Fairy Tail Deck #770532 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 38
Going First 50
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 47
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards built from Fairy Tail, Magistus and Endymion engine cards, pressured by 1850-1900 ATK Spellcasters and Fusion bosses; Direct attacks from Fairy Tail Ball and Fairy Tail monsters, plus Instant Fusion for a one-turn Fusion boss
  • Turn 1 (going first): Normal Summon Fairy Tail - Luna to search a 1850-ATK Spellcaster (Genia, Matchgiru), then extend through Magistus or Endymion searches toward a Link or Fusion boss (Inferred)
  • Turn 2 (going second): Open with Ash Blossom, Infinite Impermanence or Droll & Lock Bird to stop the opponent's starter, then rebuild with Mulcharmy draws and Fairy Tail recursion (Inferred)
  • Recovery: Recover through Mulcharmy draw effects, Fairy Tail Ball and Once Upon a Fairy Tail to re-add Fairy Tail monsters from the Deck or banishment (Inferred)
  • After siding: Not evaluable: the deck carries no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in TCG: it runs three copies each of Ash Blossom & Joyous Spring and Super Polymerization against a Semi-Limited limit of two, so the score is capped and labelled structural-only. Structurally it is a Midrange deck built on three overlapping engines (Fairy Tail, Magistus, Endymion) with about 16% exact-name Fairy Tail purity, which costs points on engine coherence and main-deck efficiency. Interaction is its strongest area: seven hand traps and about twelve negation effects give good end-board and going-second answers. The main weaknesses are the absence of a Side Deck, which removes any post-side plan, and the lack of any combo or win-rate evidence, which keeps the ceiling and floor Inferred. Archetype popularity and the Fairy Tail name did not earn points, and card scores were not averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Fairy Tail - Luna in a 5-card opening hand) ≈ 0.32; searcher text in 16 cards gives P ≥ 0.92 for one searcher; engine split across three archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mulcharmy's conditional 'if you control no cards' effects and mixed Magistus/Endymion/Fairy Tail pieces raise dead-card risk; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is read from text as Fusion/Link access through Super Polymerization and Instant Fusion with 15 Extra Deck cards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and is set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and about twelve negation texts give several independent answers, but the three archetypes share few enablers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Fairy Tail recursion and Once Upon a Fairy Tail give recovery; Super Polymerization and Fusion spend resources (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps plus Ash Blossom, Infinite Impermanence and Droll & Lock Bird give layered interaction; the Ash and Super Polymerization copy violations are counted under modifiers, not here (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction is strong: P(at least one hand trap in a 6-card hand) ≈ 0.69; no going-second combo data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 1850-1900 ATK Spellcasters and Fusion bosses, with Fairy Tail direct-attack text, close games; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 42 Main Deck cards across 23 distinct names; only 9 exact Fairy Tail copies, with 48 off-archetype copies and six Mulcharmy cards that rely on conditions (Observed composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards, 14 distinct, with Fusion/Link/Xyz access and off-theme bosses; sizes are legal (Verified composition)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so no post-side adaptability exists for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; only archetype usage is known, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Three archetypes, Fusion and Link summons and several conditional effects raise the decision load, which lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist/copy-limit violation (-10); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.6, then the Illegal cap applied (-12 modifiers) = 36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and about twelve negation effects give layered interaction
  • Searcher density (16 cards) makes the engine reach a playable hand often
  • Fusion and Link access (15 Extra Deck cards) supports several boss routes

Weaknesses

  • Illegal as built: Ash Blossom and Super Polymerization exceed the Semi-Limited limit
  • No Side Deck, so no post-side plan
  • Low exact-archetype purity (15.8%); three archetypes compete for slots

Critical choke points

  • Fairy Tail - Luna and Regulus, which hold most of the early-engine access
  • Super Polymerization (illegal at 3 copies) as the main Fusion enabler
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Nothing required; the cut makes the list legal Restores legality; the deck cannot receive a normal score while illegal
2 One or two off-theme Mulcharmy or tech cards A Side Deck of 15 cards (for example, additional hand traps or Fusion-stopping cards) Adds post-side adaptability (D12) and a best-of-3 plan

Evidence & confidence

  • Verified: Legality: Illegal, with Ash Blossom and Super Polymerization each over the Semi-Limited limit; Main 42, Extra 15, Side 0 are inside the TCG size rules for main and extra; Banlist status of Summon Sorceress, Instant Fusion, Droll & Lock Bird and Fairy Tail - Snow (Limited, 1 copy legal and run); Archetype purity counts and card text excerpts
  • Observed: Archetype usage statistics: Fairy Tail-core cards are at 100% inclusion in the stat table
  • Inferred: Hypergeometric starter and hand-trap estimates; Going-second hand-trap availability; Interaction and resilience ratings from card text; Strategy classification as Midrange with Toolbox secondary
  • Provisional: Meta Power (null); Matchup coverage and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchups or brick rates deck title is null Meta Power is Provisional without a dated metagame sample

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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