Mermail Deck #770499 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61.2
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss plays (Poseidra, Icejade Gymir, Adamancipator Risen - Dragite, Poseidra Abyss) after hand-trap and Mermail/Atlantean searches; Mulcharmy draw-engine attrition from a near-empty board
  • Turn 1 (going first): Open Mermail Abyssteus / Abysspike / Atlantean searchers to set up Neptabyss or Abyssrhine lines and reach a Level 7 or 8 boss; keep Ash Blossom and Droll for the first hand-trap window
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Dominus Impulse and Gameciel to break the opponent's first summon chain, then convert with Poseidra, Coelacanth or Gymir
  • Recovery: Mulcharmy Fuwalos/Purulia draw plus GY-cost revival (Abyssteus, Dragoons, Greethys) rebuild a board from a hand of 1-2 cards
  • After siding: Not evaluable: the list has no Side Deck, so no post-side plan exists

Why it scores here

This 59-card list is Illegal: five cards exceed their TCG copy limit (Forbidden Called by the Grave and Trishula, plus Semi-Limited and Limited overages), so it receives only a structural, theoretical score capped at 40. Structurally the deck reliably opens a Mermail or Atlantean starter (about 92% for at least one archetype-core card in a 5-card opening, Inferred) and has enough hand traps and searchers to interrupt and rebuild, which earns the resilience and interaction dimensions. Conversion and floor are scored from text alone because no recorded boards exist, so the ceiling (Level 7-8 bosses at 2800-3000 ATK) is not treated as the typical output. Popularity of the Mermail archetype and the 15-card hand-trap suite were not credited as power; the score comes from the deck's system of engine, interaction and boss conversion, not from averaging card scores. The deck has no Side Deck, which costs it heavily on best-of-3 adaptability, and high Mermail/Atlantean purity is absent (about 9.5% exact-name), so the engine is spread over sub-archetypes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in 5-card hand) ≈ 0.92; searcher text ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 15 hand traps, 16 tech and 27 distinct main-deck cards create conflicting openers; Moulinglacia needs 5 WATER in GY (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from Poseidra/Gymir/Dragite board text only (Inferred)
D4 Combo Floor & Median Output 52 No combo median available; floor set near average from text and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Four overlapping lines (Mermail, Atlantean, Mulcharmy, Abyss) and 15 hand traps give multiple recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw and GY-cost revivals recover card economy; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Evenly Matched, Dominus Impulse, Droll and Gameciel layer negation and removal (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 72 Hand-trap group reaches 84% for going-second six-card hands; board-breaking from Gameciel and Coelacanth (Inferred)
D9 Offensive Pressure & Closing Power 70 Level 7-8 bosses at 2800-3000 ATK plus Icejade, Dragite and Poseidra Abyss end-boards (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 59 main cards with 27 distinct and only 9.5% exact-name Mermail purity dilutes engine coherence (Observed composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards, 14 distinct, with three link, synchro and xyz engines covered by two-copy boss lines (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty; best-of-3 has no post-side plan (Verified: side count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple conditional revival and discard triggers and sub-archetype routing demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.2, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-12). Final formula: Structural 61.2 → 0.80*61.2 + 0.20*55 = 60.0; banlist modifier -12 → 48; Illegal-deck cap → 40 (theoretical/structural-only, no normal Final). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access is high (about 92% at least one in a 5-card opening, Inferred)
  • Layered hand traps and negations (15 hand traps, 12 negation-text cards) cover both turns
  • Multiple independent lines (Mermail, Atlantean, Mulcharmy, Abyss) give interruption recovery

Weaknesses

  • Illegal list: five copy-limit violations including two Forbidden cards
  • No side deck, so no best-of-3 adaptation
  • Low purity (9.5% exact-name) and 59 main cards dilute the engine
  • No recorded boards, so conversion and floor are text-only

Critical choke points

  • Forbidden cards Called by the Grave and Trishula must be removed before any legal score can be assigned
  • Moulinglacia and Greethys depend on specific GY or hand counts
Priority Remove Add Reason
1 Called by the Grave and Trishula, Dragon of the Ice Barrier Legal replacements (for example one extra Atlantean or Mermail searcher) Forbidden cards make the list illegal; a legal list is required for a normal Final score
2 One copy each of Ash Blossom, Dominus Impulse and one Droll & Lock Bird Legal filler or a second Mermail/Atlantean searcher Brings copy counts to their Semi-Limited/Limited caps
3 Low-impact tech cards A 10–15 card side deck Gives best-of-3 post-side adaptability (D12 currently 15)

Evidence & confidence

  • Verified: Legality: five copy-limit violations and two Forbidden cards; Main 59, Extra 15, Side 0 against TCG size rules; Card stats and text as supplied in evidence
  • Observed: Exact-name Mermail purity 9.5% and archetype spread from composition
  • Inferred: Hypergeometric starter access of about 92%; Structural dimension scores D1–D14; Going-first and going-second power estimates
  • Provisional: Matchup fit (D13) and meta position: no dated metagame sample
  • Data gaps: No recorded combos: combo ceiling, median and floor are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power provisional without a dated metagame sample Title is null, so the deck is identified by archetype and id only

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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