Destiny HERO Deck #770524 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Destiny HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma, Dusktopia, Dominance, Dystopia) from the Extra Deck and attack for lethal pressure; Link and Masked/Elemental HERO fusions for board presence and disruption
  • Turn 1 (going first): Open on a Destiny HERO searcher or Polymerization/Fusion Destiny line, then fuse a boss monster with the Extra Deck Dreadnought Master or Cross Crusader route; hold Ash Blossom and Solemn for the first interaction
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll, Skull Meister, Ghost Ogre) to slow the opponent's first engine, then rebuild through Destiny HERO searchers and Dark City recursion
  • Recovery: Recover through Destiny HERO monsters banished or in the GY (Malicious, Dark Angel, Dreadmaster) and Dark City at Midnight to re-add a monster
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

This list is Illegal: five cards exceed their copy limits (Called by the Grave and Albion the Branded Dragon are Forbidden, and Ash Blossom, Dominus Impulse and Droll & Lock Bird are over their Semi-Limited or Limited caps), so it receives only a structural read capped at 30. The structural score comes from the Destiny HERO core: a roughly 69% chance of opening at least one archetype core card in a 5-card hand and about 83% for at least one searcher, which supports the engine's consistency. Interaction is dense (Ash Blossom, Droll, Skull Meister, Solemn Judgment and Solemn Warning), and the Extra Deck carries high-ATK closers, which earn the closing-power score. The score is not an average of card scores, and archetype popularity did not earn any points because no tournament or win-rate data exists. The deck has no side deck, no combo records and no meta sample, so the side, matchup and median dimensions remain low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5-card hand) ~0.69; searcher group P ~0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 16 searchers reduce dead hands, but 20 singleton main-deck slots and 12 Fusion/Link pieces add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Destro-Dogma, Dusktopia and Dominance lines with fusion and recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so the median output is unmeasured and assumed below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Negation and hand-trap text on 11 hand traps plus recursion gives some route redundancy; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers, Dark City at Midnight and GY recursion (Malicious, Dark Angel) give moderate recovery; Fusion Destiny is a one-shot cost (Inferred)
D7 End-Board & Interaction Quality 60 14 negation-text cards and 26 removal-text cards across Ash Blossom, Droll, Solemn Judgment, Solemn Warning and Dominus Impulse (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second value comes from hand traps and boss monsters; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses at 2700 to 3400 ATK (Destro-Dogma 3400, Dusktopia 3000, Contrast HERO Chaos 3000) give strong end-board pressure (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 55 main-deck cards over 33 distinct names; exact archetype purity is 28.6% with 22 generic and 6 Mulcharmy slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots across 13 distinct cards, including the forbidden Albion that cannot legally be played (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, meta-share or dated sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion routes with several interaction windows demand high decision accuracy (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: 0.80*Structural(56) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = ~42 before the cap; capped at 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher count (16) gives a high chance of finding an engine piece
  • 11 hand traps and multiple negation effects provide real interaction on the opponent's turn
  • Extra Deck bosses at 2700 to 3400 ATK give strong closing power

Weaknesses

  • The list is illegal under the copy limits and cannot be played as built
  • No side deck, so no post-side adaptability
  • Low exact archetype purity (28.6%) with many generic and off-archetype slots

Critical choke points

  • Forbidden cards (Albion, Called by the Grave) remove two lines from the list entirely
  • Fusion lines depend on the Extra Deck staying intact after the first interruption
Priority Remove Add Reason
1 Albion the Branded Dragon and Called by the Grave Legal replacements chosen by the owner Both are Forbidden in TCG, so the list is illegal until they are removed
2 Excess copies: 1 Ash Blossom, 1 Dominus Impulse, 1 Droll & Lock Bird Legal filler or a second copy of the cards already present within the limits Each exceeds its Semi-Limited or Limited cap; trimming restores legality
3 None A 15-card side deck with a clear post-side plan A zero-card side deck leaves the deck with no way to adapt between games

Evidence & confidence

  • Verified: Legality: Illegal with five copy-limit violations and Forbidden cards present; Main 55, Extra 15, Side 0; sizes are legal under TCG rules; Archetype purity 28.6% exact name, 22 generic slots (composition); Extra Deck: 12 Fusion + 3 Link, all with stat and text data
  • Inferred: Opening-hand estimates from the hypergeometric table (archetype core ~0.69, searcher ~0.83, hand traps ~0.76 going second); Structural dimension scores and the Combo weight profile; Interaction density and closing power read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit dimension (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is provisional without a dated metagame sample No side deck registered, so post-side performance cannot be assessed

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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