Ars Magna Deck #770452 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
20± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Synchro boards (Vidolium 5000 ATK pendulum, Junora, Mediclius) built through Ars Magna and Elfnote summon chains; Galaxy-Eyes Photon Lord and Psychic End Punisher as late-game extra-deck bodies (Photon Lord is not in the list; Psychic End Punisher is not in the list either, so only the Synchro and Link bodies listed in the Extra Deck count)
  • Turn 1 (going first): Open on Elfnote Regina or Power Patron search, Normal Summon into a Synchro or Link line through Ars Magna searchers; Ash Blossom and Ghost Ogre hold up a single disruption
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Lock Bird) answer the opponent's first summon; Mulcharmy Fuwalos draws off opposing summons to rebuild
  • Recovery: Ars Magna Finite and Division banish from hand to search or Special Summon an Ars Magna monster from the GY or banishment
  • After siding: Not evaluable: the deck has 0 side cards, so no post-side plan exists

Why it scores here

The deck's Ars Magna and Elfnote engine is internally coherent: 28 archetype-core copies give roughly 97.7 percent (Inferred, proxy) chance of at least one core card in the opening five, and 20 searcher-text cards give about 91 percent. Interaction is dense, with 14 negation-text cards, 14 hand traps and 28 removal-text cards, which earns credit for going-second resilience (about 84 percent chance of a hand trap in the opening six, Inferred). Output is unmeasured: no combos were supplied, so the ceiling and median scores are text-only and capped at mid-range. Popularity did not earn points: archetype core usage was used only to check that the list is real, and card scores were not averaged. The deck is Illegal (four Forbidden cards and three copy-limit overages), so the final score is capped at 20 and the evaluation is structural only, with 0 side cards and no meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening 5) about 0.98 and searcher group about 0.91; only 3 copies of Elfnote Power Patron give a starter about 0.25 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 hand traps and 16 tech cards with a 55-card main; brick risk is moderate because many cards need a specific Link or Synchro partner (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is a text read of Power Patron Link and Synchro chains (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so the median is unmeasured and the floor is estimated low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple searchers and hand traps give alternative routes after one disruption, but the extra-deck boss count is small (Inferred)
D6 Resource Economy, Recovery & Grind 55 20 searcher-text cards and draw effects from Mulcharmy Fuwalos; spend-versus-regain is not measured (Inferred)
D7 End-Board & Interaction Quality 62 14 negation-text cards, 28 removal-text cards, and Ash Blossom and Ghost Ogre as recurring hand traps (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage about 0.84 for at least one hand trap in the opening 6 (Inferred); no board-breaker counts in the list
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK and Nibiru at 3000 ATK give high single-threat pressure; no end-board breakdown is available (Inferred)
D10 Main Deck Efficiency & Flexibility 40 31 distinct main cards with 64 off-archetype copies, a 8.6 percent exact-name purity, and 16 tech slots reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots, with 9 Synchro, 4 Link, 1 Xyz and 1 Fusion; three Extra cards are Forbidden or limited, which reduces coverage (Verified)
D12 Side Deck Adaptability 15 No side deck (0 cards), so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many restrictions and Extra Deck summon conditions per turn, plus heavy text-based sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8). Final formula: Illegal cap applied: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, minus context modifiers (-8) = 41.6, capped at 20 for an Illegal list (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Ars Magna and Elfnote engine with many searchers
  • Dense interaction: negation, hand traps and removal text
  • Real going-second hand-trap coverage

Weaknesses

  • Illegal: Forbidden cards and copy-limit overages
  • Only 8.6 percent exact-name archetype purity; 64 off-archetype copies
  • No side deck, so no post-side plan
  • No combo data, so the ceiling and median cannot be verified

Critical choke points

  • Extra Deck boss cards that are Forbidden or Limited (Crystal Wing, F.A. Dawn Dragster)
  • Single-copy Power Patron Link starters
  • Lack of a side deck for best-of-3 play
Priority Remove Add Reason
1 Called by the Grave, Elfnote Tinia, F.A. Dawn Dragster, Crystal Wing Synchro Dragon (Forbidden) Legal replacements from the same engine, or no replacement needed if the deck drops to legal size Forbidden cards make the list illegal; the deck cannot be scored normally until this is fixed.
2 Elfnote Lucina 3 copies to 1; Ash Blossom 3 copies to 2; Droll and Lock Bird 2 copies to 1 Legal replacements for the trimmed copies Copy-limit overages on Limited and Semi-Limited cards.
3 0 side cards A 15-card side deck with hand-trap and boss-answer options No side deck means no post-side plan and no best-of-3 adaptability.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; within TCG size limits; Four Forbidden cards and three copy-limit overages (Illegal status); Archetype purity 8.6 percent; 64 off-archetype copies; Extra Deck breakdown: 9 Synchro, 4 Link, 1 Xyz, 1 Fusion
  • Inferred: Hypergeometric opening-hand odds for core and searcher groups; Interaction density from card-text hints; Going-second hand-trap coverage; Structural scores on all 14 dimensions
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No side deck (0 cards)

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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