Angelechy Deck #770504 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. D.D. Crow x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- D.D. Crow x3
- Droll & Lock Bird x2
- Inspector Boarder x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Angelechy Endgame Problem x1
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Cosmic Cyclone x2
- Crossout Designator x1
- Foolish Burial Goods x3
- Pot of Prosperity x1
- Terraforming x1
- Angelechy Disturbance x1
- Angelechy Opening to e4 x3
- Angelechy Verdict x1
- Dominus Impulse x3
- Dominus Purge x3
- Dominus Spark x3
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro beatdown from 3000+ ATK Angelechy and Hyperion/Dragon Synchro monsters, with Angelechy Verdict and Dominus control-of-board effects as backup; Angelechy Endgame Problem recurring draw and zone control; Angelechy Verdict 5+ mass banish in long games
- Turn 1 (going first): Opening hand Angelechy Problem or Strategy Score to reach a Level 2 Angelechy Enlisted or Tuner route into a 3000-ATK Synchro, backed by Angelechy Opening to e4 when going second is not required
- Turn 2 (going second): Use Ash Blossom, Droll and Dominus traps to stop the opponent's first engine, then rebuild through Angelechy Opposition and Problem to summon Synchro bodies
- Recovery: Banish from GY (Angelechy Verdict, Disturbance, Opposition) and Foolish Burial or Strategy Score to refill the Spell/Trap Zone for another summon
- After siding: No side deck is registered, so no post-side plan exists in this export; a legal list would need a 0-15 card side to reduce Forbidden and over-limit exposure
Why it scores here
The deck reliably opens a functional Angelechy line: the 32-copy archetype core is present in about 99 percent of five-card hands (a proxy, not a true starter probability), so the engine is usually accessible but depends on Spell/Trap-zone placement rather than hand monsters. Its interaction density is high, with 14 hand traps and 15 negation-text cards, and the combined hand-trap probability on going second is about 84 percent. Closing power comes from several 3000+ ATK Synchro bodies on a fixed 15-card Extra Deck. The score is held down by the legality failure (Forbidden Crossout Designator and five over-limit cards), the lack of any side deck, no combo or tournament data, and a high dependence on Extra-Deck placement, so the result is a theoretical, structural-only read. This score comes from consistency, interaction and closing power on the system, not from Angelechy being a popular archetype, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core present in about 99 percent of 5-card hands (proxy); 35 non-monster slots lower reliable starter density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 35 of 55 main slots are Spell/Trap with several conditional plays; brick risk is high but not quantified (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling is a text-only read of Synchro summons and banish-to-board lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and multiple negation/removal options give alternative routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY banish recursion via Verdict, Disturbance and Opposition plus Foolish Burial and Strategy Score for refill (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 15 negation-text and 31 removal-text cards in the list; Dominus traps and Verdict give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap probability about 84 percent on going second (hypergeometric, Inferred) plus 3000+ ATK Synchro bodies (Verified) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000 to 3500 ATK Synchro monsters and a 5+ mass-banish option on Verdict (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 15 three-copy slots and 6 singletons; size is legal but the copy-limit violations are not priced here (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro Extra slots fully used with Angelechy and off-archetype bodies; little flex (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck (side 0); no post-side plan can be evaluated (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage 57 to 90 percent core inclusion only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Spell/Trap-zone placements and Continuous Spell timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; both weighted in the Midrange profile. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Illegal cap (-18). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then modifiers and an Illegal cap applied to 25 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction suite: 14 hand traps and 15 negation-text cards
- Multiple 3000+ ATK Synchro finishers across the Extra Deck
- Layered backrow recursion through Verdict, Disturbance and Opposition
Weaknesses
- Illegal list: Forbidden Crossout Designator and five over-limit copies
- Only 22 monsters in the main deck; 35 non-monster slots rely on Extra-Deck placement
- No side deck, so no post-side adaptation
Critical choke points
- Spell/Trap-zone placement for Angelechy Continuous Spells gates the Synchro route
- Going second needs one of 14 hand traps; a dead hand loses the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator (1) | Legal non-Forbidden staple or a Synchro-lane tech | Forbidden in TCG; the deck cannot be legally played until it is removed |
| 2 | One copy each of Ash Blossom, Foolish Burial Goods and Dominus Impulse | Legal 2-copy limit | Brings Semi-Limited cards within the limit |
| 3 | One copy of Droll & Lock Bird | Legal 1-copy limit | Brings the Limited card within the limit |
| 4 | n/a | Side deck of 0-15 cards | Creates a post-side plan so D12 can be scored |
Evidence & confidence
- Verified: Illegal status with five copy-limit violations and Forbidden card in the main deck; Main 55 and Extra 15 counts within TCG size rules; Angelechy Synchro stats (3000 to 3500 ATK) from card data; Archetype core inclusion 57 to 90 percent from usage stats
- Inferred: Starter and brick probabilities from the hypergeometric proxy; Interaction and going-second read from negation and hand-trap text; Recursion and closing-power reads from card text
- Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is provisional without tournament data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck: post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample
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