Atlantean Deck #770498 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.7
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Atlantean and Abyss- summon chains into Poseidra, the Storming Atlantean (2800 ATK) and Poseidra Abyss Xyz boss monsters, with Nibiru and Gameciel as additional big-body threats; Mermail Abyssgaios and Mermail King - Neptabyss end-board pressure after a successful Xyz or Link chain
  • Turn 1 (going first): Open with Neptabyss, Abyssrhine or Mermail Abyssteus searchers to find a Level 3 or lower Sea Serpent or Atlantean starter, then build toward a Level 7 Synchro or Xyz boss
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse and Ghost Belle to disrupt the opponent's first board, then extend through Mulcharmy draw effects into Nibiru or Poseidra
  • Recovery: Mermail and Atlantean graveyard effects plus Mulcharmy draw engines rebuild the hand; Deep Sea Minstrel and Gluttonous Reptolphin Greethys re-summon from the graveyard
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a searcher-driven Atlantean and Mermail starter: the 23 archetype-core copies give about a 92% chance of at least one core card in a 5-card opening hand, and the 15 searcher-text cards give about 78%. Its interaction density is high, with Ash Blossom, Evenly Matched, Dominus Impulse, Droll and Ghost Belle covering both hand-trap and on-field disruption, which is why D7 is the strongest dimension. Conversion and median output are weaker: no recorded boards exist, so the combo floor and ceiling are text-only inferences, and the 17.6% exact-archetype purity shows the list stacks several sub-archetypes (Abyss-, Mermail, Mulcharmy, Artifact, Kaiju, Marincess) rather than one coherent engine. The score was NOT produced by Atlantean's popularity or by averaging card scores; because the deck is Illegal (five copy-limit or Forbidden violations) it is capped at 30 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core group P(at least one in 5-card hand) = 0.92 and searcher-text group 0.78; the core is redundant but the starter set is not verified against a combo line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Roughly 7.5% proxy brick rate on core cards, but four to five situational hand traps (Ash, Evenly Matched, Dominus Impulse, Droll) and several 3-copy off-theme staples create dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards exist; the semantic read of Poseidra, Nibiru and Abyssrhine searchers suggests a 2 to 3 card conversion to a 2800 ATK boss, which is Inferred from card text only
D4 Combo Floor & Median Output 40 No combo output distribution is available, so the median is a text-only estimate and rests on a thin, multi-archetype core (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple redundant searchers (Neptabyss, Mermail Abyssteus, Abysspike, Abyssalacia) and recursion through Mulcharmy and graveyard Atlantean effects give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects, Deep Sea Minstrel and graveyard recursion regenerate resources, but no resource_signature or netCardAdvantage data was supplied (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 15 hand-trap-text cards, 12 negation-text cards, 23 removal-text cards, with Ash, Evenly Matched, Dominus Impulse and Droll as the core layers (Inferred semantic, with flag support)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage gives about an 84% chance of at least one hand trap in a 6-card hand, plus Droll and Ghost Belle for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 65 Multiple 2800 to 3000 ATK boss monsters (Poseidra x3, Nibiru, Poseidra Abyss, Coelacanth) give strong end-board stats (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 59 main-deck cards with 27 distinct names, 61 off-exact-archetype copies and three-of staples; the mix is compact in size but not coherent in purpose (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Xyz, Synchro and Link with mostly Abyss- and Mermail coherence, but the list includes off-theme Synchro and Link picks and many one-of slots (Verified composition)
D12 Side Deck Adaptability 5 No Side Deck (side_count 0), so no post-side adaptability exists; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is present; the score is a neutral Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Many hand-trap timing decisions and two-card combos with a 15-card hand-trap suite demand careful decision-making, though no step-count data is available (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.7, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no side deck (-2); illegal cap (-12). Final formula: Illegal cap: uncapped 0.80*54.7 + 0.20*42 + modifiers (-10) = 42; capped to 30 because the deck is Illegal. Theoretical/structural only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searcher and starter suite across Neptabyss, Abyssrhine, Mermail Abyssteus and Abysspike
  • High interaction density with hand traps and on-field negation and removal, including Ash Blossom, Evenly Matched and Droll
  • Strong 2800 to 3000 ATK boss monsters (Poseidra x3, Nibiru, Poseidra Abyss, Coelacanth)

Weaknesses

  • Illegal list: five copy-limit or Forbidden violations, so the deck cannot be played as built
  • Low exact-archetype purity (17.6%) across several sub-archetypes weakens engine coherence
  • No Side Deck, leaving no post-side adaptation
  • Several situational hand traps and off-theme 3-copy staples create dead-hand risk

Critical choke points

  • Dependence on a Level 3 or lower Sea Serpent or Atlantean starter to open the Poseidra line
  • Forbidden Trishula and Called by the Grave add no legal value and occupy slots in the list
Priority Remove Add Reason
1 Called by the Grave (1) and Trishula, Dragon of the Ice Barrier (1) Legal replacements from the same archetype core Both are Forbidden in format; the deck is unplayable as built
2 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse (3 to 2) A legal non-restricted replacement Semi-Limited limit is 2; the third copy is an illegal over-limit copy
3 1 copy of Droll & Lock Bird (2 to 1) A legal non-restricted replacement Limited status allows only 1 copy
4 Off-archetype 3-copy staples Core Atlantean and Mermail cards or a side deck Raises exact-archetype purity and gives post-side flexibility

Evidence & confidence

  • Verified: Deck is Illegal with five copy-limit and Forbidden violations; Main 59 and Extra 15 are within size rules; Exact-archetype purity is 17.6%; Side deck is empty (side_count 0); Card stats and text are read from the evidence pack
  • Inferred: Archetype-core opening probability 0.92 and searcher group 0.78; Going-second hand-trap coverage 0.84 for a 6-card hand; Interaction density is high from card-text flags; Boss monsters and closing power from stats and text
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) is a neutral placeholder; Tournament reliability is estimated without tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates) Usage statistics mark Abysstrite and LeVirtue Dragon as not in deck, but the cards list includes both in the Extra Deck; the inconsistency is unresolved No side deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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