Magistus Deck #770531 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 44
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boards built from Magistus, Endymion and Fairy Tail monsters (Magistus Chorozo, Zoroa the Magistus Verethragna at 2900 ATK, Teller and Weaver of Fairy Tails) once the starter is live; Recursion of Fairy Tail and Magistus monsters through Fairy Tail Ball, Once Upon a Fairy Tail and Spenta from the GY
  • Turn 1 (going first): Search or Normal Summon a Level 4 starter (Regulus, Luna, Crowley, Verre or Genia) into Link and Fusion lines, protected by Ash Blossom where legal
  • Turn 2 (going second): Hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird) and Mulcharmy draw effects to answer the opponent's board before rebuilding through Extra Deck summons
  • Recovery: Fairy Tail Ball and Once Upon a Fairy Tail recover monsters from the Deck and banishment; Spenta and Verre Magic recur from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan; evaluated as structural-only

Why it scores here

The structural read is built from the system, not from averaging card scores. The 14 Magistus, Endymion and Fairy Tail core cards give a 0.88 chance of at least one core card in a 5-card opening hand, and 16 searcher effects give a 0.92 chance of at least one searcher in hand, so the deck usually opens with a live starter (Inferred). Seven hand traps and 12 negation effects give it real interaction density, but the 21% exact-name archetype purity means the three sub-archetypes compete for slots and some hands will be redundant or conflicting (Inferred). No combos, boards or guides were supplied, so the ceiling and median are estimated from text alone and remain low-confidence. Popularity of the Magistus archetype does not add points, and the deck is capped to 30 because it breaks the copy limit on two Semi-Limited cards and has no Side Deck, which means no structural score can be reported as a normal contextual result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opening hand) = 0.88 across 14 copies; searcher group 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Brick proxy 0.12 from the core-group hypergeometric; 3-copy hand traps and three competing sub-archetypes add redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only Link and Fusion chains from Regulus, Luna and Verre to Chorozo or Zoroa Verethragna; no recorded boards to measure ceiling (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; estimate sits below the ceiling because off-archetype spread is 79% (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps, 16 searchers and two recursion routes give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from Fairy Tail Ball, Once Upon a Fairy Tail, Spenta and Verre Magic is present; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Infinite Impermanence, Ash Blossom, Droll & Lock Bird and Zoroa's negation text give layered interaction; Summon Sorceress and Teller add board control (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap group 0.69 at least one in 6 cards; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 55 Zoroa Verethragna 2900 ATK, Chorozo and Verre with 2300 ATK gain give closing power, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 42 Main Deck cards with 23 distinct names, 8 three-copy cards and 10 tech slots; compactness is only moderate (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 9 Fusion, 5 Link and 1 XYZ; the mix covers several boards but depends on Magistus monsters being live (Verified count, Inferred read)
D12 Side Deck Adaptability 35 Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype share and match record are absent; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Fusion lines with several Quick Effects per turn and no written combo steps; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (illegal list) (-12); Empty Side Deck (-2). Final formula: Theoretical only. Unconstrained 0.80*Structural + 0.20*TournamentReliability = 52.2 before modifiers; modifiers -14 gives 38.2, then the Illegal cap of 30 applies

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Magistus, Endymion and Fairy Tail starters are live in about 88% of opening hands (Inferred)
  • Layered interaction from 7 hand traps and 12 negation texts (Inferred)
  • Extra Deck covers Fusion, Link and XYZ routes (Verified count)

Weaknesses

  • Illegal copy counts on Ash Blossom and Super Polymerization (Verified)
  • No Side Deck (Verified)
  • Only 21% exact-name archetype purity, so three sub-archetypes compete for slots (Verified count, Inferred read)

Critical choke points

  • Single Level 4 starter needed for Link or Fusion lines
  • Ash Blossom and the hand traps are the only early answers to going-second disruption
Priority Remove Add Reason
1 One copy of Super Polymerization One Level 4 or lower starter from the Magistus or Fairy Tail core Restores legality and reduces dead Fusion-material hands
2 One copy of Ash Blossom & Joyous Spring One non-hand-trap starter or board breaker Restores copy limit and lowers hand-trap redundancy
3 None A Side Deck of 5 to 15 cards Gives a post-side plan; none is registered

Evidence & confidence

  • Verified: Copy-limit violations on Ash Blossom & Joyous Spring and Super Polymerization (3 copies vs legal 2); Main 42 and Extra 15 are within the TCG size rules; Side is 0; Archetype purity 21.1%, with 12 exact-name cards
  • Inferred: Starter access 0.88 for at least one core card in 5 cards; Brick proxy 0.12; Going-second hand-trap group 0.69 at least one in 6 cards; Interaction density and combo ceiling read from card text only
  • Provisional: Meta power is null: no dated metagame sample supplied; Tournament reliability is an estimate with no match data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN, so going-first, going-second and matchup figures are Inferred No Side Deck registered, so post-side performance is unknown Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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