck, with Link access coverage from the Sky Striker Aces (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is 0 cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament context not available; format fit is Provisional until a dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 35 Many conditional Spells, Link-chain timing and two-card hand-trap bookkeeping require decision-making; combo steps unverified (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun reflected through D7/D13 weighting, not blended numerically. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy-limit cap (-12). Final formula: Illegal list: 0.80*Structural(48) + 0.20*TournamentReliability(38) = 46, then capped low by the illegal-copy modifier (-12) to 34; theoretical/structural-only, Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 18 negation texts) that covers both opening and mid-turn interaction
  • Sky Striker Ace Link engine with 13 Link monsters and multiple Ace monsters, giving redundant Extra Deck access
  • Solemn and Forbidden line add layered end-board interaction

Weaknesses

  • Illegal copy counts: Ash Blossom and The Fallen & The Virtuous are each run three times against a limit of two
  • Low archetype purity (41 percent) and many conditional Spells create brick and dead-draw risk
  • No side deck, so no best-of-3 adaptability
  • No combo evidence, so the ceiling and median are not measured

Critical choke points

  • Illegal copy-limit violations must be fixed before the list is playable in TCG
  • The Sky Striker Ace Link Summon, which depends on having a Sky Striker Ace in hand or GY and on Mobilize Engage! or Mecha search
  • Going-second hand-trap density: about 0.76 chance of at least one hand trap in a 6-card opening, leaving the deck exposed when none is found
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Nothing (or a Legal-copy-limit replacement) Brings the deck to the Semi-Limited limit of 2 copies
2 1 copy of The Fallen & The Virtuous Nothing (or a Legal-copy-limit replacement) Brings the deck to the Semi-Limited limit of 2 copies
3 A conditional Spell or a low-value tech slot A 10-15 card Side Deck A best-of-3 plan requires a side deck; currently the side is empty

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and The Fallen & The Virtuous exceed the Semi-Limited limit of 2; Main Deck size 55 and Extra Deck size 15 are legal; Side Deck is 0; Archetype purity 41.4 percent and role-tag counts come from the evidence composition block
  • Observed: Usage statistics show Sky Striker Mecha - Hornet Drones and Ash Blossom in the core group, present in this deck
  • Inferred: D1 starter access 0.72 from the hypergeometric archetype-core estimate; D7 interaction quality from card text (Solemn, Forbidden Crown, Widow Anchor); D5 route redundancy from recursion and hand-trap text
  • Provisional: Matchup and format fit (D13) and Meta Power: no dated metagame or tournament sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry: going-first/second and matchup rates are unknown usage_statistics marks Sky Striker Ace - Kagari, Ace - Camellia and S:P Little Knight as not in this deck, but cards[] lists all three in the Extra Deck; the core-presence count (6 of 22) may be understated Side Deck is empty, so post-side (D12) cannot be assessed beyond the absence of a plan

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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