Angelechy Deck #770504 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. D.D. Crow x3, Inspector Boarder x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from 3000+ ATK Angelechy and Hyperion/Dragon Synchro monsters, with Angelechy Verdict and Dominus control-of-board effects as backup; Angelechy Endgame Problem recurring draw and zone control; Angelechy Verdict 5+ mass banish in long games
  • Turn 1 (going first): Opening hand Angelechy Problem or Strategy Score to reach a Level 2 Angelechy Enlisted or Tuner route into a 3000-ATK Synchro, backed by Angelechy Opening to e4 when going second is not required
  • Turn 2 (going second): Use Ash Blossom, Droll and Dominus traps to stop the opponent's first engine, then rebuild through Angelechy Opposition and Problem to summon Synchro bodies
  • Recovery: Banish from GY (Angelechy Verdict, Disturbance, Opposition) and Foolish Burial or Strategy Score to refill the Spell/Trap Zone for another summon
  • After siding: No side deck is registered, so no post-side plan exists in this export; a legal list would need a 0-15 card side to reduce Forbidden and over-limit exposure

Why it scores here

The deck reliably opens a functional Angelechy line: the 32-copy archetype core is present in about 99 percent of five-card hands (a proxy, not a true starter probability), so the engine is usually accessible but depends on Spell/Trap-zone placement rather than hand monsters. Its interaction density is high, with 14 hand traps and 15 negation-text cards, and the combined hand-trap probability on going second is about 84 percent. Closing power comes from several 3000+ ATK Synchro bodies on a fixed 15-card Extra Deck. The score is held down by the legality failure (Forbidden Crossout Designator and five over-limit cards), the lack of any side deck, no combo or tournament data, and a high dependence on Extra-Deck placement, so the result is a theoretical, structural-only read. This score comes from consistency, interaction and closing power on the system, not from Angelechy being a popular archetype, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core present in about 99 percent of 5-card hands (proxy); 35 non-monster slots lower reliable starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 45 35 of 55 main slots are Spell/Trap with several conditional plays; brick risk is high but not quantified (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling is a text-only read of Synchro summons and banish-to-board lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 14 hand traps and multiple negation/removal options give alternative routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY banish recursion via Verdict, Disturbance and Opposition plus Foolish Burial and Strategy Score for refill (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text and 31 removal-text cards in the list; Dominus traps and Verdict give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand-trap probability about 84 percent on going second (hypergeometric, Inferred) plus 3000+ ATK Synchro bodies (Verified)
D9 Offensive Pressure & Closing Power 70 Multiple 3000 to 3500 ATK Synchro monsters and a 5+ mass-banish option on Verdict (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main with 15 three-copy slots and 6 singletons; size is legal but the copy-limit violations are not priced here (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra slots fully used with Angelechy and off-archetype bodies; little flex (Verified)
D12 Side Deck Adaptability 15 No side deck (side 0); no post-side plan can be evaluated (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage 57 to 90 percent core inclusion only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Spell/Trap-zone placements and Continuous Spell timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; both weighted in the Midrange profile. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10); Illegal cap (-18). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then modifiers and an Illegal cap applied to 25 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction suite: 14 hand traps and 15 negation-text cards
  • Multiple 3000+ ATK Synchro finishers across the Extra Deck
  • Layered backrow recursion through Verdict, Disturbance and Opposition

Weaknesses

  • Illegal list: Forbidden Crossout Designator and five over-limit copies
  • Only 22 monsters in the main deck; 35 non-monster slots rely on Extra-Deck placement
  • No side deck, so no post-side adaptation

Critical choke points

  • Spell/Trap-zone placement for Angelechy Continuous Spells gates the Synchro route
  • Going second needs one of 14 hand traps; a dead hand loses the engine
Priority Remove Add Reason
1 Crossout Designator (1) Legal non-Forbidden staple or a Synchro-lane tech Forbidden in TCG; the deck cannot be legally played until it is removed
2 One copy each of Ash Blossom, Foolish Burial Goods and Dominus Impulse Legal 2-copy limit Brings Semi-Limited cards within the limit
3 One copy of Droll & Lock Bird Legal 1-copy limit Brings the Limited card within the limit
4 n/a Side deck of 0-15 cards Creates a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Illegal status with five copy-limit violations and Forbidden card in the main deck; Main 55 and Extra 15 counts within TCG size rules; Angelechy Synchro stats (3000 to 3500 ATK) from card data; Archetype core inclusion 57 to 90 percent from usage stats
  • Inferred: Starter and brick probabilities from the hypergeometric proxy; Interaction and going-second read from negation and hand-trap text; Recursion and closing-power reads from card text
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is provisional without tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck: post-side adaptability cannot be measured Meta Power is provisional without a dated metagame sample

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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