Vision HERO Deck #770526 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
39± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Fusion, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large DARK Destiny HERO and HERO boss monsters (Destiny HERO - Dominance, Dystopia, Dusktopia, Destroyer Phoenix Enforcer) and close with attack pressure and backrow-free boards; Link and Fusion chains through Xtra HERO / Contrast HERO Chaos and Destiny HERO recursion from the GY
  • Turn 1 (going first): Opening Fusion Destiny or Polymerization and search with Masked HERO Dusk Crow, Destiny HERO - Doom Overlord or Dreadnought Servant toward a Destiny HERO Fusion; protect with Ash Blossom and Dominus Impulse
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Skull Meister) to slow the opponent's first board, then rebuild through Destiny HERO recursion
  • Recovery: Destiny HERO monsters in the GY (Malicious, Denier, Dark Angel) recycle themselves and fuel Destiny HERO - Dreadnought Master and Destiny HERO - Destroyer Phoenix Enforcer
  • After siding: Not assessable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

This list is scored as a system, not as an average of its card scores, and it is Illegal, so the number below is a theoretical structural read only. Five cards exceed their copy limits or are Forbidden (Albion the Branded Dragon and Called by the Grave are Forbidden; Ash Blossom, Dominus Impulse and Droll & Lock Bird are over limit), which caps the overall score low. Within the rules it does open a functional Fusion plan: the 14-copy archetype core has a hypergeometric P(at least one in a 5-card opening) of about 0.78 (Inferred), and the searcher group reaches about 0.83. Interaction is dense (14 negation-text cards, 11 hand traps), which earns the interaction and closing dimensions a middling score. Consistency and efficiency are held back because 70 of 70 non-generic copies are spread across Destiny HERO, Mulcharmy, Dominus, Branded, Solemn, Greed, Change and Cyclone rather than one coherent engine, and there is no Side Deck at all. Popularity and archetype identity did not earn points, and no combo boards or meta data exist to lift the floor, median or ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 9 non-core-free starters in a 5-card hand) is roughly 0.83 for searchers and 0.78 for the archetype core group (Inferred from hypergeometric draw odds)
D2 Opening-Hand Quality & Brick Management 45 Destiny HERO monsters and Fusion Destiny need GY or Extra Deck support, and 70 off-archetype copies plus 20 Destiny HERO copies give a high chance of dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; best-line conversion is unknown and can only be read from card text such as Doom Overlord's search and Dreadnought Servant's Polymerization search (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is not measurable and rests on text reads only (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 50 Fusion Destiny and Polymerization give some independent lines and Destiny HERO recursion provides recovery, but there is no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Destiny HERO monsters recycle from the GY and Pot of Prosperity offers card advantage, but the Fusion Summon costs are high (Inferred from text)
D7 End-Board & Interaction Quality 60 14 negation-text cards and 11 hand traps give broad interaction, but three of the key interaction cards are over the limit (Verified count, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Hand traps aimed at the going-second turn are plentiful, but there is no measured board-breaker density and no going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Destiny HERO - Dominance (2900), Destroyer Phoenix Enforcer (2500) and Dusktopia (3000) provide closing bosses; Destro-Dogma (3400) is also present (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 main cards are split across 13+ archetype names with 70 off-archetype copies, so compactness and coherence are weak (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion and 3 Link Extra Deck monsters are mostly Destiny HERO and HERO bosses, with several off-theme Extra cards; coverage is reasonable but not consistent (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample, so format fit can only be Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Requires many Fusion and GY-recursion steps across three archetypes, so error tolerance is moderate to low (Inferred from text)

How the score was computed

Strategy profile: primary Midrange, with Fusion and Toolbox traits blended into the weight choice. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, so theoretical structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards) gives a high chance of a live starter
  • Dense interaction: 14 negation-text cards and 11 hand traps
  • Strong Extra Deck closers in Destiny HERO - Dominance, Dusktopia and Destro-Dogma

Weaknesses

  • Illegal list: five cards over copy limit or Forbidden
  • Three archetype families (Destiny HERO, Mulcharmy, Dominus) plus Branded/Solemn/Greed fragments dilute the engine
  • No Side Deck at all
  • High brick risk from off-archetype and niche interaction cards

Critical choke points

  • Fusion Destiny and Polymerization are the only fusion enablers in hand, so losing them to a hand trap stalls the whole Fusion plan
  • Forbidden and over-limit cards must be removed before the list is legal, which changes the interaction density the score relies on
Priority Remove Add Reason
1 Albion the Branded Dragon and Called by the Grave Legal Destiny HERO or HERO Fusion/Extra Deck cards Both are Forbidden, so the list cannot be played as built; this is the largest legality blocker
2 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse, and 1 Droll & Lock Bird Other legal hand traps or a second Polymerization/Fusion Destiny Brings the copy counts within Semi-Limited and Limited caps and reduces the off-archetype spread
3 Off-archetype tech (Greed/Change/Cyclone/Solemn cards) Cards that stay within Destiny HERO or HERO Increases engine coherence, which is the main drag on D1, D2 and D10
4 None A 1-5 card Side Deck A zero-card Side Deck gives no post-side adaptability at all

Evidence & confidence

  • Verified: Five cards exceed copy limits or are Forbidden, so the deck is Illegal; Main 55 and Extra 15 sizes are legal; Side is 0 and within the 0-15 range; Archetype core and searcher probabilities are hypergeometric estimates from the resolved list
  • Inferred: Consistency (D1/D2) from hypergeometric draw odds and card text; Interaction density and closing strength from card text and stats; Going-first and going-second scores from the structural blend
  • Provisional: Meta Power is null; format fit (D13) is Provisional without a dated metagame sample
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry - going-first/second, matchup, and brick/starter rates are Inferred or Unknown Side Deck is empty, so post-side scores are not measurable Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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