Clown Crew Deck #770519 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Clown Crew Biancaviso x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x2
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Clown Crew Extra Deck summons (Diabolo, Dristy, Meteor, Fiends) enabled by Ritual/Pendulum/Clown Crew searchers, with Egyptian God and Fusion/Synchro boss backup (Nerva, Packbit, Malong) (Inferred from text; no boards); Mulcharmy and Tuner-based Synchro boss lines, plus Dominus/Solemn interaction to protect the board (Inferred)
- Turn 1 (going first): Opening starter (Cappello, Rehearsal, or Flair) to reach a Ritual/Pendulum body, then a Clown Crew follow-up into Extra Deck summons; the 8.7 percent proxy brick rate is a P(no archetype core card in 5) estimate (Inferred)
- Turn 2 (going second): Six-card hand with a hand trap (Ash, Infinite Impermanence, Artifact Lancea, Ghost Ogre) to answer the opponent's starter, then rebuild through Clown Crew searchers (Inferred)
- Recovery: Mulcharmy draw effects, Clown Crew New Face and Matinee Operatics recursion, and the Clown Crew Finale graveyard banish cost (Inferred from card text)
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan. Legal copy-limit fixes would still leave the list without sideboard support.
Why it scores here
The deck has a real Clown Crew engine: the archetype core (18 copies) gives roughly an 87 percent chance of at least one core card in the opening five, which earns a moderate-to-good accessibility score (Inferred). Its interaction density is strong, with 11 hand traps, 14 negation-text cards and two Solemn-style answers, which drives the interaction and going-second scores. Scoring is held back by the lack of any recorded boards, so ceiling and median are text-only estimates, and by an empty side deck, which leaves no post-side plan. The list is also about 38 percent exact-name archetype purity, with 21 generic cards, so engine coherence is a concern. Popularity was not credited (usage stats show only 8 of 25 core cards present), and card scores were not averaged; the score reflects the system as a whole, and the Illegal status caps the final value.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in 5) = 0.87; core is 18 copies of 56 main (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Spell/Trap share is 28 of 56 main, many with conditional use; proxy brick rate about 0.13 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; text-supported 2-3 card Clown Crew Extra lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median and floor not observed; no combo corpus supplied (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 11 hand traps and multiple recursion and search routes give redundancy; no interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects and Clown Crew recursion; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 14 negation-text cards, 11 hand traps, two Solemn-style answers; layering is strong (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand trap probability about 0.75 across 11 hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Nerva ATK 3300, Packbit ATK 2900, Biancaviso ATK 2500; closers are limited by Extra summon routes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 24 distinct main cards, 38 percent exact-name purity, 21 generic slots; compactness is weak (Verified structure, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards with 6 non-Clown boss/Extra pieces mixed into 7 Clown Crew Extra cards (Verified structure, Inferred read) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Extra-summon sequencing and frequent conditional negation timing (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange secondary (approximately 80/20 selection; weights taken from the Combo profile). Structural ≈ 55, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit exposure (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.4 + 0.20*45 - 12 = 41.3; capped at 35 because the deck is Illegal (over-limit Ash and Super Polymerization, no sideboard). Meta Power is null (Provisional).
Couldn't load the combos





