Odd-Eyes Deck #770538 — Yu-Gi-Oh! TCG

46 Main, 15 Extra, incl. Cartoon Shade x3, Drytron Alpha Thuban x3, Drytron Nu II x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 5/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 55.1
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual-summon a 4000-5000 ATK Drytron Meteonis monster (Draconids / Quadrantids) via Meteonis Drytron and tribute fodder, then attack or use its banish-based negation and removal; Xyz and Link boards (Drytron Mu Beta Fafnir, Knightmare, Clear Wing, Worldsea Zealantis) and Odd-Eyes Gravity Dragon bounce
  • Turn 1 (going first): Search a Drytron searcher with Drytron Nova or Cartoon Shade and a Ritual Spell (Meteonis Drytron, copies capped at 2), then Ritual Summon a Meteonis monster; hand traps are held for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler and Dark Ruler No More as hand traps to break the opponent's first summon, then rebuild from the Drytron searchers
  • Recovery: Drytron Fafnir and Meteonis Drytron recover Drytron Spells and monsters from the GY; Drytron Mu Beta Fafnir and Ultimate Bright Knight Ursatron Alpha re-search the next Ritual monster
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The deck's Drytron ritual engine reliably finds a searcher (P(at least one searcher in a 5-card hand) = 0.96, Inferred), but only about 21% of openings contain one of the two Meteonis Drytron ritual spells, so the engine's real start rate is much lower than the searcher count suggests. Its interaction suite (9 hand traps, 16 negation-text cards, 12 removal-text cards) is the strongest part of the list, and it earns credit for going-second resilience and closing power through Meteonis Draconids and Quadrantids at 4000 to 5000 ATK. Scoring stays on the system: the main deck spreads across roughly 23 distinct cards and about 60 off-archetype copies, so Odd-Eyes branding (1.6% exact-name purity) earned nothing, and no card averages were taken. The list is Illegal because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2 and has no Side Deck, so the score is capped at 25 and is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in 5) = 0.96, but Meteonis Drytron copies give only 0.21 for the ritual start (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 distinct main cards with cross-archetype conflicts and many Level 0 and 1 non-engine cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Meteonis Draconids and Quadrantids reach 4000-5000 ATK when the ritual line completes; no recorded boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 50 No combo boards are recorded, so the median output cannot be measured and is set at a neutral 50 (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 9 hand traps and multiple Drytron recursion routes give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Drytron Fafnir and Meteonis Drytron recover cards from the GY, but banish costs and ritual tributes spend resources quickly (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text cards and 12 removal-text cards, plus Quick-Effect hand traps, give layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand traps are a large part of the going-second plan (P(at least one hand trap in 6) = 0.75), with some removal and negation for the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 62 Meteonis Draconids and Quadrantids supply 4000-5000 ATK boss monsters with direct-attack text (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 23 distinct main cards, 60 off-archetype copies and 12 tech slots make the Main Deck incoherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck mixes Xyz, Link, Fusion, Synchro and Odd-Eyes Gravity Dragon with no shared engine, so most slots are situational (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck is present, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data is supplied, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple ritual, tribute and banish sequences with hand-trap timing require considerable decision-making (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55.1, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-2); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.1 + 0.20*40 - 12 = 40.1; Illegal deck capped to 25 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap suite (21 searcher-text and 9 hand-trap cards)
  • Ritual monsters at 4000-5000 ATK give closing power
  • Drytron recursion gives some grind

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring over the Semi-Limited limit
  • Main Deck has no shared engine: 60 off-archetype copies and 23 distinct cards
  • No Side Deck and no post-side plan
  • Meteonis Drytron copies (2) make the ritual start unreliable

Critical choke points

  • Meteonis Drytron (2 copies) is the only ritual spell that starts the Meteonis line
  • Ash Blossom over-limit makes the deck unplayable in the stated format until corrected
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal-copy-compliant replacement (for example, a second copy of a Drytron searcher or a different hand trap) Restores legality; the deck cannot score normally while over the limit
2 Off-archetype tech cards (Cyber Emergency, Slacker Magician, Kikinagashi Fucho) Additional Meteonis Drytron or Drytron ritual monsters to raise the ritual start rate Consolidates the engine and raises the Meteonis Drytron access rate
3 None A 15-card Side Deck Enables a post-side plan and lets D12 be scored

Evidence & confidence

  • Verified: Main 46, Extra 15, Side 0 (legal sizes); Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2 (Illegal); Exact-name archetype purity 1.6%; 60 off-archetype copies; Hypergeometric draw probabilities from the Main Deck
  • Inferred: Engine accessibility and brick estimates; Interaction density from card text; Going-first and going-second splits; Closing power from ATK values and text
  • Provisional: Meta Power (null); Matchup and format fit
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No archetype usage statistics No tournament link or meta-share data No win-rate telemetry exists in YGOVN No Side Deck, so post-side adaptability is unmeasurable Deck title is null

More TCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top