Power Patron Deck #770508 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. D.D. Crow x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
20± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards built from Elfnote and Power Patron monsters, with Vidolium and Junoldo as Pendulum enablers and Medius / Elfnote Regina as searchers into the Power Patron engine; Synchro beatdown through Elfnote June Pride, Junora and Chaos Angel style boss monsters (only Elfnote Seraphim Strelitzia and Elfnote June Pride-type boss options are partly represented; the deck runs no Junora)
  • Turn 1 (going first): Turn 1 Normal Summon Elfnote Power Patron or Medius, search the Elfnote / Power Patron line, Pendulum-set Junoldo or Vidolium, and protect the center zone with Elfnotes: Welcome Home or Rhapsodia
  • Turn 2 (going second): Use the hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru) to break the opponent's first extension, then rebuild a Synchro board from the remaining hand
  • Recovery: Recover by searching Elfnote monsters from the Deck with Elfnote Regina / Elfnote Lucina and by Special Summoning from the GY through Medius and Elfnotes: Rhapsodia of Madness, provided those copies are legal
  • After siding: Not evaluable: the deck carries no side deck, so there is no post-side plan

Why it scores here

The score is a structural read of the list as a connected system, capped low because the list is illegal in TCG: five Forbidden cards and four over-limit cards are present, so no normal Final Contextual score applies. The Elfnote / Power Patron core is redundant (roughly 23 core copies, about 94% chance of at least one core card in a 5-card opening hand) and the hand-trap suite gives strong interaction on going second (about 90% chance of at least one hand trap in a 6-card hand). The engine is narrow and fragile: 18 Elfnote and 4 Power Patron-named copies sit next to 66 off-archetype copies, and no combos are recorded, so the ceiling and median cannot be measured. There is no side deck, and no tournament or meta data exists, so Meta Power is null and popularity earned no points. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opening hand) ≈ 0.94 for the archetype core; redundant Medius / Regina / Lucina searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many 3-copy hand traps and searchers compete for hand space, and a 55-card list has 25 distinct main cards, so brick and conflict risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the Synchro / Link ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so the median output is unknown and kept near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Medius recursion give some second-line redundancy, but the engine depends on a few Elfnote starters (Inferred)
D6 Resource Economy, Recovery & Grind 50 Elfnote and Power Patron recursion and searches help rebuild, but the Synchro material cost is high (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, D.D. Crow, Ghost Ogre, Effect Veiler, Droll and Nibiru give broad interaction, though Ash and Droll are over the limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Hand-trap density and Extra Deck boss options (Chaos Angel style) give going-second board pressure, with limited in-deck removal (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK and Synchro bosses give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with heavy 3-copy use and 66 off-archetype copies reduce coherence and efficiency (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Synchro monsters, one Link and one Fusion Extra Deck card; Synchro access is good, but Albion and F.A. Dawn Dragster are Forbidden (Verified / Inferred)
D12 Side Deck Adaptability 15 No side deck exists, so post-side adaptability is effectively zero for a best-of-3 event (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum, Synchro and search chains require several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary; Illegal cap applied. Modifiers: none.


More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top