Angelechy Deck #770494 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 62
Reliability 52
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from 3000-ATK Angelechy boss monsters (Shatranga, Bastion, Seneschal) and Legatia 3500, built through the Angelechy Continuous Spell chain; Banish-based board removal from Angelechy Shatranga, Destrier and Castellan
  • Turn 1 (going first): Opening to e4 or Problem on T1 to place an Angelechy Field Spell, then Synchro Summon a Level 2 or 7 Angelechy monster from the Extra Deck and extend with Problem or Strategy Score
  • Turn 2 (going second): Hold Ash Blossom, Droll, Ghost Ogre, Effect Veiler and Dominus Impulse to stop the opponent's first engine, then rebuild through Angelechy Opposition and Verdict
  • Recovery: Angelechy Problem and Strategy Score recycle Spell/Trap and Angelechy cards from the GY and Deck; Angelechy Disturbance banishes from the GY to add another Angelechy Spell/Trap
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (Illegal list; structural read only)

Why it scores here

The deck's score comes from how the system behaves, not from averaging card power: the 34-copy Angelechy core (P(at least one in a 5-card opening hand) ≈ 0.994) makes the engine very likely to start, and the 14 hand traps plus 21 negation-text cards give it real interaction. Its Extra Deck of 15 Synchro monsters, including several 3000-ATK boss monsters, gives it a closing plan. The score is held down by structural problems: the main deck has only 37% exact-name Angelechy purity, 29 level-0 Spell/Trap cards, and an empty side deck, so it cannot adapt after siding. Legality is the decisive cap. The list runs a Forbidden card and several cards above their copy limits, so it is Illegal and receives only a theoretical structural score of 30, not a normal contextual score. Popularity (archetype core inclusion 57–90%) confirms the list is real and accessible, but it did not raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one core Angelechy card in a 5-card opening hand) ≈ 0.994 for the 34-copy core; single-card starters such as Opening to e4 ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 29 level-0 Spell/Trap cards and 14 hand traps that are dead without the engine make the average hand partly redundant (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from text: Synchro boss monsters at 3000 ATK plus banish effects (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output cannot be measured and is inferred from the Angelechy continuous-spell chain (Inferred)
D5 Interruption Resilience & Route Redundancy 70 14 hand traps plus Strategy Score and Problem recursion from the GY give several independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY and Deck for Angelechy Spell/Trap cards, but limited floating resources for the Synchro engine (Inferred)
D7 End-Board & Interaction Quality 72 21 negation-text cards and 21 removal-text cards, with layered Verdict, Opposition and Bastion effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second P(at least one hand trap in a 6-card hand) ≈ 0.845; there are no observed going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss Synchros at 3000 ATK (Shatranga, Bastion, Seneschal) and Legatia 3500 with direct banish effects (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 22 distinct names; 37% exact-name purity; a Forbidden card and over-limit copies make the main deck inefficient (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro Extra Deck cards, including 9 Angelechy monsters and 2 Synchro Tuners; flexible, but Chaos Angel, Maple Maiden and Hyperion are off-core (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so format fit is Provisional; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many chained Continuous Spell and banish effects with multi-step Synchro lines make play error-prone (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-12); illegal_cap (-18); no_side_deck (0). Final formula: Illegal list: no normal contextual score. Structural 62 and TR 52 give 0.80*62+0.20*52 = 60, banlist modifier -12 gives 48, then the illegal cap sets the theoretical score to 30.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (34 copies) is almost always in the opening hand (≈0.994)
  • Layered interaction: 14 hand traps and 21 negation-text cards
  • 15-card Synchro Extra Deck with several 3000-ATK boss monsters
  • Recursion from GY and Deck through Problem, Strategy Score and Disturbance

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and four other cards exceed their copy limits
  • No side deck, so no post-side plan
  • Low archetype purity (37%) and 29 level-0 Spell/Trap cards, which can cause dead hands
  • No combo or win-rate data, so consistency is inferred

Critical choke points

  • Angelechy Opening to e4 and Problem as the only Field Spell and Continuous Spell starters (single-card dependency)
  • Legal-list fix: the deck must drop Triple Tactics Talent and reduce Ash Blossom, Foolish Burial Goods, Dominus Impulse and Droll & Lock Bird to their legal counts before it can be scored normally
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal Angelechy Spell/Trap or a legal tech card Forbidden cards make the list Illegal, which is the only reason the score is capped at 30.
2 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring, 1 Foolish Burial Goods, 1 Dominus Impulse Angelechy Spell/Trap or Synchro cards Brings each card to its legal copy count (Limited 1, Semi-Limited 2) and removes the copy-limit violations.
3 Off-archetype or 0-level Spell/Trap cards Side deck of 10-15 cards Adds post-side adaptability (D12 is 15 with no side deck) and improves purity.

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent Forbidden x1; Droll & Lock Bird x2 over Limited; Ash Blossom, Foolish Burial Goods and Dominus Impulse x3 over Semi-Limited; Main 55, Extra 15, Side 0 (sizes legal under tcg rules); Archetype core inclusion and copy counts from usage_statistics; 37.1% exact-name purity
  • Inferred: P(at least one starter in opening hand) ≈ 0.994 for the core (hypergeometric estimate); Going-second hand-trap coverage ≈ 0.845; Interaction density from negation and removal text; Engine consistency and brick rate
  • Provisional: Meta Power (null) and format fit (D13); Matchup performance against any archetype
  • Data gaps: No combos supplied (total_combos 0); combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional because no dated metagame sample was supplied Deck title is null No side deck; post-side plan cannot be evaluated

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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