Egyptian God Deck #770521 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Clown Crew Biancaviso x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x2
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Tribute Summon chains into Biancaviso (2500 ATK) and Extra Deck fusion/synchro/link bodies (Nerva 3300, Packbit 2900); Clown Crew Dristy and Diabolo piercing or double-attack pressure once a Tribute Summon is live
- Turn 1 (going first): Clown Crew Rehearsal or Malabarisme to reach a Clown Crew Tribute Summon line; hold Ash Blossom or Infinite Impermanence for the first opposing activation
- Turn 2 (going second): Open a hand trap (Ash Blossom, Ghost Ogre, Artifact Lancea) to stop the opponent's first board, then rebuild through Mulcharmy draws and Clown Crew searchers
- Recovery: Mulcharmy Fuwalos and Purulia draw engines, Clown Crew Flair recursion, and Clown Crew Matinee Operatics for a repeatable Special Summon
- After siding: Not evaluable: the deck has no side deck (side_count 0), so no post-side plan exists
Why it scores here
The list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so this is a theoretical, structural-only read capped low. Its engine is Clown Crew Tribute Summons, supported by nine searcher-text cards and Mulcharmy draw effects, which gives a reasonable chance of a live starter but a weak chance of the full archetype core: the archetype-core group opens in 5 cards only about 25% of the time. Interaction is the deck's strongest area, with 11 hand-trap cards, three Solemn Judgment-family traps, and 14 negation-text cards, which lets it reach the second turn through disruption. Its weakness is structural coherence: only 2.8% of main-deck cards are named for the declared Egyptian God archetype, so the deck is effectively a Clown Crew and Mulcharmy build labelled under another archetype, and it has no side deck. No combo boards, win-rate data, or tournament link exist, so median and matchup scores are inferred from card text and draw probabilities. Popularity did not earn points, and the score comes from the system-level read of consistency, interaction, and conversion, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one searcher in opening 5) = 0.60; P(at least one archetype-core card in opening 5) = 0.25; 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 cards run at 3 copies; 28 level-0 Spells/Traps and many conditional starters raise brick risk; 4 hand traps compete for hand space (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Clown Crew Tribute Summon chains reach Biancaviso, Nerva, and Packbit, but no parseable combo boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output rests on text-only estimates of the Clown Crew core and Mulcharmy draws (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 11 hand traps, 3 Solemn-family traps, and 2 Dominus negation traps give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects and Clown Crew Flair recursion regenerate resources; the 15-card Extra Deck spends them quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 30 removal-text cards; Ash Blossom, Infinite Impermanence, Solemn Judgment and Dominus Spark/Purge layer interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(hand trap in opening 6 going second) = 0.75; Dominus Purge and Biancaviso negation support second-turn board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Biancaviso 2500 ATK, Nerva 3300 ATK, and Packbit 2900 ATK provide closing bodies; no measured end-board data (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards with 24 distinct names, 28 level-0 non-monsters, and 2.8% exact archetype purity lower compactness and coherence (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards mix fusion, synchro, link, and xyz with single copies of Nerva, Garura, Mudragon, Packbit, and Malong (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so the best-of-3 adaptability score is minimal (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; the archetype-level usage stats are for a different archetype (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three summon mechanisms (Tribute, Extra Deck, and Ritual) and multi-step Clown Crew chains demand precise sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); illegal_list_cap (0); archetype_incoherence (0). Final formula: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) = min(0.80*50 + 0.20*35 - 6, 30); Illegal-list cap applied (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 11 hand traps, 3 Solemn-family traps, and 14 negation-text cards
- Draw and recursion engines (Mulcharmy, Clown Crew Flair, Matinee Operatics) reduce resource loss
- Strong Extra Deck closers at 2200 to 3300 ATK
Weaknesses
- Illegal copy limits on Ash Blossom and Super Polymerization
- Archetype label does not match the cards (2.8% exact purity; the usage-stat core is Lunalight and is absent)
- No side deck, so no best-of-3 plan
- Three summon mechanisms and multi-step chains reduce pilotability
Critical choke points
- The Clown Crew Tribute Summon starter must be drawn: about a 60% chance in opening 5, but only about 25% for the archetype core
- A single Solemn Judgment (Limited) is the only unrestricted-to-restricted answer to a Forbidden-level threat
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization | 1 copy of a non-restricted card (for example an extra Clown Crew starter or a copy of Infinite Impermanence) | Restores legality; without this change the list cannot receive a normal contextual score |
| 2 | 1 level-0 Trap with no archetype role | 1 Clown Crew searcher or a second Mulcharmy draw | Raises starter density and D1 without changing the core plan |
| 3 | none | a 10 to 15 card side deck | Enables post-side adaptation and lifts D12, which is currently near zero |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Main 56 and Extra 15 are within size rules; side_count 0; Archetype exact purity 2.8%; no tournament link; no combo boards
- Observed: Clown Crew and Mulcharmy dominate the card spread (27 and 6 copies)
- Inferred: Consistency estimates from hypergeometric draw odds (searcher 0.60, archetype core 0.25, hand trap second-turn 0.75); Interaction density read from card text; Combo strategy classification from Tribute Summon and Extra Deck structure
- Provisional: Matchup fit and meta position (no dated meta sample); Going-first and going-second splits
- Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, and matchup signals are inferred or unknown Usage statistics describe the Lunalight core, which this deck does not run No side deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample
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