Destiny HERO Deck #770524 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Meister x2
- The Great Gallant Bandit x1
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Hey, Space Trunade! x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Terraforming x1
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma, Dusktopia, Dominance, Dystopia) from the Extra Deck and attack for lethal pressure; Link and Masked/Elemental HERO fusions for board presence and disruption
- Turn 1 (going first): Open on a Destiny HERO searcher or Polymerization/Fusion Destiny line, then fuse a boss monster with the Extra Deck Dreadnought Master or Cross Crusader route; hold Ash Blossom and Solemn for the first interaction
- Turn 2 (going second): Use the hand traps (Ash Blossom, Droll, Skull Meister, Ghost Ogre) to slow the opponent's first engine, then rebuild through Destiny HERO searchers and Dark City recursion
- Recovery: Recover through Destiny HERO monsters banished or in the GY (Malicious, Dark Angel, Dreadmaster) and Dark City at Midnight to re-add a monster
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
This list is Illegal: five cards exceed their copy limits (Called by the Grave and Albion the Branded Dragon are Forbidden, and Ash Blossom, Dominus Impulse and Droll & Lock Bird are over their Semi-Limited or Limited caps), so it receives only a structural read capped at 30. The structural score comes from the Destiny HERO core: a roughly 69% chance of opening at least one archetype core card in a 5-card hand and about 83% for at least one searcher, which supports the engine's consistency. Interaction is dense (Ash Blossom, Droll, Skull Meister, Solemn Judgment and Solemn Warning), and the Extra Deck carries high-ATK closers, which earn the closing-power score. The score is not an average of card scores, and archetype popularity did not earn any points because no tournament or win-rate data exists. The deck has no side deck, no combo records and no meta sample, so the side, matchup and median dimensions remain low-confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in 5-card hand) ~0.69; searcher group P ~0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps and 16 searchers reduce dead hands, but 20 singleton main-deck slots and 12 Fusion/Link pieces add conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only ceiling: Destro-Dogma, Dusktopia and Dominance lines with fusion and recursion; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so the median output is unmeasured and assumed below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Negation and hand-trap text on 11 hand traps plus recursion gives some route redundancy; no starter-diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers, Dark City at Midnight and GY recursion (Malicious, Dark Angel) give moderate recovery; Fusion Destiny is a one-shot cost (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 negation-text cards and 26 removal-text cards across Ash Blossom, Droll, Solemn Judgment, Solemn Warning and Dominus Impulse (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second value comes from hand traps and boss monsters; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra Deck bosses at 2700 to 3400 ATK (Destro-Dogma 3400, Dusktopia 3000, Contrast HERO Chaos 3000) give strong end-board pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main-deck cards over 33 distinct names; exact archetype purity is 28.6% with 22 generic and 6 Mulcharmy slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots across 13 distinct cards, including the forbidden Albion that cannot legally be played (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, meta-share or dated sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion routes with several interaction windows demand high decision accuracy (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: 0.80*Structural(56) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = ~42 before the cap; capped at 30 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher count (16) gives a high chance of finding an engine piece
- 11 hand traps and multiple negation effects provide real interaction on the opponent's turn
- Extra Deck bosses at 2700 to 3400 ATK give strong closing power
Weaknesses
- The list is illegal under the copy limits and cannot be played as built
- No side deck, so no post-side adaptability
- Low exact archetype purity (28.6%) with many generic and off-archetype slots
Critical choke points
- Forbidden cards (Albion, Called by the Grave) remove two lines from the list entirely
- Fusion lines depend on the Extra Deck staying intact after the first interruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon and Called by the Grave | Legal replacements chosen by the owner | Both are Forbidden in TCG, so the list is illegal until they are removed |
| 2 | Excess copies: 1 Ash Blossom, 1 Dominus Impulse, 1 Droll & Lock Bird | Legal filler or a second copy of the cards already present within the limits | Each exceeds its Semi-Limited or Limited cap; trimming restores legality |
| 3 | None | A 15-card side deck with a clear post-side plan | A zero-card side deck leaves the deck with no way to adapt between games |
Evidence & confidence
- Verified: Legality: Illegal with five copy-limit violations and Forbidden cards present; Main 55, Extra 15, Side 0; sizes are legal under TCG rules; Archetype purity 28.6% exact name, 22 generic slots (composition); Extra Deck: 12 Fusion + 3 Link, all with stat and text data
- Inferred: Opening-hand estimates from the hypergeometric table (archetype core ~0.69, searcher ~0.83, hand traps ~0.76 going second); Structural dimension scores and the Combo weight profile; Interaction density and closing power read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit dimension (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is provisional without a dated metagame sample No side deck registered, so post-side performance cannot be assessed
Couldn't load the combos





