Drytron Deck #770536 — Yu-Gi-Oh! TCG
46 Main, 15 Extra, incl. Cartoon Shade x3, Drytron Alpha Thuban x3, Drytron Nu II x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (46)
- Cartoon Shade x3
- Drytron Alpha Thuban x3
- Drytron Delta Altais x1
- Drytron Gamma Eltanin x2
- Drytron Nu II x3
- Drytron Zeta Aldhibah x3
- Ultimate Bright Knight Ursatron Alpha x1
- Vanity's Ruler x1
- Cyber Angel Benten x1
- Drytron Meteonis DA Draconids x1
- Drytron Meteonis Draconids x1
- Drytron Meteonis Quadrantids x1
- Odd-Eyes Gravity Dragon x1
- Ash Blossom & Joyous Spring x3
- Diviner of the Herald x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Cyber Emergency x3
- Dark Ruler No More x3
- Drytron Fafnir x2
- Drytron Nova x3
- Meteonis Drytron x2
- Drytron Meteor Shower x1
Extra Deck (15)
- Elder Entity N'tss x1
- Dyna Mondo x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
- Clear Wing Synchro Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Drytron Mu Beta Fafnir x2
- Kikinagashi Fucho x1
- Lyrilusc - Assembled Nightingale x1
- Slacker Magician x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ritual Summon Drytron Meteonis DA Draconids or Meteonis Quadrantids (4000-5000 ATK) and close through Drytron Ritual/Link/Xyz board pressure; Drytron Mu Beta Fafnir / Worldsea Dragon Zealantis / Divine Arsenal AA-ZEUS board pressure after interaction
- Turn 1 (going first): Drytron Nova or Meteonis Drytron to Ritual or Special Summon a Drytron engine, then Drytron Nu II / Alpha Thuban / Zeta Aldhibah to search and extend into a Ritual Monster
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler) and Dark Ruler No More to break the opponent's board, then rebuild through Drytron searchers
- Recovery: Drytron Fafnir and Drytron Nu II search the Deck; Meteonis Drytron in the GY loses ATK to recover Drytron monsters; Drytron Meteor Shower negates summons
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The deck reliably opens an archetype card: 25 exact-name Drytron copies give an archetype-core opening-hand probability of about 0.98 (Inferred), and seven distinct Drytron starters and searchers give several independent entry points. Its interaction package (9 hand traps and 16 negation-text cards) is the main source of score, since it can stop a going-second opponent's engine and keep the Drytron line alive. Median output and ceiling are scored separately: no recorded boards exist, so the combo ceiling rests on text-only ritual and Link/Xyz reads, and the floor is an inferred estimate. The deck is Illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so the score is capped at 30 and labelled structural-only. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype core card in opening 5) ≈ 0.98; P(at least one 3-copy starter in opening 5) ≈ 0.30; seven starter types (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Eight copy-1 Drytron ritual or Extra cards and 24 generic-archetype copies create dead-draw risk; 9 hand traps add some flexibility (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from Meteonis Drytron ritual chains and 4000-5000 ATK ritual monsters (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Zero parseable combos and no usage-based median; floor is a neutral estimate pending data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Ash Blossom, Ghost Ogre, Effect Veiler and Meteor Shower give several independent answers; 7 starter types give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 21 searcher-text cards and Drytron GY recursion support rebuild; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 16 negation-text and 12 removal-text cards, with Drytron Meteonis Draconids and Worldsea Dragon Zealantis for board breaking (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(hand trap in going-second 6-card hand) ≈ 0.75; Dark Ruler No More and Odd-Eyes Gravity Dragon reset the opponent's board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Ritual Monsters at 4000-5000 ATK and Zealantis at 2500 ATK close fast if the engine goes live (Verified stat plus Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 46 Main cards with only 41% exact-name archetype purity and 36 off-archetype copies, including 12 tech slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Full 15-card Extra Deck with 7 Link, 6 Xyz, 1 Fusion and 1 Synchro, but several are off-archetype (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step ritual and tribute sequences across a 15-card Extra Deck with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-12); no_side_deck (0). Final formula: Raw: 0.80*Structural(59) + 0.20*TournamentReliability(52) = 57.6; modifiers -12 gives 45.6; Illegal-deck cap applied, final = 30 (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always present (≈0.98 in opening 5)
- Nine hand traps and 16 negation-text cards give layered interaction
- Seven distinct starter types give route redundancy
- Ritual and Extra Deck threats reach 4000-5000 ATK
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring at 3 copies vs limit 2
- No Side Deck, so no best-of-3 adaptation
- Only 41% exact-name archetype purity with 36 off-archetype copies
- No recorded combos, so ceiling and median are text-only
Critical choke points
- Meteonis Drytron (2 copies) is a single ritual route into the top threats
- Ritual Monster must be on the field for Drytron Meteor Shower and tribute lines
- Illegal copy count of Ash Blossom & Joyous Spring blocks any normal tournament use
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card (e.g. a 1-copy hand trap or tech card) | Restores legality; the deck cannot receive a normal score while Illegal |
| 2 | Off-archetype tech slots with low payoff | Additional Drytron or Drytron-support cards | Raises archetype purity toward the Drytron core and reduces dead draws |
| 3 | None | A 15-card Side Deck | Enables post-side adaptation (D12 is currently 20) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 46, Extra 15, Side 0; composition counts; Archetype core P≈0.98 in hand 5 (hypergeometric); Archetype purity 41%, 36 off-archetype copies
- Inferred: Consistency and brick estimates (D1, D2); Hand-trap going-second estimate ≈0.75; Ceiling and interaction reads from card text (D3, D7); Going-first and going-second power components
- Provisional: Median output (D4) with no recorded boards; Matchup and format fit (D13); Meta power (null)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN; going-first/second and matchup rates are unknown Meta Power is provisional without a dated metagame sample Deck title is null No side deck
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