D/D/D (D.D.) Deck #770496 — Yu-Gi-Oh! TCG
54 Main, 16 Extra, incl. D/D Swirl Slime x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- D/D Necro Slime x1
- D/D Swirl Slime x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- D/D Count Surveyor x3
- D/D Gryphon x3
- D/D Savant Copernicus x3
- D/D Savant Kepler x3
- D/D Scale Surveyor x2
- D/D/D Chaos King Apocalypse x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Called by the Grave x1
- Dark Contract with the Gate x2
- Dark Contract with the Zero King x1
- Hey, Space Trunade! x2
- Pot of Sloth x3
- Dark Contract with the Eternal Darkness x1
- Dominus Impulse x3
Extra Deck (16)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame High King Genghis x1
- D/D/D Flame King Genghis x1
- D/D/D Oracle King d'Arc x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (D/D/D Chaos/Deus/Arc Crisis tier bosses, Kali Yuga) via Pendulum and Fusion/Xyz/Link engine, if the list were legal; Recursion of D/D monsters and Dark Contract damage/recursion loops to rebuild boards after interruption
- Turn 1 (going first): Pendulum-set D/D scales, Pendulum Summon D/D monsters, then Fusion/Synchro/Xyz into a D/D/D boss (Inferred from card text)
- Turn 2 (going second): Hand-trap the opponent's first summon or search (Ash Blossom, Droll & Lock Bird, Dominus Impulse), then rebuild through Dark Contract and Pendulum resources (Inferred)
- Recovery: Graveyard D/D monsters (Necro Slime, Swirl Slime, Gilgamesh Link) and Dark Contract recursion restart the engine (Inferred from text)
- After siding: No side deck is present (side_count 0), so no post-side plan can be assessed
Why it scores here
As submitted, this list is illegal in TCG: the Extra Deck holds 16 cards against a limit of 15, it runs three copies each of two Semi-Limited cards (limit 2), two copies of a Limited card (limit 1), and two Forbidden cards. The structural read is therefore theoretical only. The engine itself is coherent: 44 D/D-named copies plus Dark Contract recursion and a deep Extra Deck give a plausible Pendulum-into-Extra-Deck plan that can repeatedly rebuild after one interruption, and 16 negation and 26 removal-text cards give the deck real interaction density. Those strengths are Inferred from card text, because no recorded boards, win rates or tournament data exist. Consistency is held back by a 54-card main with 13 triple-copy slots and by a 0.515 probability that the archetype core appears in an opening 5-card hand. The score was not produced by averaging card scores or by the archetype's popularity, which the evidence does not show.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one of the 7-copy archetype core in a 5-card opening hand) ≈ 0.52; core redundancy is good but not reliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 24 distinct main-deck cards with 13 triple-copy slots and 70 off-archetype copies raise brick risk; no hand simulation exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling inferred from Kali Yuga, Arc Crisis and Chaos King Apocalypse text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo distribution, so the median is unknown and treated as provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Dark Contract recursion, multiple Pendulum and Link starters, and 5 hand traps give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Graveyard recursion from Necro Slime, Swirl Slime and Gilgamesh plus Dark Contract search offsets spend (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 62 | 16 negation-text and 26 removal-text cards, with Dimensional King Arc Crisis and Siegfried-style effects, give dense interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps have a 0.46 chance of at least one going second, with negation effects able to challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Kali Yuga (3500 ATK) and Arc Crisis (4000 ATK) are closing threats, but no recorded conversion data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 main-deck cards with 13 triple-copy slots and 2 Forbidden/Limited restricted cards lower compactness (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the 15-card limit, and 15 distinct Extra Deck cards are spread across 4 summon types (Verified count) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample exists; archetype-level usage is only stated as core-card inclusion (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Pendulum, Fusion, Xyz and Link sequencing with many conditional effects is demanding (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-23); banlist_exposure (-4). Final formula: Illegal list: 0.80*Structural + 0.20*TournamentReliability = 48.3 before modifiers; capped at 25 as theoretical/structural-only because the list is illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Coherent D/D engine with 44 D/D-named copies and Dark Contract recursion
- Dense interaction: 16 negation-text and 26 removal-text cards
- Deep Extra Deck with several high-ATK closers (Arc Crisis 4000, Kali Yuga 3500)
Weaknesses
- Illegal in TCG: Extra Deck over by 1 and three restricted cards over copy limit
- Two Forbidden cards in the list
- No side deck, so no post-side plan
- High triple-copy density raises brick and redundancy risk
Critical choke points
- Dependence on a few D/D Pendulum starters and Dark Contract searches for the first turn
- Forbidden Wave High King Caesar cannot be used as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | D/D/D Wave High King Caesar (Forbidden) and one Called by the Grave | Legal substitutes from the same engine (e.g., another D/D Extra Deck boss or a legal hand trap), chosen by the deck builder | Restores legality; the list cannot receive a normal score until these are resolved |
| 2 | One Extra Deck card so the Extra Deck is 15 cards | None | Extra Deck limit is 15 |
| 3 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse (third copies), and one Droll & Lock Bird | Legal-count replacements | Copy limits: Ash Blossom 2, Dominus Impulse 2, Droll & Lock Bird 1 |
Evidence & confidence
- Verified: Extra Deck count is 16 against a limit of 15; Copy-limit violations for Ash Blossom, Dominus Impulse, Droll & Lock Bird, Called by the Grave and D/D/D Wave High King Caesar; Main deck is 54 cards, within 40–60; Side deck is 0 cards
- Inferred: Engine coherence from D/D card text and purity counts; Consistency estimates from hypergeometric draw odds; Interaction density from negation and removal text roles; Going-first and going-second read from hand-trap and starter odds
- Provisional: Meta Power (no dated metagame sample); Tournament reliability beyond structure
- Data gaps: Deck is illegal, so no normal Final Contextual score applies No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown No side deck, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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