Medius Deck #770456 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 54
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 54
Going Second 57
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Vidolium 5000 ATK, Mediclius and Galaxy-Eyes Photon Lord, Junora, Elfnote June Pride) built through Elfnote, Power Patron and Ars Magna chains; Ars Magna Link monster triple-ATK and multi-attack turns from banished Ars Magna effects
  • Turn 1 (going first): Open with Elfnote or Medius starters plus a searcher, build a Link or Synchro board, and hold Ash Blossom, Ghost Ogre, Effect Veiler or Droll against the opponent's first response
  • Turn 2 (going second): Use the hand-trap density (14 cards) to negate the opponent's starter and then rebuild through Medius or Theorealize recursion
  • Recovery: Recover through banish-and-revive effects (Ars Magna, Theorealize, Medius GY effect) and searchers that refill the hand after a disruption
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This 55-card Main Deck spreads across four related sub-archetypes (Elfnote, Power Patron, Ars Magna, Medius/Theorealize), so it reaches its boss monsters through several overlapping routes rather than one fixed combo. Its strongest structural feature is interaction: 14 hand traps and about 16 tech cards give it several ways to answer the opponent's first play, which lifts the end-board interaction and resilience scores. Its weaknesses are the Forbidden and over-limit cards: four Forbidden cards and four over-limit cards mean the list is not legal in TCG, so the score is capped and reported as theoretical only. No combo recordings, usage statistics, tournament link or Side Deck exist, so the combo scores are text-based inferences and the side-deck score is low. Popularity and archetype share were not used as points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of a 3-copy starter in a 5-card hand) = 0.25; searcher text group P(at least one in hand) = 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 14 hand traps and 20 searchers reduce dead draws, but several 3-copy Elfnote Normal Summon lines can conflict (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only: Power Patron Link and Ars Magna chains with 2500 to 3000 ATK boss monsters; no recorded board data (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; scored from text only at mid-range (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps and recursion effects (Medius GY, Theorealize) provide independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Banish-and-revive effects (Ars Magna) and searchers refill resources; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll, Solemn Judgment and Galaxy-Eyes negation give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Gallant Bandit, Nibiru, Junora and Mediclius negation text supports board breaking when going second (Inferred)
D9 Offensive Pressure & Closing Power 58 Vidolium 5000 ATK, Galaxy-Eyes 2500 ATK and Ars Magna triple-ATK text give high closing pressure (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main cards over 31 distinct names; 67 off-archetype copies across 12 sub-archetype names means low purity (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards (9 Synchro, 4 Link, 1 Xyz, 1 Fusion) with several flexible bosses (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many activation windows and four engine families make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary (approximately 80/20; weights taken from the Midrange profile). Structural ≈ 55, Going First ≈ 54, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_cap (-10). Final formula: Illegal deck: theoretical only. 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52, plus banlist modifier (-12) = 40, capped at 30 for Illegal status.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps plus several negation and removal spells
  • Multiple boss routes (Synchro, Link, Fusion, Xyz) and redundant Power Patron and Elfnote chains
  • Strong searcher density (20 searcher-text cards) makes the hand more likely to contain a live line

Weaknesses

  • Illegal in TCG: four Forbidden cards and three cards over their copy limits
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (4.3% exact name), so engine coherence depends on cross-archetype support
  • No combo recordings or tournament data to confirm the plan

Critical choke points

  • Elfnote Lucina, Ash Blossom and Droll all need to be legal copies: the list must be cut before it is playable
  • Central Main Monster Zone dependency for Elfnote and Medius effects
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Elfnote Tinia, Called by the Grave (all Forbidden) Legal replacements of the same role (interaction or boss), chosen from the current TCG list Forbidden cards make the deck illegal; the evaluation cannot score it as a legal deck until they are removed
2 One copy each of Elfnote Lucina, Ash Blossom and Droll & Lock Bird Cards that stay within copy limits Copy-limit violations are a legality issue and must be fixed before the deck can be scored normally
3 Remove nothing; add a Side Deck A 15-card Side Deck with targeted answers to the top opposing archetypes The list has no Side Deck, so it has no post-side plan (D12 is low)

Evidence & confidence

  • Verified: Deck is illegal in TCG: four Forbidden cards and three copy-limit violations; Main 55 / Extra 15 / Side 0 counts are within size rules; Composition: 14 hand traps, 20 searchers, 14 negation texts, 28 removal texts; Archetype purity 4.3%; 67 off-archetype copies across 12 sub-archetype names
  • Inferred: Starter access 0.25 (3-copy) and searcher access 0.91 from the hypergeometric draw table; Interaction quality and resilience from card text; Going-first and going-second estimates
  • Provisional: Meta Power is null because no dated meta sample exists; Matchup fit is provisional without a tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No archetype usage statistics: core and meta-standard comparison unavailable No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No Side Deck: post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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