Egyptian God Deck #770521 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Egyptian God TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 6/ 100
Power Score
Structural 50
Reliability 35
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Tribute Summon chains into Biancaviso (2500 ATK) and Extra Deck fusion/synchro/link bodies (Nerva 3300, Packbit 2900); Clown Crew Dristy and Diabolo piercing or double-attack pressure once a Tribute Summon is live
  • Turn 1 (going first): Clown Crew Rehearsal or Malabarisme to reach a Clown Crew Tribute Summon line; hold Ash Blossom or Infinite Impermanence for the first opposing activation
  • Turn 2 (going second): Open a hand trap (Ash Blossom, Ghost Ogre, Artifact Lancea) to stop the opponent's first board, then rebuild through Mulcharmy draws and Clown Crew searchers
  • Recovery: Mulcharmy Fuwalos and Purulia draw engines, Clown Crew Flair recursion, and Clown Crew Matinee Operatics for a repeatable Special Summon
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so no post-side plan exists

Why it scores here

The list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so this is a theoretical, structural-only read capped low. Its engine is Clown Crew Tribute Summons, supported by nine searcher-text cards and Mulcharmy draw effects, which gives a reasonable chance of a live starter but a weak chance of the full archetype core: the archetype-core group opens in 5 cards only about 25% of the time. Interaction is the deck's strongest area, with 11 hand-trap cards, three Solemn Judgment-family traps, and 14 negation-text cards, which lets it reach the second turn through disruption. Its weakness is structural coherence: only 2.8% of main-deck cards are named for the declared Egyptian God archetype, so the deck is effectively a Clown Crew and Mulcharmy build labelled under another archetype, and it has no side deck. No combo boards, win-rate data, or tournament link exist, so median and matchup scores are inferred from card text and draw probabilities. Popularity did not earn points, and the score comes from the system-level read of consistency, interaction, and conversion, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in opening 5) = 0.60; P(at least one archetype-core card in opening 5) = 0.25; 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 cards run at 3 copies; 28 level-0 Spells/Traps and many conditional starters raise brick risk; 4 hand traps compete for hand space (Inferred)
D3 Combo Conversion & Ceiling 55 Clown Crew Tribute Summon chains reach Biancaviso, Nerva, and Packbit, but no parseable combo boards exist to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output rests on text-only estimates of the Clown Crew core and Mulcharmy draws (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps, 3 Solemn-family traps, and 2 Dominus negation traps give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Clown Crew Flair recursion regenerate resources; the 15-card Extra Deck spends them quickly (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 30 removal-text cards; Ash Blossom, Infinite Impermanence, Solemn Judgment and Dominus Spark/Purge layer interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 P(hand trap in opening 6 going second) = 0.75; Dominus Purge and Biancaviso negation support second-turn board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Biancaviso 2500 ATK, Nerva 3300 ATK, and Packbit 2900 ATK provide closing bodies; no measured end-board data (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 main cards with 24 distinct names, 28 level-0 non-monsters, and 2.8% exact archetype purity lower compactness and coherence (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards mix fusion, synchro, link, and xyz with single copies of Nerva, Garura, Mudragon, Packbit, and Malong (Verified count, Inferred)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so the best-of-3 adaptability score is minimal (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; the archetype-level usage stats are for a different archetype (Provisional)
D14 Pilotability & Error Tolerance 35 Three summon mechanisms (Tribute, Extra Deck, and Ritual) and multi-step Clown Crew chains demand precise sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); illegal_list_cap (0); archetype_incoherence (0). Final formula: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) = min(0.80*50 + 0.20*35 - 6, 30); Illegal-list cap applied (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 11 hand traps, 3 Solemn-family traps, and 14 negation-text cards
  • Draw and recursion engines (Mulcharmy, Clown Crew Flair, Matinee Operatics) reduce resource loss
  • Strong Extra Deck closers at 2200 to 3300 ATK

Weaknesses

  • Illegal copy limits on Ash Blossom and Super Polymerization
  • Archetype label does not match the cards (2.8% exact purity; the usage-stat core is Lunalight and is absent)
  • No side deck, so no best-of-3 plan
  • Three summon mechanisms and multi-step chains reduce pilotability

Critical choke points

  • The Clown Crew Tribute Summon starter must be drawn: about a 60% chance in opening 5, but only about 25% for the archetype core
  • A single Solemn Judgment (Limited) is the only unrestricted-to-restricted answer to a Forbidden-level threat
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization 1 copy of a non-restricted card (for example an extra Clown Crew starter or a copy of Infinite Impermanence) Restores legality; without this change the list cannot receive a normal contextual score
2 1 level-0 Trap with no archetype role 1 Clown Crew searcher or a second Mulcharmy draw Raises starter density and D1 without changing the core plan
3 none a 10 to 15 card side deck Enables post-side adaptation and lifts D12, which is currently near zero

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Main 56 and Extra 15 are within size rules; side_count 0; Archetype exact purity 2.8%; no tournament link; no combo boards
  • Observed: Clown Crew and Mulcharmy dominate the card spread (27 and 6 copies)
  • Inferred: Consistency estimates from hypergeometric draw odds (searcher 0.60, archetype core 0.25, hand trap second-turn 0.75); Interaction density read from card text; Combo strategy classification from Tribute Summon and Extra Deck structure
  • Provisional: Matchup fit and meta position (no dated meta sample); Going-first and going-second splits
  • Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, and matchup signals are inferred or unknown Usage statistics describe the Lunalight core, which this deck does not run No side deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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