Abyss- Deck #770500 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Abyssrhine, the Atlantean Spirit x3
- Artifact Lancea x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- Gameciel, the Sea Turtle Kaiju x2
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x2
- Poseidra, the Storming Atlantean x3
- Superancient Deepsea King Coelacanth x1
- Testudo erat Numen x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x2
- Deep Sea Minstrel x3
- Ghost Belle & Haunted Mansion x2
- Gluttonous Reptolphin Greethys x1
- Called by the Grave x1
- One for One x1
- Abyss-steam x1
- Dominus Impulse x3
- Evenly Matched x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Marincess Great Bubble Reef x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Mistar Boy x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Level-7 Xyz/Synchro/Link pressure from Abyss-, Mermail and Atlantean engine (Poseidra Abyss, Abysstrite, Mermail Abyssgaios) (Inferred); Hand-trap and trap disruption (Ash Blossom, Droll & Lock Bird, Ghost Belle, Evenly Matched) that buys time for the board (Inferred)
- Turn 1 (going first): Searcher chain through Neptabyss, Mermail Abyssteus and Mermail Abysspike into a Level-7 summon (Inferred from card text)
- Turn 2 (going second): Hold 15 hand-trap and trap-based interaction cards to break the opponent's first board, then extend into Poseidra or Abysstrite (Inferred)
- Recovery: Recursion from the GY through WATER-monster effects (Abyssrhine, Atlantean Dragoons, Deep Sea Minstrel) and searchers that refill the hand (Inferred)
- After siding: No side deck is registered, so there is no post-side plan; this is a major structural gap
Why it scores here
The deck is scored as a system on its Midrange profile: the Abyss-, Mermail and Atlantean searchers give a probable starter in the opening hand (P(at least one searcher in 5) about 0.78, Inferred), and the 15 hand-trap and trap cards give it real interruption density (P(at least one hand trap in 6 going second) about 0.84, Inferred). Its ceiling and median output are not measured because no recorded boards exist, so the combo dimensions rest on text reads only. The deck is capped low because it is Illegal: it runs 3 Ash Blossom and 3 Dominus Impulse where the limit is 2, 2 Droll & Lock Bird where the limit is 1, and Called by the Grave and Trishula, which are Forbidden. The deck has no side deck and a 59-card main with only 27 distinct cards, which pulls down efficiency and adaptability. Popularity was not a factor, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in opening 5) about 0.78 across 15 searcher-text cards; the core starter is not defined by usage stats (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 15 hand traps and a 27-distinct main deck create a real risk of dead or redundant hands, with no brick estimate available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling from card text only (Poseidra Abyss, Abysstrite, Mermail Abyssgaios) (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; median output cannot be measured and is estimated from searcher density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent negations (Ash, Ghost Belle, Droll, Evenly Matched, Dominus Impulse) and recursion give several recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and GY recursion support card economy, but resource signature data is absent (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high on paper (12 negation-text and 23 removal-text cards), but the three Forbidden and over-limit copies reduce real coverage (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps and Called by the Grave-style removal are present, though Called is Forbidden and the going-second split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Level-7 Xyz and Synchro closers reach 2800-3000 ATK, but Trishula is Forbidden and no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main-deck cards with 27 distinct names and 10.8% exact archetype purity; efficiency is low for a Midrange shell (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck of 15 with 5 Xyz, 5 Synchro and 5 Link covers all three summon types; Trishula is a Forbidden slot (Verified breakdown) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered at all, so post-side adaptability cannot be scored and sits at a low floor (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link exists; Abyss- meta share is unavailable, so fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many branching hand-trap and searcher timings and Moulinglacia conditions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (not a true blend; Midrange weights applied). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-4); no Side Deck (-3); no_combo_evidence (-2). Final formula: Illegal cap: uncapped 0.80*Structural(53) + 0.20*TournamentReliability(48) = about 52, then capped to 20 as theoretical/structural-only because the deck is Illegal; Meta Power is provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package (15 each by text) gives a probable starter and early interaction
- Extra Deck of 15 covers Xyz, Synchro and Link with Level-7 closers
- Interaction density is high across negation and removal text
Weaknesses
- Illegal in its format: 5 cards over the copy limit, 2 of them Forbidden
- No side deck at all, so no post-side adaptation
- Low archetype purity (10.8%) and 27 distinct main cards point to a loose, non-coherent engine
- No combo evidence, so ceiling and median are unmeasured
Critical choke points
- Searcher chain depends on a small set of Atlantean and Mermail starters
- Forbidden cards (Called by the Grave, Trishula) must be removed before this list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Trishula, Droll & Lock Bird (one copy), one Ash Blossom & Joyous Spring, one Dominus Impulse | Legal replacements in the same role (cut one Droll to 1 copy and fill the other slots with legal staples) | Required to make the list legal; Forbidden cards cannot be played and copy limits are exceeded |
| 2 | One or two of the weakest generic Main Deck tech slots | A 10-15 card side deck (e.g. extra hand traps or matchup-specific negations) | A side deck is the cheapest way to fix the post-side gap (D12) |
Evidence & confidence
- Verified: Deck size 59 main and 15 extra, within format limits; Five over-limit cards and two Forbidden cards per the BanList field; Extra Deck breakdown: 5 Xyz, 5 Synchro, 5 Link; Archetype exact-name purity 10.8%
- Inferred: Starter access about 0.78 via searcher text (hypergeometric); Hand-trap access about 0.84 going second; Midrange and Stun strategy classification from card text and composition; Dimension scores D1 to D9 and D11 to D14 from text and structure
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit D13
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no archetype usage statistics; core and meta-standard comparison unavailable no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample no side deck registered
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