Ars Magna Deck #770514 — Yu-Gi-Oh! TCG

54 Main, 17 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Synchro/Link/Fusion mechanic mix
  • Format: tcg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link/Synchro boards built on Power Patron Links (Mediclius, Purification) and Stardust/Galaxy-Eyes/Zalen Synchro bosses, with Ars Magna and Elfnote engine cards supplying summons and recursion; Elfnote Seraphim Strelitzia and Elfnote June Pride as Synchro pressure from Elfnote Power Patron / Junoldo searches
  • Turn 1 (going first): Opening Mulcharmy Fuwalos/Purulia draw-and-search turns and Elfnote Regina/Lucina searches toward a Synchro or Link board; the deck's hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle) are held for the opponent's first activation
  • Turn 2 (going second): Six-card hand with 13 hand traps (P(at least one hand trap in 6) ≈ 0.83) to interrupt the opponent's first engine; then Medius/Theorealize searches toward a board-breaking Extra Deck summon
  • Recovery: Ars Magna and Elfnote monsters banished or sent to the GY for recursion (Ars Magna Philosophorum, Theorealize Past Lull, Elfnote Fortuna), Mulcharmy draw engine for card advantage
  • After siding: None: the Side Deck is empty, so there is no post-side plan in the list as submitted

Why it scores here

This list is Illegal as submitted: Elfnote Lucina is run 3 times against a Limited cap of 1, Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited cap of 2, and the Extra Deck holds 17 cards against a maximum of 15. Under the rubric it therefore receives a structural-only read capped at 25, and this is not a normal Final Contextual score. The engine itself is fairly coherent on paper: the 22-card archetype core has a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.94, and 13 hand traps give strong going-second interaction. Consistency and interaction are scored as inferred from card text and probability, because no recorded boards, tournament results, or guides exist for this deck. Only 9.9% of the main deck uses the exact name 'Ars Magna', and the list spreads across Elfnote, Mulcharmy, Power Patron, Stardust, Medius and Junk sub-archetypes, which lowers pilotability and Extra Deck efficiency. Popularity was not credited and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 core card in 5-card opener) ≈ 0.94 across the 22-card archetype core; spread across several sub-archetype engines lowers the live rate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 23 searcher-text cards suggest few dead draws, but 14 tech and multi-archetype starters create conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is text-only read of Link/Synchro and Ars Magna recursion lines, with Purification and Mediclius absent (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; mixed-archetype starters suggest a below-ceiling typical turn (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and redundant starters (Mulcharmy x2, Elfnote x3) give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw engines and 23 searcher-text cards give card economy; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 14 negation-text and 25 removal-text cards with several layered negates such as Solemn Judgment and Stardust Dragon (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second P(≥1 hand trap in 6) ≈ 0.83 and multiple removal/negate boss options; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium (5000 ATK), Gallant Bandit, Nibiru and Stardust bosses give closing pressure; no end-board statistics (Inferred)
D10 Main Deck Efficiency & Flexibility 35 54 main with 31 distinct cards and an exact-name purity of 9.9% (archetype_spread) means many off-archetype slots (Verified structure)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 17 against a 15 maximum; 12 Synchro, 3 Link, 1 Xyz, 1 Fusion with several sub-archetype Synchros (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability and no best-of-3 plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with four or more sub-archetype interactions and many conditional triggers makes repeatable play hard (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violation (-6); extra deck over size (-3); banlist exposure (-3); illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.2 before modifiers; modifiers total -12 gives 35.2; Illegal cap applied, final 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (22 cards) with a high opening-hand presence (≈0.94 for at least one core card in 5)
  • 13 hand traps and 14 negation-text cards give strong interaction, especially going second
  • Multiple searchers and Mulcharmy draw engines give card advantage

Weaknesses

  • Illegal as submitted: copy-limit violations and Extra Deck over size
  • Exact-name purity only 9.9%; the list spreads across at least six sub-archetypes
  • Empty Side Deck means no post-side adaptability
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Elfnote Lucina and Ash Blossom cannot be legally run at 3 copies, so the list must be cut before it is playable
  • Extra Deck must lose 2 or more cards to be legal, and the Synchro/Link cut will affect the boss lines
  • No Side Deck and no alternate win condition if the Power Patron Link line is stopped
Priority Remove Add Reason
1 1 copy of Elfnote Lucina (3 → 1) Restores legality against the TCG Limited cap of 1
2 1 copy of Ash Blossom & Joyous Spring (3 → 2) Restores legality against the Semi-Limited cap of 2
3 2 Extra Deck cards (17 → 15) Brings the Extra Deck within the 15-card maximum
4 Up to 15 Side Deck cards (for example extra hand traps or a second negate) Gives the list a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina 3 copies vs Limited 1; Ash Blossom 3 vs Semi-Limited 2; Extra Deck 17 exceeds the TCG maximum of 15; Side Deck is empty (0 cards); Exact-name archetype purity 9.9%; 22-card archetype core
  • Inferred: Core-starter opening-hand probability ≈ 0.94 (hypergeometric); Going-second hand-trap presence ≈ 0.83 (hypergeometric); Interaction and brick-rate reads from card text
  • Provisional: Meta Power and format fit are null or provisional (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is provisional without a dated metagame sample No guides for the archetype (guide data total 0) Side Deck empty: no post-side evidence

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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