Atlantean Deck #770498 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Abyssrhine, the Atlantean Spirit x3
- Artifact Lancea x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- Gameciel, the Sea Turtle Kaiju x2
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x2
- Poseidra, the Storming Atlantean x3
- Superancient Deepsea King Coelacanth x1
- Testudo erat Numen x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x2
- Deep Sea Minstrel x3
- Ghost Belle & Haunted Mansion x2
- Gluttonous Reptolphin Greethys x1
- Called by the Grave x1
- One for One x1
- Abyss-steam x1
- Dominus Impulse x3
- Evenly Matched x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Marincess Great Bubble Reef x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Mistar Boy x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.7 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Atlantean and Abyss- summon chains into Poseidra, the Storming Atlantean (2800 ATK) and Poseidra Abyss Xyz boss monsters, with Nibiru and Gameciel as additional big-body threats; Mermail Abyssgaios and Mermail King - Neptabyss end-board pressure after a successful Xyz or Link chain
- Turn 1 (going first): Open with Neptabyss, Abyssrhine or Mermail Abyssteus searchers to find a Level 3 or lower Sea Serpent or Atlantean starter, then build toward a Level 7 Synchro or Xyz boss
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse and Ghost Belle to disrupt the opponent's first board, then extend through Mulcharmy draw effects into Nibiru or Poseidra
- Recovery: Mermail and Atlantean graveyard effects plus Mulcharmy draw engines rebuild the hand; Deep Sea Minstrel and Gluttonous Reptolphin Greethys re-summon from the graveyard
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a searcher-driven Atlantean and Mermail starter: the 23 archetype-core copies give about a 92% chance of at least one core card in a 5-card opening hand, and the 15 searcher-text cards give about 78%. Its interaction density is high, with Ash Blossom, Evenly Matched, Dominus Impulse, Droll and Ghost Belle covering both hand-trap and on-field disruption, which is why D7 is the strongest dimension. Conversion and median output are weaker: no recorded boards exist, so the combo floor and ceiling are text-only inferences, and the 17.6% exact-archetype purity shows the list stacks several sub-archetypes (Abyss-, Mermail, Mulcharmy, Artifact, Kaiju, Marincess) rather than one coherent engine. The score was NOT produced by Atlantean's popularity or by averaging card scores; because the deck is Illegal (five copy-limit or Forbidden violations) it is capped at 30 and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype-core group P(at least one in 5-card hand) = 0.92 and searcher-text group 0.78; the core is redundant but the starter set is not verified against a combo line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Roughly 7.5% proxy brick rate on core cards, but four to five situational hand traps (Ash, Evenly Matched, Dominus Impulse, Droll) and several 3-copy off-theme staples create dead-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards exist; the semantic read of Poseidra, Nibiru and Abyssrhine searchers suggests a 2 to 3 card conversion to a 2800 ATK boss, which is Inferred from card text only |
| D4 | Combo Floor & Median Output | 40 | No combo output distribution is available, so the median is a text-only estimate and rests on a thin, multi-archetype core (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple redundant searchers (Neptabyss, Mermail Abyssteus, Abysspike, Abyssalacia) and recursion through Mulcharmy and graveyard Atlantean effects give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects, Deep Sea Minstrel and graveyard recursion regenerate resources, but no resource_signature or netCardAdvantage data was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 15 hand-trap-text cards, 12 negation-text cards, 23 removal-text cards, with Ash, Evenly Matched, Dominus Impulse and Droll as the core layers (Inferred semantic, with flag support) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage gives about an 84% chance of at least one hand trap in a 6-card hand, plus Droll and Ghost Belle for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Multiple 2800 to 3000 ATK boss monsters (Poseidra x3, Nibiru, Poseidra Abyss, Coelacanth) give strong end-board stats (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 main-deck cards with 27 distinct names, 61 off-exact-archetype copies and three-of staples; the mix is compact in size but not coherent in purpose (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across Xyz, Synchro and Link with mostly Abyss- and Mermail coherence, but the list includes off-theme Synchro and Link picks and many one-of slots (Verified composition) |
| D12 | Side Deck Adaptability | 5 | No Side Deck (side_count 0), so no post-side adaptability exists; scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample is present; the score is a neutral Provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many hand-trap timing decisions and two-card combos with a 15-card hand-trap suite demand careful decision-making, though no step-count data is available (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.7, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no side deck (-2); illegal cap (-12). Final formula: Illegal cap: uncapped 0.80*54.7 + 0.20*42 + modifiers (-10) = 42; capped to 30 because the deck is Illegal. Theoretical/structural only. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searcher and starter suite across Neptabyss, Abyssrhine, Mermail Abyssteus and Abysspike
- High interaction density with hand traps and on-field negation and removal, including Ash Blossom, Evenly Matched and Droll
- Strong 2800 to 3000 ATK boss monsters (Poseidra x3, Nibiru, Poseidra Abyss, Coelacanth)
Weaknesses
- Illegal list: five copy-limit or Forbidden violations, so the deck cannot be played as built
- Low exact-archetype purity (17.6%) across several sub-archetypes weakens engine coherence
- No Side Deck, leaving no post-side adaptation
- Several situational hand traps and off-theme 3-copy staples create dead-hand risk
Critical choke points
- Dependence on a Level 3 or lower Sea Serpent or Atlantean starter to open the Poseidra line
- Forbidden Trishula and Called by the Grave add no legal value and occupy slots in the list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1) and Trishula, Dragon of the Ice Barrier (1) | Legal replacements from the same archetype core | Both are Forbidden in format; the deck is unplayable as built |
| 2 | 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse (3 to 2) | A legal non-restricted replacement | Semi-Limited limit is 2; the third copy is an illegal over-limit copy |
| 3 | 1 copy of Droll & Lock Bird (2 to 1) | A legal non-restricted replacement | Limited status allows only 1 copy |
| 4 | Off-archetype 3-copy staples | Core Atlantean and Mermail cards or a side deck | Raises exact-archetype purity and gives post-side flexibility |
Evidence & confidence
- Verified: Deck is Illegal with five copy-limit and Forbidden violations; Main 59 and Extra 15 are within size rules; Exact-archetype purity is 17.6%; Side deck is empty (side_count 0); Card stats and text are read from the evidence pack
- Inferred: Archetype-core opening probability 0.92 and searcher group 0.78; Going-second hand-trap coverage 0.84 for a 6-card hand; Interaction density is high from card-text flags; Boss monsters and closing power from stats and text
- Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) is a neutral placeholder; Tournament reliability is estimated without tournament data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates) Usage statistics mark Abysstrite and LeVirtue Dragon as not in deck, but the cards list includes both in the Extra Deck; the inconsistency is unresolved No side deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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