K9 Deck #770446 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Droll & Lock Bird x2
- Fisherman of Legend x1
- Jinzo - Energy Shocker x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Swiftwind Panther Warrior x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- "A Case for K9" x1
- Called by the Grave x1
- Chaotic Elements x1
- Crossout Designator x1
- Dark Time Wizard x3
- Fire Formation - Tenki x1
- Graceful & Skull Dice x2
- K9-X Forced Release x1
- Pot of Prosperity x1
- Sleepy Scapegoats x2
- Triple Tactics Talent x1
- Foolish Graverobber x1
- Reversal Box x1
- Solemn Judgment x1
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x2
- I:P Masquerena x1
- S:P Little Knight x1
- Artifact Durendal x1
- CXyz Hope Chaos Barian Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number C104: Umbral Horror Masquerade x1
- Number C104: Umbral Horror Masquerade Victory x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Xyz boards (K9 Xyz monsters and Number C104 / Red-Eyes Exceed) built on hand-trap-protected turns, closing with 3000+ ATK attackers.; Recovering from hand-trap exchanges through K9 searchers and Dark Time Wizard recursion.
- Turn 1 (going first): Open a K9 or Mulcharmy starter, use a searcher to find a second K9 piece, and build toward a K9 Xyz while holding a hand trap for the opponent's first interaction.
- Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Skull Meister, Effect Veiler) on the opponent's starter, then Normal Summon an Izuna or Lantern to stabilise and continue into a K9 Xyz.
- Recovery: Re-search a K9 monster with A Case for K9 or K9-17 Ripper's effect and rebuild the Xyz from the Extra Deck, using Mulcharmy draws to refill the hand.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3 event.
Why it scores here
The deck is scored as a system, not as an average of its 70 card scores. Its K9 and Mulcharmy openers have a high chance of producing a starter, with P(at least one archetype-core card in a 5-card hand) about 0.91, so it opens functional hands often (Inferred). Its 17 hand traps and 13 negation-text cards give it strong interaction on the opponent's first turn, and its Xyz bosses (Red-Eyes Exceed 3400 ATK, Number C104, K9-X Werewolf) give it real closing power once a board is established (Inferred). Floor and median output cannot be measured: there are no recorded boards, so combo conversion is text-only and marked Inferred. Popularity did not earn points: the archetype usage stats only confirm that the core cards are standard. The deck is Illegal (three Forbidden cards and three cards over their copy limits), so the score is capped and the evaluation is structural only, with no Side Deck and no matchup data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in opening 5) about 0.91; K9 and Mulcharmy starters are split across 3 engines, so starter access is only partly coherent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 26 generic and 58 off-archetype copies raise brick risk, but 17 hand traps often give a live hand on the opponent's turn (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; the ceiling is read from card text, with Red-Eyes Exceed and Number C104 bosses but no measured line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unmeasured and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 17 hand traps and 12 searcher-text cards give several independent routes after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 12 searcher-text cards and Mulcharmy draw effects replenish the hand, but several Xyz engines spend material (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text cards and 20 removal-text cards, with Solemn Judgment, give layered interaction; Called by the Grave and Triple Tactics are Forbidden (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Hand traps and Nibiru apply pressure on a going-second board, with a 6-card hand giving a 0.90 chance of at least one hand trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Red-Eyes Exceed 3400 ATK, Number C104 3000 ATK, and K9-X Werewolf 3300 ATK provide closing power once an Xyz is established (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards are within the 40-60 range, but 11 triple copies and 16 singletons reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards with 11 Xyz, 2 Fusion and 2 Link; the K9 core is present, but the Extra Deck is split across three engines (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 5 | No Side Deck is registered, so post-side adaptability cannot be scored and is treated as very low (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three engines and many Xyz/Link summon steps with multiple per-turn restrictions make play error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*55 + 0.20*45 = 53, then Illegal cap to 35 (Illegal decks receive no normal Final score); the cap is a structural-only ceiling, not a modifier
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 17 hand traps, 13 negation-text cards and 20 removal-text cards
- Strong Xyz closers (Red-Eyes Exceed 3400, Number C104 3000, K9-X Werewolf 3300)
- High probability of a core K9 card in the opening hand (about 0.91)
Weaknesses
- Illegal in its current form: three Forbidden cards and three cards over their copy limit
- Split engines (K9, Dark Time Wizard, Mulcharmy) with 17% exact-archetype purity
- No Side Deck, so no post-side adaptability
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Reliance on the 20-card K9 core for a Xyz board, with no recorded alternative line
- Forbidden and over-limit cards (Called by the Grave, Crossout Designator, Triple Tactics Talent, Ash Blossom and Izuna at 3 copies, Droll at 2 copies) must be removed before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Crossout Designator, Triple Tactics Talent | Legal replacements from the same role (negation or draw), within banlist limits | These are Forbidden in-format, so the list is currently illegal and no normal score can be issued |
| 2 | One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna, one copy of Droll & Lock Bird | Legal copy counts (2, 2 and 1 respectively) | These cards are over their Semi-Limited or Limited copy limits |
| 3 | Off-archetype generic cards with the weakest role (for example one Mulcharmy line) | A Side Deck of 15 cards | The deck has no Side Deck; a side plan would raise D12 and D13 without changing the core engine |
Evidence & confidence
- Verified: Main Deck 55, Extra Deck 15, Side Deck 0 (legal size range); Forbidden status for Called by the Grave, Crossout Designator and Triple Tactics Talent; Semi-Limited for Ash Blossom and Izuna; Limited for Droll, Lock Bird and others; Usage stats: K9 core inclusion rates (Ash Blossom 97%, Izuna 93%, K9-ØØ Lupis 87%)
- Inferred: Opening-hand starter probability from hypergeometric draw odds; Hand-trap and interaction value from card text; Engine coherence across three archetypes
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





