Ars Magna Deck #770511 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Ars Magna board pressure, with Vidolium and Junoldo as big-body or swing threats; no recorded lines to confirm the finisher; Elfnote Synchro and Link beatdown after Mulcharmy card advantage
  • Turn 1 (going first): Open on Elfnote starter plus Mulcharmy draw engine and hold Ash Blossom, Ghost Ogre and Droll for the opponent's first interaction (Inferred from card text)
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash, Ghost Ogre, Droll, Nibiru, PSY-Framegear Gamma) to break the opposing starter, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, and Ars Magna banish effects recover the GY (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The deck is Illegal: it runs five Forbidden cards and over-limit copies of Elfnote Lucina, Ash Blossom, Droll and Lock Bird, and it has no Side Deck, so the score is a theoretical, structural-only read capped at 25. Its structural strength comes from the archetype-core engine, where the 24-copy core has an estimated 0.94 chance of at least one card in a 5-card opening hand (Inferred), and from a dense interaction suite of 10 hand traps, 14 negation-text cards and four Solemn-family cards. The score does not reward the Ars Magna or Power Patron name recognition, and it does not average individual card powers; it comes from the system's consistency and interaction on paper. Median output and recorded board conversion are unknown because no combos were supplied, so the ceiling and floor are unverified text reads. Closing power depends on Link and Synchro boss monsters whose lines are not evidenced, and the lack of a side plan and the 57-card main deck with 35 distinct main cards lower efficiency and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 24-card archetype core in a 5-card opening hand) ≈ 0.94; the single-copy starters sit near 0.09 to 0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Draw-engine hand is conditional on Mulcharmy and Elfnote starters; 10 hand traps and 8 Mulcharmy draw cards create some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is only read from card text (Power Patron Link and Ars Magna banish chains); combos_evidence has 0 parseable boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown and this score is a text-based guess (Inferred)
D5 Interruption Resilience & Route Redundancy 58 10 hand traps plus Mulcharmy draw recursion and multiple Elfnote Special Summon routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws on summon and Ars Magna banish-to-hand effects regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 Solemn family (Warning, Judgment, Accusation) plus Ash, Ghost Ogre, Droll and Gallant Bandit gives layered interaction; forbidden and limited copies are not counted in the total (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Droll slow an established board, but the 14 hand-trap and negation cards with 10 hand traps depend on the opponent's summons (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium at 5000 ATK, Power Patron links and Ars Magna extra attacks give closing reach; no board data supports the closing line (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 35 distinct main cards, 8 off-archetype copies and 3 Forbidden or over-limit copies lower compactness (Verified from list, scored Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra cards with 3 Link, 10 Synchro, 1 Xyz and 1 Fusion; Crystal Wing and F.A. Dawn Dragster are Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards (side_count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is not provided (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Elfnote, Power Patron and Ars Magna engines with Link and Synchro summons create high decision load (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not a computed blend; both drive the same dimensions). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-6); No side deck (-3); Dependence on single Extra-Deck boss (-3). Final formula: Illegal deck: unrestricted Final = 0.80*Structural(55.5) + 0.20*TournamentReliability(42) + modifiers(-12) = 41, then capped to 25 as theoretical structural-only because the list is Illegal; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep archetype-core coverage: 24 core copies give an estimated 0.94 chance of at least one in opening 5 (Inferred)
  • Dense interaction: 10 hand traps, 14 negation-text cards, Solemn family, Ash and Ghost Ogre (Verified card text, Inferred strength)
  • Card advantage engine: Mulcharmy draws on opponent summons (Verified text)

Weaknesses

  • Illegal list: five Forbidden cards and over-limit copies must be cut before any real use (Verified)
  • No Side Deck, so no post-side plan exists (Verified)
  • Low exact-name archetype purity (8.3%) across many sub-archetypes raises brick and conflict risk (Verified count, Inferred effect)
  • No combos, guides or tournament data, so the floor and ceiling are unverified (Verified gap)

Critical choke points

  • Starter access depends on Elfnote and Power Patron monsters being drawn; the single-copy Extra-Deck bosses are unreplaceable in the list
  • Hand traps need the opponent to summon or activate; a deck that trades hand traps early risks going empty
Priority Remove Add Reason
1 Called by the Grave, Crystal Wing Synchro Dragon, Elfnote Tinia, F.A. Dawn Dragster, Triple Tactics Talent Legal substitutes from the same engine or a generic Synchro or hand trap (no specific card suggested without a banlist check) Forbidden cards make the list illegal; the deck cannot be scored as a normal playable build until these are removed
2 One copy each of Elfnote Lucina, Droll and Lock Bird, Ash Blossom and Droll copies above the legal limit Legal copies of the same engine cards Brings copy counts within the Limited and Semi-Limited limits
3 Off-archetype copies (66 total) where they conflict with the Elfnote and Power Patron starters Side deck of 15 cards Adds a post-side plan, which the deck currently lacks

Evidence & confidence

  • Verified: Legality: 8 violations, 5 Forbidden cards, Limited and Semi-Limited copy overruns (from legality block); Main 57 within 40-60; Extra 15 within 0-15; Side 0; Card text and hint tags from description excerpts; Archetype purity 8.3%
  • Inferred: Hypergeometric starter access (0.94 core group); Interaction density from negation and hand-trap text; Structural dimension scores D1 to D14; Going-first and going-second plan reads from card text
  • Provisional: Meta Power (null) and D13 matchup or format fit, no dated meta sample; Tournament Reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck cards: post-side score cannot be evaluated

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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