D/D/D (D.D.) Deck #770496 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. D/D Swirl Slime x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck D/D/D (D.D.) TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (D/D/D Chaos/Deus/Arc Crisis tier bosses, Kali Yuga) via Pendulum and Fusion/Xyz/Link engine, if the list were legal; Recursion of D/D monsters and Dark Contract damage/recursion loops to rebuild boards after interruption
  • Turn 1 (going first): Pendulum-set D/D scales, Pendulum Summon D/D monsters, then Fusion/Synchro/Xyz into a D/D/D boss (Inferred from card text)
  • Turn 2 (going second): Hand-trap the opponent's first summon or search (Ash Blossom, Droll & Lock Bird, Dominus Impulse), then rebuild through Dark Contract and Pendulum resources (Inferred)
  • Recovery: Graveyard D/D monsters (Necro Slime, Swirl Slime, Gilgamesh Link) and Dark Contract recursion restart the engine (Inferred from text)
  • After siding: No side deck is present (side_count 0), so no post-side plan can be assessed

Why it scores here

As submitted, this list is illegal in TCG: the Extra Deck holds 16 cards against a limit of 15, it runs three copies each of two Semi-Limited cards (limit 2), two copies of a Limited card (limit 1), and two Forbidden cards. The structural read is therefore theoretical only. The engine itself is coherent: 44 D/D-named copies plus Dark Contract recursion and a deep Extra Deck give a plausible Pendulum-into-Extra-Deck plan that can repeatedly rebuild after one interruption, and 16 negation and 26 removal-text cards give the deck real interaction density. Those strengths are Inferred from card text, because no recorded boards, win rates or tournament data exist. Consistency is held back by a 54-card main with 13 triple-copy slots and by a 0.515 probability that the archetype core appears in an opening 5-card hand. The score was not produced by averaging card scores or by the archetype's popularity, which the evidence does not show.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of the 7-copy archetype core in a 5-card opening hand) ≈ 0.52; core redundancy is good but not reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 distinct main-deck cards with 13 triple-copy slots and 70 off-archetype copies raise brick risk; no hand simulation exists (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling inferred from Kali Yuga, Arc Crisis and Chaos King Apocalypse text (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo distribution, so the median is unknown and treated as provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Dark Contract recursion, multiple Pendulum and Link starters, and 5 hand traps give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Graveyard recursion from Necro Slime, Swirl Slime and Gilgamesh plus Dark Contract search offsets spend (Inferred from card text)
D7 End-Board & Interaction Quality 62 16 negation-text and 26 removal-text cards, with Dimensional King Arc Crisis and Siegfried-style effects, give dense interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Hand traps have a 0.46 chance of at least one going second, with negation effects able to challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 62 Kali Yuga (3500 ATK) and Arc Crisis (4000 ATK) are closing threats, but no recorded conversion data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main-deck cards with 13 triple-copy slots and 2 Forbidden/Limited restricted cards lower compactness (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15-card limit, and 15 distinct Extra Deck cards are spread across 4 summon types (Verified count)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample exists; archetype-level usage is only stated as core-card inclusion (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Pendulum, Fusion, Xyz and Link sequencing with many conditional effects is demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-23); banlist_exposure (-4). Final formula: Illegal list: 0.80*Structural + 0.20*TournamentReliability = 48.3 before modifiers; capped at 25 as theoretical/structural-only because the list is illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent D/D engine with 44 D/D-named copies and Dark Contract recursion
  • Dense interaction: 16 negation-text and 26 removal-text cards
  • Deep Extra Deck with several high-ATK closers (Arc Crisis 4000, Kali Yuga 3500)

Weaknesses

  • Illegal in TCG: Extra Deck over by 1 and three restricted cards over copy limit
  • Two Forbidden cards in the list
  • No side deck, so no post-side plan
  • High triple-copy density raises brick and redundancy risk

Critical choke points

  • Dependence on a few D/D Pendulum starters and Dark Contract searches for the first turn
  • Forbidden Wave High King Caesar cannot be used as built
Priority Remove Add Reason
1 D/D/D Wave High King Caesar (Forbidden) and one Called by the Grave Legal substitutes from the same engine (e.g., another D/D Extra Deck boss or a legal hand trap), chosen by the deck builder Restores legality; the list cannot receive a normal score until these are resolved
2 One Extra Deck card so the Extra Deck is 15 cards None Extra Deck limit is 15
3 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse (third copies), and one Droll & Lock Bird Legal-count replacements Copy limits: Ash Blossom 2, Dominus Impulse 2, Droll & Lock Bird 1

Evidence & confidence

  • Verified: Extra Deck count is 16 against a limit of 15; Copy-limit violations for Ash Blossom, Dominus Impulse, Droll & Lock Bird, Called by the Grave and D/D/D Wave High King Caesar; Main deck is 54 cards, within 40–60; Side deck is 0 cards
  • Inferred: Engine coherence from D/D card text and purity counts; Consistency estimates from hypergeometric draw odds; Interaction density from negation and removal text roles; Going-first and going-second read from hand-trap and starter odds
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability beyond structure
  • Data gaps: Deck is illegal, so no normal Final Contextual score applies No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown No side deck, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

D/D/D (D.D.)

D/D/D (D.D.) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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