Dominus Deck #770520 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Nerva the Power Patron of Creation at 3300 ATK, Clown Crew Biancaviso at 2500 ATK) reached through Clown Crew Fusion, Synchro, Xyz and Link lines; Clown Crew Meteor and Clown Crew Dristy extra-attack and recursion lines; Mulcharmy card draw for long-game grind
  • Turn 1 (going first): Open a Clown Crew or Mulcharmy starter (about 25 percent per 3-copy card in a 5-card hand), use the Clown Crew search spells and Clown Crew Flair to reach a Tribute Summon, then extend into a Fusion, Synchro or Xyz boss
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Infinite Impermanence, Artifact Lancea, Ghost Ogre and Snow Rabbit) to stop the opponent's first starter, then rebuild from the Clown Crew engine
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw when the hand is smaller than the opponent's, and Clown Crew Flair and Clown Crew Rehearsal re-search Clown Crew cards from the Deck
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal as submitted: Ash Blossom and Super Polymerization are each run three times against a limit of two, so the evaluation is structural-only and the final score is capped low. Its engine is not the Dominus archetype as named: exact Dominus purity is 8.5 percent, and the archetype core (Dominus Impulse, Angelechy and Droll and Lock Bird) is mostly absent, so the list is a Clown Crew and Mulcharmy shell with Dominus support cards. Interaction is the strongest system trait, with 11 hand traps and 14 negation effects giving a 75 percent chance of at least one hand trap in a 6-card going-second hand. Consistency is moderate: each 3-copy starter has about a 25 percent chance of appearing in a 5-card opening hand, and 28 level-0 non-monsters add brick risk. No combos, tournament results or guides were supplied, so the combo floor, median and ceiling are text-only inferences. Popularity and archetype usage did not earn points, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one 3-copy starter in 5 cards) = 0.249 per card; archetype core group 0.849 with 17 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 28 level-0 non-monsters and 15 Trap cards raise brick risk; 11 hand traps help some hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read only from card text such as Nerva, Clown Crew Biancaviso and Clown Crew Meteor (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so no median or power distribution (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and 14 negation effects give several independent answers; recursion via Mulcharmy and Clown Crew Flair (Inferred)
D6 Resource Economy, Recovery & Grind 50 9 searcher-text cards and Clown Crew recursion; Mulcharmy draw effects help the grind (Inferred)
D7 End-Board & Interaction Quality 65 30 removal-text cards, 14 negation-text cards and 11 hand traps give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability 0.749 for 11 hand traps; boss monsters can contest a board (Inferred)
D9 Offensive Pressure & Closing Power 45 Nerva at 3300 ATK and Clown Crew Biancaviso at 2500 ATK are the only big closers; Winged Dragon of Ra Sphere Mode cannot attack (Verified text)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards in a 40-60 range, 24 distinct cards, 14 three-copy slots, 6 one-copy slots, and the Illegal copy overage (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra Deck: 6 Fusion, 5 Synchro, 2 Xyz and 2 Link, with Pendulum Fusion access; no extra-deck usage stats (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetypes plus Pendulum, Ritual, Fusion and Synchro lines create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Balanced secondary; primary weights used for the score. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Copy-limit violations (-6); Archetype dilution and engine conflict (-6). Final formula: Illegal: normal formula 0.80*Structural + 0.20*TournamentReliability gives about 45, then modifiers total -12 gives about 33, then capped to 30 for the copy-limit violations (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 11 hand traps and 14 negation effects
  • Redundant Clown Crew search and recursion (Clown Crew Flair, Clown Crew Rehearsal, Clown Crew Finale)
  • High-end Extra Deck closers (Nerva at 3300 ATK, Clown Crew Biancaviso at 2500 ATK)
  • Mulcharmy draw effects reward a low hand count

Weaknesses

  • Illegal as submitted: 2 cards over the copy limit
  • Dominus archetype core largely absent (exact purity 8.5 percent)
  • High level-0 non-monster count raises brick risk
  • No Side Deck, so no post-side plan
  • Engine split across several sub-archetypes

Critical choke points

  • Each 3-copy starter has only about a 25 percent chance to appear in a 5-card opening hand
  • Clown Crew search depends on a small set of Spell and Trap cards
  • Several boss monsters need a specific Tribute Summon or Pendulum setup
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal filler or a second copy of a Clown Crew search spell Restores legality so the deck can receive a normal score
2 Several one-copy off-engine cards More Dominus or Clown Crew core cards (Dominus Impulse, Angelechy-independent engine pieces) Raises starter reliability and reduces the engine split
3 A few level-0 Trap cards A Side Deck (up to 15 cards) Gives a post-side plan, which currently scores zero

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2; Main 56 and Extra 15, both inside size rules; Exact Dominus purity 8.5 percent; archetype spread from composition; Zero Side Deck cards; Card text for Nerva, Biancaviso, Clown Crew Meteor, Ash Blossom and Infinite Impermanence
  • Inferred: Starter access from hypergeometric odds (0.249 per 3-copy card in a 5-card hand); Hand-trap coverage 0.749 in a 6-card going-second hand; Brick risk from 28 level-0 non-monsters; Interaction breadth from text role hints; Going-first and going-second scores from the structural read
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and Tournament Reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for first or second, matchup, or brick and starter rates Meta Power provisional without a dated metagame sample No Side Deck, so no post-side evidence No guides attached for the archetype

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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