Marincess Deck #770523 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. First Penguin x3, Marincess Blue Tang x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Marincess Blue Tang x3
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Siren Vortex of Atlantis x3
- Trickstar Aqua Angel x3
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x2
- Cynet Mining x3
- Dark Ruler No More x3
- Marincess Dive x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Marincess Wave x1
- Solemn Accusation x3
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x3
- Marincess Blue Slug x1
- Marincess Coral Anemone x2
- Marincess Coral Triangle x1
- Marincess Great Bubble Reef x1
- Marincess Sea Angel x1
- Mediclius the Extraordinary Power Patron x1
- Adamancipator Risen - Dragite x1
- Deep Sea Repetiteur x1
- LeVirtue Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon large WATER/Atlantis-Daedalus Link monsters (Neo-Daedalus Rage 2900 ATK, Mediclius 3000 ATK, Levia-Dragoon 2600 ATK) and convert the Link board into pressure; Marincess Great Bubble Reef and Coral Triangle recursion loops from the GY
- Turn 1 (going first): Open on Searcher-text cards (Cynet Mining, First Penguin, Marincess Blue Tang, Advent of Atlantis) to reach a 2-card Link starter, then Link Summon into the Link engine
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Dominus Impulse as hand traps and negate the opponent's first summon or search, then rebuild through Mulcharmy draw effects
- Recovery: Recover from the GY through Marincess Dive, Marincess Coral Anemone and Warchief of Atlantis, which can add or Special Summon WATER monsters back
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck scores on its system rather than on its card list. Fifteen searcher-text cards give a roughly 80 percent chance of at least one searcher in a 5-card opening hand (Inferred), so the Link engine is usually reachable on turn 1 or 2. Interaction is dense: seven hand traps, Droll & Lock Bird, Dark Ruler No More, Dominus Impulse and Ash Blossom together give a going-second hand a better than 50 percent chance of holding a hand trap (Inferred), which lifts the interaction and going-second scores. The Link finishers reach 2600 to 3000 ATK and the deck recurs from the GY, which supports its closing power. The score is held down by an Illegal list: Ash Blossom and Dominus Impulse are each run three times against a limit of two, so the result is a theoretical, structural-only read capped at 35. The archetype is spread across Atlantis, Mulcharmy, Daedalus, Deep Sea, Dominus and Solemn (exact-name purity only 19.7 percent), and there is no side deck, so popularity and archetype share contribute nothing, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in opening 5) = 0.80 across 15 searcher-text cards; Link starter reachable T1-T2 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Only 26 distinct Main cards with 10 singletons; 24 Level-0 Spell/Traps and several hand traps are dead in hand without a trigger; no archetype core to anchor (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text as Link 4 / Link 3 Levia and Neo-Daedalus lines reaching 2600-3000 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards and no median; floor assumed to depend on starter hitting Link material, with a notable brick risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion from GY (Marincess Dive, Coral Anemone) and multiple negation routes, but a single Link material chain is fragile to one board wipe (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and search give moderate card economy; Cynet Mining and Marincess Coral Triangle recycle resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation text on 20 cards and removal text on 14; Dark Ruler No More and Droll & Lock Bird add layered end-board control (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap probability 0.57 for a 6-card hand, with Ash/Impermanence/Droll/Dominus available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link 4 Neo-Daedalus Rage 2900 ATK and Mediclius 3000 ATK; Great Bubble Reef gains ATK from banished monsters (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards in the legal size range, but 14 exact-name Marincess, 57 off-archetype copies and a wide spread across six sub-archetypes (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards: 12 Link, 2 Synchro, 1 Xyz; reasonable coverage of Link 1-4 materials with two Daedalus, two Neo-Daedalus and two Coral Anemone (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (0 cards in side, legal range 0-15); no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No archetype meta-share or tournament data; format-fit is Provisional until a dated meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with many named interactions, Link chains and optional GY recursion; high decision-point count (Inferred) |
How the score was computed
Strategy profile: Midrange primary with the Toolbox weighting as a secondary read. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12); No side deck (0). Final formula: Illegal deck: 0.80*Structural(53) + 0.20*TournamentReliability(40) + Modifiers(-12) = 38, capped at 35 for an Illegal list (theoretical/structural only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (15 cards) gives a high chance of a live engine on turn 1-2 (Inferred)
- Interaction density across hand traps, negation and removal text on the going-second side
- Link finishers reach 2600-3000 ATK with GY recursion for resilience
Weaknesses
- Illegal copy-limit violation on two cards (Ash Blossom and Dominus Impulse at 3 copies)
- No side deck, so no post-side adaptation
- Low exact-archetype purity (19.7 percent) spread over several sub-archetypes
Critical choke points
- Single Link starter chain for the Link engine
- Semi-Limited copy limit on the two negation cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | None required; or a legal substitute if the list must stay at 3 negation cards | Brings the Semi-Limited card back to its legal limit of 2 and makes the list tournament-legal |
| 2 | One copy of Dominus Impulse | None required; or a legal substitute | Brings the second Semi-Limited card back to its legal limit of 2 |
| 3 | Off-archetype tech | A side deck of 5 to 15 cards | A side deck is the cheapest way to lift D12 and make the list adaptable across best-of-3 |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse each run 3 copies, legal limit 2; Droll & Lock Bird is Limited with 1 copy, which is legal; Main 56 and Extra 15 fall inside the TCG size rules; Side 0; Searcher-text count 15; negation-text 20; removal-text 14; hand-trap 7
- Inferred: P(>=1 searcher in 5-card opening) = 0.80 (hypergeometric); Going-second P(>=1 hand trap in 6) = 0.57; Link engine reachable T1-T2 and brick risk assessed from text
- Provisional: Meta Power and format-fit (D13) because no dated meta sample exists
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No archetype usage statistics: core and meta-standard comparison unavailable No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred Meta Power is Provisional until a dated metagame sample is supplied No side deck registered, so post-side adaptability cannot be measured
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