Primite Deck #770517 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Baldrake x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Burst Stream of Destruction x1
- Dark Ruler No More x3
- Mausoleum of White x1
- One for One x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Synchro
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boards built from Blue-Eyes and Primite pieces (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Cosmic Blazar Dragon), with Nibiru and Blue-Eyes Spirit Dragon as swing threats; Hand-trap and negation control: 17 hand traps and 21 negation-text cards to stop the opponent's board before it develops
- Turn 1 (going first): Opening hand needs a Primite or Blue-Eyes starter plus one hand trap; Primite Lordly Lode and Wishes for Eyes of Blue are the main searchers, but they only reach the Synchro or Fusion board if the hand also holds Tuners
- Turn 2 (going second): Hold 6 cards with at least one hand trap (about 90% chance per the probability table) and use Ash Blossom, Ghost Belle, Effect Veiler, and Infinite Impermanence to break the opponent's first board, then rebuild with the Extra Deck
- Recovery: Graveyard-based recovery through Blue-Eyes Spirit Dragon, Ghost Belle, and Maiden of White; the Extra Deck Synchro pool is the main source of rebuild
- After siding: Not assessable: the Side Deck is empty, so no post-side plan exists
Why it scores here
The deck is Illegal as submitted: Ash Blossom & Joyous Spring is run three times against a limit of two, so this is a theoretical, structural-only read and the number is not a normal legal-deck score. Structurally it is a Blue-Eyes and Primite hybrid, not a single archetype: only 7 cards carry the exact Primite name and 14 are Blue-Eyes, while 63 copies are off-archetype (10% exact-name purity), so engine coherence is weak. Its strength is interaction: 17 hand traps and 21 negation-text cards make it a credible going-second deck, and the probability table puts at least one hand trap in a six-card hand at about 90%. Its weaknesses are the 27 distinct main-deck cards, the 12 singletons, an empty Side Deck, and no recorded combos or tournament data, so the floor, median and ceiling cannot be measured. The score comes from the system's interaction, recursion and Extra Deck coverage, not from the popularity of Blue-Eyes or Primite or from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Archetype core present in 13 copies (P open at least one in 5 cards ≈ 0.76), but exact-name purity is only 10%; starter access is split across two engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 hand traps, 20 tech and 32 generic cards with no shared starter make dead or conflicting hands likely; the 12 singletons add variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is read from text only: Blue-Eyes Ultimate Spirit, Tyrant and Cosmic Blazar give high-output lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data; median cannot be measured, and the deck's breadth of starters suggests a modest median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps, GY recursion (Blue-Eyes Spirit Dragon, Ghost Belle, Maiden of White) and a 14-card searcher group give several independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers (14 text hits) and GY recursion recover resources, but Synchro costs and hand-trap spending drain the hand (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 21 negation-text cards and 17 hand traps across both player turns, with Dominus Purge and Infinite Impermanence layering (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability is about 0.90 and the hand traps can break a first board before the Extra Deck rebuilds (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ultimate Spirit, Tyrant and Cosmic Blazar supply board-ending attackers, but no damage-direct or piercing line is evidenced (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards over 27 distinct names with 12 singletons and 63 off-archetype copies; compactness is weak (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 10 Synchro, 3 Link and 2 Fusion, all with a clear role across both engines; the Synchro pool is well covered (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards) in a best-of-3 format, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share is unavailable; no tournament link and no dated metagame sample exist (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points (hand-trap timing, Synchro and Fusion sequencing, 12 singletons) make play error-prone for the intended pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal copy limit (Ash Blossom & Joyous Spring x3, limit 2) (-12). Final formula: Illegal deck: pre-cap 0.80*Structural(50) + 0.20*TournamentReliability(35) = 47; minus 12 illegal-copy-limit modifier = 35 (Meta provisional; theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 hand traps and 21 negation-text cards give strong going-second interaction
- Archetype core present in 13 copies, so the primary starter is reachable in about 76% of opening hands
- Extra Deck covers Synchro, Link and Fusion with high-output bosses (Ultimate Spirit, Tyrant, Cosmic Blazar)
- Several recovery routes through GY recursion and searchers
Weaknesses
- Illegal as submitted: Ash Blossom & Joyous Spring is over the copy limit
- Low exact-name archetype purity (10%): two engines compete for the same slots
- 27 distinct main-deck cards with 12 singletons raise brick and variance risk
- Empty Side Deck gives no post-side plan in a best-of-3 format
- No recorded combos or tournament data, so floor and median cannot be measured
Critical choke points
- Starter access depends on a Primite or Blue-Eyes starter plus a Tuner; a hand without both is a likely brick
- Single Extra Deck Synchro boss lines depend on Blue-Eyes Spirit Dragon or Ghost Belle being live
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | one non-restricted hand trap or Tuner from the deck's existing engine | Makes the list legal (Ash limit is 2) and keeps the hand-trap count near 16 |
| 2 | one of the 12 singleton tech cards | a Side Deck of 10 to 15 cards covering the most-played opposing engines | A best-of-3 deck with no Side Deck has no post-side adaptability |
| 3 | two off-archetype generic spells or traps | additional copies of the core Blue-Eyes or Primite starters | Raises exact-name purity and starter consistency |
Evidence & confidence
- Verified: Main Deck 55, Extra 15, Side 0; Main ≤ 60 and Extra ≤ 15 are within the size rules; Ash Blossom & Joyous Spring: 3 copies, legal 2 (Semi-Limited); the deck is Illegal; Bystial Magnamhut, Droll & Lock Bird and One for One each run 1 copy, within their Limited cap; Archetype exact-name purity 10% (7 of 70 archetype-tagged copies); Side Deck is empty
- Inferred: Starter P(≥1 in 5 cards) ≈ 0.76 for the archetype core; full-brick proxy ≈ 0.24; Going-second hand-trap P(≥1 in 6 cards) ≈ 0.90; Midrange-with-Stun interaction profile; Ceiling read from card text (Ultimate Spirit, Tyrant, Cosmic Blazar)
- Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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