Elfnote Deck #770513 — Yu-Gi-Oh! TCG

54 Main, 17 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron engine: Synchro and Link summons from Elfnote and Power Patron monsters, finishing with Stardust, Galaxy-Eyes and Elfnote Seraphim boards; Ars Magna and Medius recursion with Theorealize searches into Power Patron Links such as Mediclius and Purification
  • Turn 1 (going first): Open Elfnote Regina or Lucina, search an Elfnote monster, and build a Synchro/Link board while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle or Droll to break the opponent's first board, then rebuild through Mulcharmy draw and Elfnote summons
  • Recovery: Mulcharmy Fuwalos/Purulia draw effects plus Elfnotes: Welcome Home and Medius recursion to rebuild after a single disruption (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated (data gap)

Why it scores here

The score comes from the deck as a system: the Elfnote core (29 copies of archetype-core cards, about 98% chance of at least one in a 5-card opening hand per the usage data) gives a reliable starter, and the 13 hand traps plus Ash Blossom, Ghost Ogre and Ghost Belle give strong going-second interaction. Mulcharmy draw effects and Medius/Theorealize recursion add some resilience after a single disruption. Scoring is held down by the lack of recorded boards (no combo median or ceiling is available, so output figures are structural estimates), a 21% exact-archetype purity with 56 off-archetype copies, a 17-card Extra Deck, and no side deck. The deck is illegal in TCG (Lucina at 3 copies vs a limit of 1, Ash Blossom at 3 vs 2, Extra Deck over 15), so the final score is capped low and is theoretical/structural only. Archetype popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype-core group: P(at least one in 5-card hand) ≈ 0.98; Elfnote Regina and Lucina at 3 copies each give P ≈ 0.26 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap group P(at least one in 6-card hand going second) ≈ 0.83, but 13 hand traps and 14 tech cards carry brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a structural read of Medius/Theorealize/Elfnote multi-summons into Stardust and Galaxy-Eyes finishers (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median power index; floor is estimated from starter diversity and off-archetype dilution (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Regina, Lucina, Fortuna, Power Patron, Welcome Home) and hand-trap follow-ups; recovery from one disruption is plausible (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Junoldo draws and Medius recursion regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text cards and 13 hand traps including Infinite Impermanence, Ghost Belle and Solemn Judgment; layered interaction, but the deck is illegal in its current form (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second split not observed; hand traps plus Ghost Ogre, Ghost Belle and Droll give strong first-response removal (Inferred)
D9 Offensive Pressure & Closing Power 65 Board closers reach 2500 to 3000 ATK (Veidos 2800, Diactorus 2800, Strelitzia 3000 DEF, Vidolium 5000 Pendulum); no damage or pierce data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 54 main, 31 distinct; 21.1% exact-archetype purity with 56 off-archetype copies; slot ratios from composition (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 12 Synchro, 3 Link, 1 Xyz, 1 Fusion, but 17 Extra cards exceed the 15-card limit (Verified, illegal)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Elfnote and Ars Magna chains with several once-per-turn effects; high decision-point count (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not blended numerically; Combo weights used). Modifiers: none.


More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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