Dominus Deck #770520 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Clown Crew Biancaviso x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x2
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Nerva the Power Patron of Creation at 3300 ATK, Clown Crew Biancaviso at 2500 ATK) reached through Clown Crew Fusion, Synchro, Xyz and Link lines; Clown Crew Meteor and Clown Crew Dristy extra-attack and recursion lines; Mulcharmy card draw for long-game grind
- Turn 1 (going first): Open a Clown Crew or Mulcharmy starter (about 25 percent per 3-copy card in a 5-card hand), use the Clown Crew search spells and Clown Crew Flair to reach a Tribute Summon, then extend into a Fusion, Synchro or Xyz boss
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Infinite Impermanence, Artifact Lancea, Ghost Ogre and Snow Rabbit) to stop the opponent's first starter, then rebuild from the Clown Crew engine
- Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw when the hand is smaller than the opponent's, and Clown Crew Flair and Clown Crew Rehearsal re-search Clown Crew cards from the Deck
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is Illegal as submitted: Ash Blossom and Super Polymerization are each run three times against a limit of two, so the evaluation is structural-only and the final score is capped low. Its engine is not the Dominus archetype as named: exact Dominus purity is 8.5 percent, and the archetype core (Dominus Impulse, Angelechy and Droll and Lock Bird) is mostly absent, so the list is a Clown Crew and Mulcharmy shell with Dominus support cards. Interaction is the strongest system trait, with 11 hand traps and 14 negation effects giving a 75 percent chance of at least one hand trap in a 6-card going-second hand. Consistency is moderate: each 3-copy starter has about a 25 percent chance of appearing in a 5-card opening hand, and 28 level-0 non-monsters add brick risk. No combos, tournament results or guides were supplied, so the combo floor, median and ceiling are text-only inferences. Popularity and archetype usage did not earn points, and the score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one 3-copy starter in 5 cards) = 0.249 per card; archetype core group 0.849 with 17 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 28 level-0 non-monsters and 15 Trap cards raise brick risk; 11 hand traps help some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read only from card text such as Nerva, Clown Crew Biancaviso and Clown Crew Meteor (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so no median or power distribution (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 11 hand traps and 14 negation effects give several independent answers; recursion via Mulcharmy and Clown Crew Flair (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 9 searcher-text cards and Clown Crew recursion; Mulcharmy draw effects help the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 30 removal-text cards, 14 negation-text cards and 11 hand traps give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability 0.749 for 11 hand traps; boss monsters can contest a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Nerva at 3300 ATK and Clown Crew Biancaviso at 2500 ATK are the only big closers; Winged Dragon of Ra Sphere Mode cannot attack (Verified text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards in a 40-60 range, 24 distinct cards, 14 three-copy slots, 6 one-copy slots, and the Illegal copy overage (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15-card Extra Deck: 6 Fusion, 5 Synchro, 2 Xyz and 2 Link, with Pendulum Fusion access; no extra-deck usage stats (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple archetypes plus Pendulum, Ritual, Fusion and Synchro lines create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Balanced secondary; primary weights used for the score. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Copy-limit violations (-6); Archetype dilution and engine conflict (-6). Final formula: Illegal: normal formula 0.80*Structural + 0.20*TournamentReliability gives about 45, then modifiers total -12 gives about 33, then capped to 30 for the copy-limit violations (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction: 11 hand traps and 14 negation effects
- Redundant Clown Crew search and recursion (Clown Crew Flair, Clown Crew Rehearsal, Clown Crew Finale)
- High-end Extra Deck closers (Nerva at 3300 ATK, Clown Crew Biancaviso at 2500 ATK)
- Mulcharmy draw effects reward a low hand count
Weaknesses
- Illegal as submitted: 2 cards over the copy limit
- Dominus archetype core largely absent (exact purity 8.5 percent)
- High level-0 non-monster count raises brick risk
- No Side Deck, so no post-side plan
- Engine split across several sub-archetypes
Critical choke points
- Each 3-copy starter has only about a 25 percent chance to appear in a 5-card opening hand
- Clown Crew search depends on a small set of Spell and Trap cards
- Several boss monsters need a specific Tribute Summon or Pendulum setup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Super Polymerization | Legal filler or a second copy of a Clown Crew search spell | Restores legality so the deck can receive a normal score |
| 2 | Several one-copy off-engine cards | More Dominus or Clown Crew core cards (Dominus Impulse, Angelechy-independent engine pieces) | Raises starter reliability and reduces the engine split |
| 3 | A few level-0 Trap cards | A Side Deck (up to 15 cards) | Gives a post-side plan, which currently scores zero |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2; Main 56 and Extra 15, both inside size rules; Exact Dominus purity 8.5 percent; archetype spread from composition; Zero Side Deck cards; Card text for Nerva, Biancaviso, Clown Crew Meteor, Ash Blossom and Infinite Impermanence
- Inferred: Starter access from hypergeometric odds (0.249 per 3-copy card in a 5-card hand); Hand-trap coverage 0.749 in a 6-card going-second hand; Brick risk from 28 level-0 non-monsters; Interaction breadth from text role hints; Going-first and going-second scores from the structural read
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and Tournament Reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for first or second, matchup, or brick and starter rates Meta Power provisional without a dated metagame sample No Side Deck, so no post-side evidence No guides attached for the archetype
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