Pendulum Magician Deck #770447 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Pendulum Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Overwhelm the board with Xyz and Link bosses (K9-X Werewolf, Number C104 Umbral Horror Masquerade, Divine Arsenal AA-ZEUS) after establishing a Dark Time Wizard and K9 engine; Mulcharmy draw-punishment and going-second hand-trap disruption grinding the opponent out
  • Turn 1 (going first): Open a searcher such as Dark Time Wizard, Alligator's Dragon Knight or K9-66b Lantern, reach a Level 5 Xyz through K9-X Forced Release or Fire Formation to set up an Xyz boss, and hold Ash Blossom or Effect Veiler for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Skull Meister, Effect Veiler, Ghost Ogre and Droll & Lock Bird in a six-card hand to break the opponent's first line, then rebuild with Mulcharmy draws and Xyz summons
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty, Dark Time Wizard returns searchers from the Deck, and Xyz bosses reattach materials to stay on the board
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

This list is illegal in TCG as submitted: three copies of two Semi-Limited cards, two copies of a Limited card, and three Forbidden cards. The Structural estimate (about 50) is theoretical only and is capped to a final score of 30 because the list cannot be played. Within that structure, the deck opens a plan reliably only through searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.72, but any single named starter is only about 0.25, so the engine depends on redundancy across several starters. Interaction is the strongest area, with 17 hand traps and 13 negation-text cards giving a strong going-second hand, where P(at least one hand trap in 6 cards) is about 0.90. Pressure comes from Xyz and Link bosses, but there are no recorded boards, no tournament record, and no Side Deck, so the score does not rest on popularity or on averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher-text card in 5-card hand) ~0.72, but single 3-copy starters ~0.25; redundancy across searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many niche tech and hand-trap cards, 11 Xyz and 2 Fusion/Link Extra cards need specific material, and no Pendulum monsters despite the archetype name; moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text only: Xyz bosses and Number C104 removal plus Dark Time Wizard recursion (Inferred)
D4 Combo Floor & Median Output 42 No combo evidence, so median output is unmeasured and kept near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines (Mulcharmy draws, Xyz removal, hand traps) help recover after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Pot of Prosperity help replenish cards, but Xyz material spend is high (Inferred)
D7 End-Board & Interaction Quality 70 17 hand traps and 13 negation-text cards give layered answers to opposing effects (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 66 Six-card going-second hand has about 0.90 P(hand trap) and removal (Dark Time Wizard, Jinzo, Lupis); board-breaking strength is inferred (Inferred)
D9 Offensive Pressure & Closing Power 55 Bosses reach 3000+ ATK (Number C104, K9-X Werewolf 3300, AA-ZEUS 3000); closing depends on material survival (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 cards with 22 tech slots and three Forbidden cards; copy-limit violations reduce coherence (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 11 Xyz and 2 Link cards in the Extra Deck with several flexible K9 and Number options (Verified composition)
D12 Side Deck Adaptability 5 Side Deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step lines using K9 and Dark Time Wizard interactions are error-prone for the intended pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Structural 50 gives 0.80*50 + 0.20*40 = 48 before modifiers; the Illegal legality penalty (-12) gives 36, and the illegal-deck cap sets the final score to 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (17 hand traps, 13 negation-text cards)
  • Multiple searchers and draw engines (Dark Time Wizard, Mulcharmy, K9 searchers)
  • Diverse Xyz and Link bosses in the Extra Deck

Weaknesses

  • Illegal list: copy-limit violations and three Forbidden cards
  • No Side Deck
  • High tech count (22) reduces starter density
  • No recorded combos or tournament data to confirm conversion

Critical choke points

  • Dark Time Wizard and K9 searchers are the only route to most Xyz bosses
  • Forbidden cards removed would still leave a list that needs re-verification
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crossout Designator Legal replacements for the Forbidden slots (e.g., another hand trap or searcher) These are Forbidden in TCG and make the list illegal
2 One copy each of Ash Blossom & Joyous Spring, K9-17 Izuna, Droll & Lock Bird Legal-count replacements Copy limits are exceeded (3 vs 2 and 2 vs 1)
3 Some tech slots A Side Deck of up to 15 cards A Side Deck makes post-side plans possible and improves adaptability

Evidence & confidence

  • Verified: Illegal status and copy-limit violations from legality block; Forbidden status of Called by the Grave, Triple Tactics Talent, Crossout Designator; Extra Deck breakdown (2 Fusion, 11 Xyz, 2 Link); Zero Side Deck cards
  • Inferred: Opening-hand probabilities for starters and hand traps; Interaction density from card-text roles; Going-second strength from hand-trap probability; Pilotability and brick-rate estimates
  • Provisional: Meta power and matchup fit (no dated metagame sample); Median combo output (no combo data)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample no guides attached to this archetype

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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