Power Patron Deck #770515 — Yu-Gi-Oh! TCG

54 Main, 17 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Synchro boards (Mediclius, Vidolium, Gallant Bandit, Stardust/Genex beatsticks) reached through the Elfnote and Ars Magna searchers; Medius and Theorealize recursion into Fusion/Synchro/Xyz boards
  • Turn 1 (going first): Open on Elfnote/Medius searchers and a Power Patron Link, protected by the Ash Blossom and Infinite Impermanence stack (Inferred)
  • Turn 2 (going second): Hold 13 hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru, Infinite Impermanence) to break the opponent's first summon, then convert through the Extra Deck (Inferred)
  • Recovery: Mulcharmy draw effects and Medius GY recursion refill the hand after a clean interruption (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt in best-of-3 (Verified from the list)

Why it scores here

This list is scored as a system, not as an average of its cards. Its archetype core is well represented (about 96% chance of at least one core card in a 5-card opening hand, Inferred), and 23 searcher-text cards give it reliable access to its engine. Its 13 hand traps and 14 negation-text cards give it real interruption resilience and going-second interaction, and Mulcharmy and Medius provide draw and recursion to rebuild after a clean answer. The score is held down by the illegal list: three copies of Elfnote Lucina and three of Ash Blossom exceed their copy limits, and the Extra Deck holds 17 cards against a cap of 15, so this is a structural read only. There are no recorded combos or tournament results, so the combo floor and matchup scores are Provisional, and the 14 deck dimensions are not averaged from individual card scores. Popularity was not rewarded: archetype purity is only 5.6% exact-name, with the list spread across Elfnote, Ars Magna, Mulcharmy, and Medius sub-archetypes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening hand of 5) ≈ 0.96; searcher text in 23 cards; starters are spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps, 14 tech cards, and 25 removal-text cards mean some hands are reactive rather than functional; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is read from card text only (Elfnote/Ars Magna Link and Synchro chains, Mediclius and Vidolium boss threats) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards to give a median; the floor relies on the interaction-heavy hands described in card text (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple negates (Ash, Infinite Impermanence, Ghost Belle, Ghost Ogre) and Medius GY recursion give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 23 searcher-text cards plus Mulcharmy draw and Medius recursion; Limited and Semi-Limited copies cap the redundancy (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards and Extra Deck negates (Galaxy-Eyes Photon Lord, Stardust Dragon, Black Rose, Clear Wing) layer interaction over the end board (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage ≈ 0.83 for at least one hand trap in 6 cards (Inferred); no going-second match split recorded (Provisional)
D9 Offensive Pressure & Closing Power 68 Vidolium 5000 ATK, Mediclius 3000 ATK, and multiple 2500+ ATK Synchro and Xyz bosses give a strong closing threat (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 54 main cards across 31 distinct names with heavy 3-copy stacking; the copy-limit violations and the spread across sub-archetypes weaken compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card cap, and the Extra Deck spans Synchro, Link, Xyz, and Fusion with several off-engine bosses (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptation in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step lines across sub-archetypes with many optional effects and once-per-turn choices make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); engine conflicts (-3); illegal_list_cap (-35). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 55.8; modifiers -9 gives 46.8; Illegal-deck cap applied -> 35. Theoretical/structural-only, not a normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with about 96% opening-hand access (Inferred)
  • 13 hand traps and 14 negation-text cards give going-second interaction and resilience
  • Mulcharmy draw and Medius recursion help rebuild after interruption
  • Strong Extra Deck finishers (Vidolium, Mediclius, Stardust, Galaxy-Eyes)

Weaknesses

  • Illegal list: copy-limit violations on Elfnote Lucina and Ash Blossom, Extra Deck of 17 over the cap of 15
  • No side deck, so no adaptation for best-of-3
  • Low exact-name archetype purity (5.6%) and several sub-archetypes compete for slots
  • Heavy reliance on reactive cards and multi-step once-per-turn lines

Critical choke points

  • Elfnote and Ars Magna searchers as the single entry into the Link-based plan
  • Mediclius/Vidolium as the main closing bosses; little backup if the Extra Deck is interrupted
Priority Remove Add Reason
1 1 Elfnote Lucina (3 → 1 copy) Legal-copy fix only; no other card changes needed to clear the copy-limit violation Clears the Limited copy violation so the deck can be scored as a normal list
2 1 Ash Blossom & Joyous Spring (3 → 2 copies) Legal-copy fix only Clears the Semi-Limited copy violation
3 2 off-engine Extra Deck cards (e.g., Galaxy-Eyes, Clear Wing) Nothing; reduce Extra Deck to 15 Brings the Extra Deck within the 15-card maximum
4 Off-archetype generic staples A 3–5 card side deck (e.g., Droll & Lock Bird slot and anti-Spell/Trap cards) Gives the deck a post-side plan; the current list has no side

Evidence & confidence

  • Verified: Main 54, Extra 17, Side 0 counts (Extra over the 15-card maximum); Elfnote Lucina 3 copies vs 1 legal; Ash Blossom 3 copies vs 2 legal; Limited and Semi-Limited statuses on the restricted cards; Composition, copy histogram, and archetype purity 5.6%
  • Inferred: Opening-hand access probabilities (hypergeometric, main deck only); Hand-trap coverage for going second (≈0.83); Interaction and recovery reads from card text
  • Provisional: Meta Power (null) and matchup fit (no dated meta sample); Combo floor and median (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second, matchup, brick and starter rates are Inferred or Unknown no side deck recorded (Side Deck size 0) Meta Power is Provisional unless a dated metagame sample is supplied

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