Blue-Eyes Deck #770516 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon from the Extra Deck, backed by Blue-Eyes White Dragon and Blue-Eyes Jet Dragon; Synchro beaters (Blue-Eyes Spirit Dragon, Lightstorm Dragon, Cosmic Blazar Dragon) and Link pressure from Spirit with Eyes of Blue
  • Turn 1 (going first): Open a Tuner searcher (Sage with Eyes of Blue, Maiden of White, Wishes for Eyes of Blue) and build a Blue-Eyes Synchro or Fusion line, keeping Ash Blossom and Infinite Impermanence up as interaction
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Ghost Belle and Droll & Lock Bird to answer the opponent's first board, then rebuild a Blue-Eyes Extra Deck summon from the Graveyard or banish zones
  • Recovery: Recover through Mausoleum of White and the Graveyard-based Blue-Eyes Ultimate Spirit Dragon revival, plus Maiden of White recursion once Blue-Eyes White Dragon is summoned
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's structural read is driven by how it runs its engine and interaction together, not by averaging card scores. Hypergeometric estimates put the archetype core at about 94% to have at least one copy in a 5-card opening hand, and the searcher-text group at about 78%, so the Blue-Eyes engine usually becomes live on turn 1 or 2 (Inferred). Interaction density is high, with 21 negation-text, 20 removal-text and 17 hand-trap cards, which carries the going-second and end-board scores. Floor and median output cannot be measured because no recorded boards exist, so those scores rest on text-only inference, and the Main Deck's low exact-name purity (20%) and two-copy Blue-Eyes White Dragon line pull efficiency down. Popularity signals were not used: the core-card inclusion rates confirm the list is a real, accessible build but did not add points by themselves. The deck is Illegal because Ash Blossom and Joyous Spring is run at 3 copies against a Semi-Limited limit of 2, so the final score is capped at a theoretical, structural-only value of 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opening hand) is about 0.78 and the archetype core group is about 0.94; the engine depends on only 2 copies of Blue-Eyes White Dragon (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 hand traps, 20 tech cards and 9 situational cards in 27 distinct Main Deck cards give a moderate brick and dead-card rate; no hand simulation was run (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist, so ceiling is text-only: Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes Ultimate Dragon can be reached through Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so floor and median output are unmeasured; the score is lowered because only one Extra-Deck route is clearly reliable (Inferred)
D5 Interruption Resilience & Route Redundancy 68 17 hand traps and multiple negation effects give several independent answers to a single disruption (Inferred semantic read of card text)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and recursion from the Graveyard support rebuilding, but Extra-Deck costs and tributes are heavy (Inferred)
D7 End-Board & Interaction Quality 70 21 negation-text cards, 20 removal-text cards and 17 hand traps give broad, layered interaction on the end board (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Hand-trap probability on going second is about 0.90 for at least one card in a 6-card hand, which supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck includes 3000 to 4500 ATK threats and Blue-Eyes Tyrant Dragon can attack all monsters once each; closing depends on the Blue-Eyes White Dragon line surviving (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Exact-name purity is 20% with 56 off-archetype copies across Primite, Mulcharmy, Bystial and Dominus sub-archetypes, and 13 of 27 distinct cards run 3 copies, so the list is less coherent than its size suggests (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck has 15 cards in 12 distinct entries across Synchro, Link and Fusion with real routes for the core Blue-Eyes threats, but several Extra-Deck cards are one-of or non-core (Verified count, Inferred)
D12 Side Deck Adaptability 10 The deck has zero Side Deck cards, so there is no post-side adaptability; the score reflects that gap, not a performance read
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists, so matchup fit is Provisional and rated at a neutral midpoint
D14 Pilotability & Error Tolerance 45 Several engines (Tuner search, Extra Deck Synchro, Fusion through Blue-Eyes Tyrant, and Graveyard revival) and many interaction timings require multi-step decisions, lowering error tolerance (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (Midrange primary, Toolbox secondary; structural only, illegal cap applied). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal copy limit cap (-20); no side deck (-2). Final formula: Illegal: no normal Final score. Structural 56.6 (Midrange profile) and Tournament Reliability 48 give 0.80*56.6 + 0.20*48 = 54.9, capped at 35 for the illegal copy limit. Theoretical / structural-only; Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: 21 negation-text, 20 removal-text and 17 hand-trap cards
  • Redundant Blue-Eyes searchers and Graveyard recursion give multiple paths to the core engine
  • Strong Extra-Deck closers (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon)

Weaknesses

  • Illegal copy limit on Ash Blossom & Joyous Spring (3 run, 2 legal)
  • Low exact-name archetype purity (20%) with 56 off-archetype copies across several sub-archetypes
  • No Side Deck, so there is no post-side adaptation
  • Heavy Extra-Deck and tribute requirements raise pilot error risk

Critical choke points

  • Blue-Eyes White Dragon is run at only 2 copies and is needed for most Blue-Eyes Extra Deck routes
  • Ash Blossom & Joyous Spring is over the copy limit and must be cut before the list can be played legally
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Legal filler (a Blue-Eyes searcher or a non-restricted hand trap) Restores legality; the deck cannot be played in-format as built
2 Off-archetype tech cards (for example, Primite Drillbeam or Dragon's Mind) Blue-Eyes-supporting Spells or Traps Improves exact-name archetype purity and engine coherence
3 Nothing A small Side Deck (for example, 3 to 6 cards) Provides post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2; Main Deck 55 and Extra Deck 15 are within size rules; Side Deck is 0; Exact-name archetype purity is 20% (14 of 70 archetype-tagged copies); Archetype core group inclusion is 94% in opening hand (probability table)
  • Observed: Usage statistics confirm the core Blue-Eyes cards (Maiden of White, Sage with Eyes of Blue, True Light) are run at standard inclusion
  • Inferred: Engine consistency (about 0.78 searcher, 0.94 core) is a hypergeometric estimate, not a play-tested rate; Interaction and resilience scores come from card-text flags and are not measured; Going-first and going-second power are read from hand-trap and interaction density
  • Provisional: Matchup and format fit (D13) are Provisional with no dated metagame sample; Meta Power is null and Provisional
  • Data gaps: No combos supplied: floor, median and ceiling output are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be evaluated

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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